Hello and greetings again for another monthly update! This time we had planned to give you an in-depth look at the animation process in great detail by the amazing artists at Powerhouse Animations. They have been working ridiculous deadlines of their own and had to delay the update. We didn’t want to keep anyone waiting, so we’ll do a progress report now and a content-filled animation update soon thereafter. I know many people were hoping we’d update more frequently with smaller posts anyway.
First, Q&A as always:
Q: When is the game coming out?
A: Later this year. We used the much larger budget to make a much larger game.
Q: How long total has the game been in development now?
A: 1 year and 2 months
Q: How/where do I upload my guild crest?
A: We’ll be including crest uploads as part of the actual game, so there’s never a deadline. It will only be accessible by backers.
And now, PROGRESS!
This has been an insane month for The Banner Saga. We have a schedule we’re working from, of course, and to meet this month’s deadline we’ve been crunching harder than ever. I don’t tell you this for sympathy, I say it simply because it’s true, and we knew what we were signing up for. So, what did we accomplish with all this crunchery?
If you’ve followed game development before you might already know what gold standard means. Design usually involves coming up with a solid set of ideas, testing them quickly, creating placeholder systems until everything is working and is fun. After that, you create final content, figure out the way things move, polish the various systems until they’re really done.
I’m very happy to say that every system in our [...]