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  Click here to go to the first staff post in this thread.   Thread: Sacred Fire - a turn-based psychological RPG mixing narrative and tactics

  1. #101
    A short update about Sacred Fire. First of all, thanks to everyone who supported us on Kickstarter either by pledging or sharing news about Sacred Fire. We really appreciate it, we couldn’t do it without you.

    After our campaign we’re up to speed and working hard on bringing you the new RPG format in Sacred Fire.

    What we’re working on now

    We have reviewed and further improved the Sacred Fire script. It’s really great to see how the characters come alive in the story. The choices and decisions you make are deep and intriguing. The initial feedback from people who read parts of the script is that they really love how everything you do develops your character and builds or harms relationships with others, just like in real life.

    Crowdfunding follow-up

    We’ve had fans who couldn’t back us on Kickstarter asking for an opportunity to support the development of Sacred Fire. So we decided to launch an on-going Indiegogo In-Demand campaign (no deadline, no specific goal) to continue building the community. We’ll use the funds for more polish, voiceover and improvements to the gameplay. We’re offering our most popular Kickstarter rewards on Indiegogo, including the Collector’s Edition Box or ringtones narrated by Doug Cockle (the voice of the Witcher). Check them out.


  2. #102
    Skald Aleonymous's Avatar
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    Thanks for the update, Poetic Studio. So, can we (plain users) check the progress of this IndieGoGo campaign? The figure mentioned ($65,290 USD total funds raised; 130% funded on June 14, 2017) includes only the KS funds, right?
    Together we stand, divided we fall.

  3. #103
    Quote Originally Posted by Aleonymous View Post
    Thanks for the update, Poetic Studio. So, can we (plain users) check the progress of this IndieGoGo campaign? The figure mentioned ($65,290 USD total funds raised; 130% funded on June 14, 2017) includes only the KS funds, right?
    Thanks for a good question. Sorry for the delay, I thought I've already replied. The Indiegogo figure (currently at $65,850) includes all the Kickstarter funds ($65,000) plus the new Indiegogo pledges. It doesn't include the funds we raised on Paypal for reward upgrades by the original Kickstarter backers and new pledges before we launched our Indiegogo ($750).*

    So, in total we raised $66,600.*

    If anyone here is interested in an upgrade, you can do it at https://www.sacredfiregame.com/upgrade-your-pledge/ . We've just sent out a set of really great sounding phone tones (ringtone, text, alarm) narrated by Doug Cockle to all our Firestarter (and higher) backers.

    Check out this preview of one of the tones: https://www.youtube.com/watch?v=GAzvxh9PPCI
    Last edited by kingfall; 08-02-2017 at 01:43 AM. Reason: The original version had incorrect (sligthly lower) figures for the funds raised on Paypal and for the total raised.
    Sacred Fire: Psychological RPG about revenge and loyalty
    Develop your inner strength in a tactical choice-driven RPG inspired by Caledonia.

    • Support Sacred Fire on Indiegogo
    • Stay up to date, join the Sacred Fire newsletter at www.sacredfiregame.com/join
    • twitter.com/PoeticStudio
    • facebook.com/SacredFireGame

  4. #104
    Skald Aleonymous's Avatar
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    Thanks for the clarification and best wishes for your Indiegogo "step-up"

    Hehe, that was a nice ringtone, but may deter some of the weak-hearted backers: They might feel the pressure is too much, if they do answer the call, so they might just mute the phone and pretend no one called
    Together we stand, divided we fall.

  5. #105
    Yeah, the ringtone is pretty cool. I also love the alarm tone. "You may be done with the world, but the world is not done with you. Time to gear up and dive once more into the fray" is a hell of a statement to wake up to. But it's working for me.

    We've been busy working on Sacred Fire over the summer. As most of the work was done on the script, here's a short update about it.

    The final script has 13 chapters, 70 scenes and 11 different endings. Some of them are victories, some of them not so much and there’s a tragic one you have to work hard to avert. There are 30 different combat encounters and 10 stealth missions. Many of them can be avoided, if you prefer to resolve conflict peacefully.

    They contain setting traps, planning ambushes and sabotages. There are plenty of one on one duels and two big battles. There are roughly 25 scenes where your actions decide about life and death of your companions. And more than 50 differences if you play as a female character.

    How do we keep track of all the nuances and branches?

    What really helps is to create a short treatment on the story. It’s a shortened and simplified version of the script that tells the whole story on a couple of pages. It’s now full of comments and marks for the different variants. This serves as the guide when implementing the scenes in the game.

    Sacred Fire: Psychological RPG about revenge and loyalty
    Develop your inner strength in a tactical choice-driven RPG inspired by Caledonia.

    • Support Sacred Fire on Indiegogo
    • Stay up to date, join the Sacred Fire newsletter at www.sacredfiregame.com/join
    • twitter.com/PoeticStudio
    • facebook.com/SacredFireGame

  6. #106
    Nice Person Iuliana's Avatar
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    @kingfall Glad to see you guys chugging along. So excited to see the final product!
    How are things in general for you? Is developing the game everything you thought it will be?

