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Thread: Our first patch is now live!

  1. #1
    Administrator Unconfirmed Account Myll_Erik's Avatar
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    Post Our first patch is now live!

    Howdy Folks!

    We've been quite busy on first week of launch, and our first patch should be going live tomorrow morning! Lot's of your feedback went in to making changes/updates on this patch and we hope it makes your experience better!

    We are planning on putting the patch up first thing tomorrow (9-10 AM CST).

    Here are the release notes:

    • Added options for subtitles. Click the button with the Close Captioning 'CC' logo on the Options page.
    • Added missing Kickstarter backer names to credits
    • Backer Crests that missed the initial deadline have been incorporated into the game.
    • Challenge Achievement can now be gained, despite Iver losing a battle to Bellower
    • Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game
    • Fix issue where bad save game files prevented the start menu from displaying.
    • Numpad keys are now supported for Conversation option (1,2,3,...) and continue (SPACE, ENTER) hotkeys.
    • Numpad keys are now supported for combat hotkeys (1,2,3,4)
    • Fixed achievement names of Eagle Eye and Siege Archer
    • Dredge Slag Slinger Backoff can now trigger at most once per turn. This addresses problems when Rook's Mark Prey ability is used on a Dredge Slag Slinger when multiple allies can hit it.
    • Slingers that get hit while running away will now resume running away after their damage reaction animation completes
    • Silver Arrow in Bellower fight now longer requires Willpower to use
    • Travel HUD no longer permanently disappears after Einartoft due to certain choices
    • More supplies and renown increased throughout Chapter 6
    • Nid no longer gains the incorrect number of points to spend on rank up
    • Ekkill no longer appears incorrectly in certain events if he is left behind
    • Iver is no longer required in the party after Einartoft when making certain choices.
    • Fixed an error where Fasolt would stay with the party after Einartoft in certain branches.
    Trample the weak - Hurdle the dead

  2. #2
    Thanks for posting the release notes, you should post them on the Steam forums as well (if only to appease everyone asking for subtitles to be added). Glad to see several narrative bugs have been fixed and chapter 6 has been made a bit easier. (I'd been waiting at Einartoft until the patch was released)

    I realize bigger gameplay changes like adding harsher penalties for starvation were unlikely to happen in the initial patch. But I hope after Stoic gets a proper vacation they can spend some time polishing some of Chapter 1's rough edges.

  3. #3
    Junior Member Aries's Avatar
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    Quote Originally Posted by Myll_Erik View Post
    Howdy Folks!


    • Challenge Achievement can now be gained, despite Iver losing a battle to Bellower
    To be clear, does this mean the player has to replay the game from before the battle with Bellower, or will the patch work for games post-Bellower fight?

  4. #4
    Senior Member Aleonymous's Avatar
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    Quote Originally Posted by Myll_Erik View Post
    Here are the release notes:
    • Nid no longer gains the incorrect number of points to spend on rank up
    This means that Nid is starting at rank-1 with 0 points-to-spend? I was kinda hoping that she'd be higher ranked, since she comes so late in the game... Well, not rank-5 (as the 8 points-to-spend implied) but something like rank-3 would do. But, I guess it's kinda counter-lore, as Nid was just a village-woman a couple of months ago (as was Odd, for that matter!).
    Together we stand, divided we fall.

  5. #5
    Senior Member Yellow's Avatar
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    Nid should start at level 5 considering how late she comes into the party, how natural good she is with that bow and how few fights are left...

    Anyway, good job with the patch hope its not too long until next one comes out!
    "Forged by Fire; Empowered by Passion"

  6. #6
    Senior Member Rensei's Avatar
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    Noooooooooooo Niiiiiiiiiiiid
    Great job guys - I expected You to go on well deserved vacation and start work in a month or so. Hope this patch will shut some naysayers mouths - it's actually amazing how many issues You addressed (tho You might have left Nid OP for a bit longer ;_.

  7. #7
    Junior Member Mhorhe's Avatar
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    Nicely done guys, congrats!

  8. #8
    Stoic just announced the patch on Steam - I assume this means the patch will be implemented soon. One more change was added to the Steam patch announcement:

    "Fix issue with using left/right arrow buttons in Heroes unit details page when no units are in the party"

  9. #9
    Administrator Unconfirmed Account Myll_Erik's Avatar
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    Patch is now live
    Trample the weak - Hurdle the dead

  10. #10
    Good stuff!

