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  Click here to go to the first staff post in this thread.   Thread: Game length

  1. #1

    Game length

    (Re)reading the FAQ, it states that the game won't be a "short 2-hour fling", and that the length will depend on the funds raised. Well, not that we know how much money's in the jar, how long will the singleplayer be? I'm just asking out of curiosity. A vague estimate would be nice, if only for discussion.

  2. #2
    Backer KEK7go's Avatar
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    As long as per part it can surpass 8 hours I will be happy.

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    Backer kolo83's Avatar
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    Turn based combat can significantly affect the length of the game.
    Stoic stated that They will put great emphasis on the story.

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    Backer Neveryield's Avatar
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    Yes. I feel like with most strategy turn-based combat (see: Vandal Hearts, Final Fantasy Tactics, Tactics Ogre, etc), battles themselves will be a big timesink. Exquisitely-tuned and interesting strategy turn-based combat will be a big but incredibly rewarding and enjoyable timesink, before we even get into any of the other gameplay systems or storyline.

    Predicated on that alone, i'm willing to bet we'd have plenty of game to sink our teeth into.

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    Backer Rebel Blob's Avatar
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    Alex mentioned elsewhere that they are aiming at about 10 hours per episode, though that is only tentative and not a promise.

  6. #6
    Quote Originally Posted by Rebel Blob View Post
    Alex mentioned elsewhere that they are aiming at about 10 hours per episode, though that is only tentative and not a promise.
    Wow, that would be really awesome. I do like the idea of episodic story telling. It's kind of like how Mass Effect has been. And more recently the Walking Dead game on consoles. It just seems like a great way to tell a story over time. You really get invested in the characters that way.
    "I do not think I know what I do not know." - Socrates

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    Backer Aaron's Avatar
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    The caveat with episodic games is that the series might not get completed, which would by annoying if the last episode ended on a cliff hanger (like Half-Life 2: Episode 2...). The Mass Effect games were kind of lucky.

    I'm happy Stoic said that the first chapter of The Banner Saga will be a complete game on its own.

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    Backer Cathmore's Avatar
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    I'm just glad we are getting a rich multiplayer component to tide us over for the wait between episodes. Good on us for reaching the $700,000 goal and getting player cities.

  9. #9
    Hopefully as long as Disgaea was.

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    Backer GorillaGrod's Avatar
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    Quote Originally Posted by Myollnir View Post
    Hopefully as long as Disgaea was.
    Lol that is a good game, but it had the chance of being very long (One of my favorite series). I would love 10 hours per part.

  11. #11
    As someone with far too much free time on her hands, 10 hours per part actually sounds kinda short. I could finish that in a day! That said, no matter how many hours it ends up being, I have full faith and confidence that they will be glorious ones.

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    Backer gaelvin's Avatar
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    The other thing to consider is re-playability. If the story can be effected significantly by your decisions, then you could play it again making different decisions and have a very different play experience; which in turn could effectively double or triple game length. I'm definitely looking forward to that possibility.

  13. #13
    As long as it doesn't get repetitive in the long run or too easy i'm fine

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    Backer Blistig's Avatar
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    Quote Originally Posted by gaelvin View Post
    The other thing to consider is re-playability. If the story can be effected significantly by your decisions, then you could play it again making different decisions and have a very different play experience; which in turn could effectively double or triple game length. I'm definitely looking forward to that possibility.
    If Stoic, with their limited possibilities would manage to pull of that kind of re-playability, I would be more than delighted.
    I think that might be a little bit of a stretch though, especially considering that the first chapter will launch at the end of the year. But hell, I've got no idea of the limitations in game development, maybe they'll pull it off

    I would however also be completely satisfied with the individual chapters having virtually no re-playability at all. I think that the idea of giving the player "as much choices as possible" is not necessarily the best way of doing things, since there is always the danger of stretching your game content too thin.
    What I look forward to the most in my single player experiences is a well-rounded, satisfying story and gameplay experience. If after 8 to 10 hours of the first chapter I'll be able to say "I really enjoyed that, looking forward to chapter 2!", then that's absolutely fine with me. No need to artificially extending the experience, if that development time could as well be put into polishing chapter 2&3.
    After all there's still the multi player to enjoy. And what could provide more "re-playability" than a challenging match online?