  7. #107
    Skald Aleonymous's Avatar
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    Quote Originally Posted by kingfall View Post
    How do we keep track of all the nuances and branches?

    What really helps is to create a short treatment on the story. It’s a shortened and simplified version of the script that tells the whole story on a couple of pages. It’s now full of comments and marks for the different variants. This serves as the guide when implementing the scenes in the game.
    Thanks for the update The story seems complicated indeed. Are you using some particular software to keep that "document" manageable, or is there only one hand-written/annotated copy :P
    Together we stand, divided we fall.

  8. #108
    Thank you for a great question, Aleonymous. We have 2 main documents that we're using: a game script draft with a complete story, which is basically a long annotated word document; and a detailed script written in the Ink markup language which includes all the choices, dialogues, monologues and basically everything that Sacred Fire contains story-wise. Once finished, the Ink script will be fed into Unity to generate game scenes with character art and to add game mechanics.

    Quote Originally Posted by Aleonymous View Post
    Thanks for the update The story seems complicated indeed. Are you using some particular software to keep that "document" manageable, or is there only one hand-written/annotated copy :P
    Sacred Fire: Psychological RPG about revenge and loyalty
    Develop your inner strength in a tactical choice-driven RPG inspired by Caledonia.

    • Support Sacred Fire on Indiegogo
    • Stay up to date, join the Sacred Fire newsletter at www.sacredfiregame.com/join
    • twitter.com/PoeticStudio
    • facebook.com/SacredFireGame

  9. #109
    Skald Aleonymous's Avatar
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    https://www.inklestudios.com/ink/

    Stoic also used a software from Inkle (dunno if it was called "Ink") for Saga1 and Saga2, but I think they finally found it restrictive and wrote their own tool to use for Saga3 (and maybe back-port any changes into the previous games?).
    Together we stand, divided we fall.

  10. #110
    Quote Originally Posted by Aleonymous View Post
    https://www.inklestudios.com/ink/

    Stoic also used a software from Inkle (dunno if it was called "Ink") for Saga1 and Saga2, but I think they finally found it restrictive and wrote their own tool to use for Saga3 (and maybe back-port any changes into the previous games?).
    Yeah, you're right Aleonymous. I've tried to look up more information and found this http://stoicstudio.com/forum/showthread.php?3785. So far so good for us. It's a great tool for what we currently need. It even allows us to play test the story and choices really easily. We're thinking about involving the community at this stage as well. It's a playable script-based prototype without any RPG rules or game mechanics, but it's really fun to play. We'll keep our backers, late backers and the rest of the community informed.
    Sacred Fire: Psychological RPG about revenge and loyalty
    Develop your inner strength in a tactical choice-driven RPG inspired by Caledonia.

    • Support Sacred Fire on Indiegogo
    • Stay up to date, join the Sacred Fire newsletter at www.sacredfiregame.com/join
    • twitter.com/PoeticStudio
    • facebook.com/SacredFireGame

  11. #111
    Hello everyone,

    As we’re moving along with Sacred Fire it’s great to see the characters coming alive in the script. Since relationships and psychology are key gameplay challenges in Sacred Fire, we would like to give you a better picture of what kind of interpersonal and psychological depth you can expect. And a great way to do it is to introduce Sacred Fire’s main characters in a way that foreshadows the types of dilemmas, decisions and choices the player will have to face.

    So here’s Morrigan the Queen. On our website at www.sacredfiregame.com/#voting you can vote to change the initial influence of the main characters and make an impact on the story.

    Also, we have late backing still available at Indiegogo at igg.me/at/sacred-fire if you’d like to support what we’re working on and get great rewards.

    Morrigan the Queen

    “Morrigan, unlike her husband, the king, is well liked by the common people. She appears beautiful and vulnerable, and can be often seen tending to her people in the fort courtyard.

    You saw her at the royal funeral a few years ago. She mourned her son killed by Rome. You felt you would move heaven and earth to lift that sorrow from her eyes.



    Last spring, when a disease broke out in your settlement, she sent herbs that helped prevent the worse. She is the reason why communities trust each other and pay their dues.

    They believe her word that everyone will have a place of refuge in the fort in times of war. Everyone will get help when crops fail or cattle die. She’s a true queen of her people - caring, considerate and loving.



    However, people say that the tragic loss of her son changed her. Rumors spread that there is a rift between her and the king.

    Her opponents whisper that she runs a ring of spies watching not only Rome but also her own people. What is her agenda? Is there any truth to what they say?

    One thing is certain, strife in the royal house makes your people weak. You never imagined you would have a role to play to tilt the balance of power. But war changes everything.”




    So what do you think? Will you serve your queen loyally without any questions or will you try to keep her at arm’s length?
    Sacred Fire: Psychological RPG about revenge and loyalty
    Develop your inner strength in a tactical choice-driven RPG inspired by Caledonia.

    • Support Sacred Fire on Indiegogo
    • Stay up to date, join the Sacred Fire newsletter at www.sacredfiregame.com/join
    • twitter.com/PoeticStudio
    • facebook.com/SacredFireGame

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