    A request for the next patch: volume sliders for the game's music and sound effects. Those are pretty important for producing well-balanced audio in gameplay / first impressions videos.

  11. #11
    Junior Member Toskk's Avatar
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    "Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game" - One quick note here.. this change does not appear to have fixed the issue of Eyvind's lightning attack always using the rank 1 value (2 str damage), regardless of level.

  12. #12
    Senior Member Yellow's Avatar
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    Quote Originally Posted by Toskk View Post
    "Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game" - One quick note here.. this change does not appear to have fixed the issue of Eyvind's lightning attack always using the rank 1 value (2 str damage), regardless of level.
    Hi there, maybe you know this already, but just in case you don't, are you aware that you have to use extra willpower(select several stars) in order to use each level of the special ability?

    1 willpower/star = level 1 ability
    2 willpower/stars = level 2
    3 willpower/stars = level 3
    "Forged by Fire; Empowered by Passion"

  13. #13
    Junior Member Toskk's Avatar
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    Hi Yellow,

    Huh.. well, in that case, if that's intended behavior, it is both different than any other power of any class, and a tooltip issue. The class ability text makes no mention of the need to use extra willpower to 'rank up' the power. Making no judgement about how balanced (or not) the power is, I'm a little curious as to why this singular mechanic for a power? No other class needs to spend extra willpower just to 'rank up' their active abilities..

    Edit: this also induces a scaling problem with the class. All other heroes' active abilities scale both with level (ranks 1->3) and with willpower. Having Eyvind scale only with willpower is both counter-intuitive and ultimately limits his functionality.
    Last edited by Toskk; 01-22-2014 at 12:55 PM.

  14. #14
    Senior Member Yellow's Avatar
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    Quote Originally Posted by Toskk View Post
    Hi Yellow,

    Huh.. well, in that case, if that's intended behavior, it is both different than any other power of any class, and a tooltip issue. The class ability text makes no mention of the need to use extra willpower to 'rank up' the power. Making no judgement about how balanced (or not) the power is, I'm a little curious as to why this singular mechanic for a power? No other class needs to spend extra willpower just to 'rank up' their active abilities..
    Hi man, the power "ranks up" automatically when you level up your hero, you do not need to add any points to it on the hero tent. However on the battlefield it works a bit different, all units special ability have this requisite of having to spend extra willpower for each level...

    Example:

    *Odeleiff in order to deploy several traps per "slot" needs more willpower
    *Egil in order to deflect more damage, needs more willpower

    and so on... it was and still is this way on Factions too, not only in the single player game!
    Last edited by Yellow; 01-22-2014 at 02:34 PM.
    "Forged by Fire; Empowered by Passion"

  15. #15
    Junior Member Toskk's Avatar
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    Hi Yellow,

    Well, color me confused. :P I guess ignore this.

  16. #16
    Quote Originally Posted by Toskk View Post
    Hi Yellow,

    Huh.. well, in that case, if that's intended behavior, it is both different than any other power of any class, and a tooltip issue. The class ability text makes no mention of the need to use extra willpower to 'rank up' the power. Making no judgement about how balanced (or not) the power is, I'm a little curious as to why this singular mechanic for a power? No other class needs to spend extra willpower just to 'rank up' their active abilities..

    Edit: this also induces a scaling problem with the class. All other heroes' active abilities scale both with level (ranks 1->3) and with willpower. Having Eyvind scale only with willpower is both counter-intuitive and ultimately limits his functionality.
    Actually all triggered abilities are like that. To have a Warhawk hit 3 people with tempest you need to spend two willpower, etc.

    Ninja'd

  17. #17
    Junior Member Toskk's Avatar
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    Yeah, reading through the abilities, it makes sense now. It makes for some odd scaling of specials, in general (for nearly all classes they don't scale as well as basic attacks), relegating them mostly to use as openers, but that appears to be intentional.

  18. #18
    Nice, looks like it΄s time to start my Hard game than!

  19. #19
    Senior Member Yellow's Avatar
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    Quote Originally Posted by Toskk View Post
    Yeah, reading through the abilities, it makes sense now. It makes for some odd scaling of specials, in general (for nearly all classes they don't scale as well as basic attacks), relegating them mostly to use as openers, but that appears to be intentional.
    Glad you finally understood it am definitively not the best around here when it comes down to explaining how things work :P
    "Forged by Fire; Empowered by Passion"

  20. #20
    Senior Member roder's Avatar
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    Sounds good! Thanks for the speedy and swift patch, stoic. Especially John!

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