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    Unconfirmed Account Unconfirmed Account Jozape's Avatar
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    Quote Originally Posted by Blistig View Post
    If Stoic, with their limited possibilities would manage to pull of that kind of re-playability, I would be more than delighted.
    I think that might be a little bit of a stretch though, especially considering that the first chapter will launch at the end of the year. But hell, I've got no idea of the limitations in game development, maybe they'll pull it off

    I would however also be completely satisfied with the individual chapters having virtually no re-playability at all. I think that the idea of giving the player "as much choices as possible" is not necessarily the best way of doing things, since there is always the danger of stretching your game content too thin.
    I think it's the other way around. A world with more choices and content/replayability is fat and good. Having a world with no choices and little extra/alternative content is a world that is too thin and anemic for an RPG, no matter how well it is written. Of course, a balance is needed. I don't think The Banner Saga should emulate Skyrim. Far from it, actually.

    After all there's still the multi player to enjoy. And what could provide more "re-playability" than a challenging match online?
    True, but a portion of The Banner Saga's players are not going to care about multiplayer. Additionally, the single-player does not require other people to play and will be more replayable than most other single-player games without emergent gameplay. Alex has mentioned in the Romances? thread that we will be able to control multiple character's actions, which leaves a lot of room for emergent narrative. I'll probably play the single-player game at least three times with different character personalities, if it's designed well.

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    Backer Blistig's Avatar
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    Quote Originally Posted by Jozape View Post
    A world with more choices and content/replayability is fat and good. Having a world with no choices and little extra/alternative content is a world that is too thin and anemic for an RPG, no matter how well it is written. Of course, a balance is needed. I don't think The Banner Saga should emulate Skyrim.
    I absolutely understand where you are coming from, I'm just slightly concerned about the heavy emphasis on choices which a lot of modern RPGs seem to focus on.
    The enjoyment I personally receive from RPGs (which are in their core story experiences) does not necessarily derive from the amounts of hours I can possibly put into playing it, but rather from the quality of the story, the way with which the individual story elements fall together to form a satisfying experience. I wouldn't want my favorite book-series to extend artificially. There needs to be enclosure, temperance. The equation of "more content/re-playability=more enjoyment" does not work for me personally. As you said, balance is the key.
    Maybe my statement of "I don't need re-playability at all" was too extreme. That's probably because I really enjoy reading, and books naturally have a singular storyline. But games aren't book, are they now?

  17. #17
    Quote Originally Posted by Blistig View Post
    But games aren't book, are they now?
    Like you, I love reading, but like I said elsewhere, in my opinion, videogames shouldn't emulate books or movies. They have to find their own way and grow up. And keep in mind that randomness is a way to create a story too ( just take a look at 4X games, like the often talked here KoDP).

  18. #18
    Quote Originally Posted by Aaron View Post
    . The Mass Effect games were kind of lucky.
    Actually i think valve was just bad at episodic gaming, its something i've seen work loads (telltale games successfully released three sam and max series episodically)
    "...And upon that banner you write down your deeds so that you cannot forget."

  19. #19
    Backer lamaz's Avatar
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    Quote Originally Posted by Blistig View Post
    I absolutely understand where you are coming from, I'm just slightly concerned about the heavy emphasis on choices which a lot of modern RPGs seem to focus on.
    The enjoyment I personally receive from RPGs (which are in their core story experiences) does not necessarily derive from the amounts of hours I can possibly put into playing it, but rather from the quality of the story, the way with which the individual story elements fall together to form a satisfying experience. I wouldn't want my favorite book-series to extend artificially. There needs to be enclosure, temperance. The equation of "more content/re-playability=more enjoyment" does not work for me personally. As you said, balance is the key.
    Maybe my statement of "I don't need re-playability at all" was too extreme. That's probably because I really enjoy reading, and books naturally have a singular storyline. But games aren't book, are they now?
    I agree, the game doesn't necessarily need dozens of options for dialogue just for the sake of replayability. I care more about the quality of the story than the amount of hours I get out of it. I do enjoy the possibility of playing the same game again and getting different results for my actions, but many games lack a meaningful impact between the decisions and the replays usually end up being almost clones of each other with only thing changing being how my character reacts to some trivial news/occasions.

    One other thing that I, quite recently, noticed is that I enjoy the "filler" dialogue quite a lot. I mean the kind that doesn't really get you anywhere and is there only to basically offer you a little more insight on the character/world/situation. I wish they would do more dialogue which was found in games like Baldur's Gate or even the old LucasArts adventure games. Just some random NPC ramblings. This new thing of three different options that started with Mass Effect, I think, is just plain cheap.

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    Backer Aaron's Avatar
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    Quote Originally Posted by kincajou View Post
    Actually i think valve was just bad at episodic gaming, its something i've seen work loads (telltale games successfully released three sam and max series episodically)
    There have still been several games that were meant to be series that never got completed. Anachronox ended on a cliffhanger that was meant to be continued in an expansion which never arrived. The Alternate Reality series was meant to have five games, but only two were made.

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