Stoic was founded by Arnie Jorgensen, John Watson, and Alex Thomas in early 2012. They left BioWare in 2012 after finishing the production of Star Wars: The Old Republic and wanted to make their “dream game,” which would then become The Banner Saga. Using crowdfunding platform Kickstarter, Stoic successfully funded the team within 2 days though the team initially wanted to fund the game using their own personal savings. The funds raised far exceeded their expectations, thus the team expanded the game’s scope to include more features.
Creative Director and Founder
Arnie started off working on comics such as Justice League America for DC. Eventually he got into games, putting his abilities to work on Star Wars: Galaxies as Head Production Designer and The Old Republic as the Lead Concept Artist. He’s now the Co-Owner and Creative Director at Stoic with 27 years of experience as a professional. Read More >
Technical Director and Founder
John has been programming since he was 6. After doing some work on the Hubble at NASA he decided to apply his abilities in the games industry, eventually bringing his experience as Lead Combat Programmer on Star Wars: The Old Republic to Stoic, where he is Co-Owner and Technical Director with 21 years of experience as a professional. Read More >
Matt began his career 21 years ago, writing and designing for Spider-Man: The Movie game. He was one of the principal designers on Spider-Man 2. After several more comic book games, he concluded his superhero run with designing content and boss fights for DC Universe Online. He was also the Lead Quest Designer on Disney’s Epic Mickey 2. At Stoic, he served as the designer on Banner Saga 2 and Lead Designer on Banner Saga 3. Read More >
Zeb met Arnie and John while working as a producer at BioWare on Star Wars: The Old Republic. As producer of both Triple-A and Indie games, he strives to foster creativity, humanity and humor among artists, programmers and designers. He also creates silly works of puppetry about cosmic angst and performs them at burlesque shows. Read More >
Lance has been a professional animator for over 20 years. His work can be seen in the feature films Space Jam, Anastasia, Quest for Camelot, Prince of Egypt, and Richard Linklater’s A Scanner Darkly; as well as over twenty-five successful video game titles. He met the core Stoic gang at Bioware and is thrilled to rejoin them as the studio’s Lead Animator. Read More >
Principal Tech Artist
David is coming up on 25 years developing games professionally. He has had the privilege of working with amazing teams at many different studios including Access Software, Incognito/SCEA, Bioware, Armature, Ubisoft, and most recently at QC Games as their Technical Art Director. He possesses the rare ability to speak both Art and Engineering and will put this to good use as Principal Technical Artist for Stoic.
David has had a passion for video games since he was 4! In high school he began pursuing this passion after graduating from Digipen Institute of Technology, he began teaching others as well as working in areas such as UI, Gameplay, Backend, Console Support, Audio, Build Tools, Content Pipeline and Core Engine Tech. David’s journey led him to Stoic where he will help the team take Banner Saga 3 and future games to new heights!
Casey has always had a love for programming and video games. He worked as a web developer and generalist for several years before he got his start in the games industry working at Motiga. He’s excited to continue working on incredible games by helping the team as a tools programmer on Banner Saga 3 and beyond. Read More >
Drew’s love of games shows in his career path, where he’s done everything from customer service and design to engineering and programming. Drew joined Stoic as a programmer for Banner Saga 3 where his extensive background in MMORPG and mobile game development comes in extremely handy. Read More >
Adrienne is a life-long gamer, once upon a time competitive Super Smash Bros. player, and now throws down as a game dev. After attending Digipen, she produced art and directed indie titles – one being Temporal Odyssey, joined Z2/King and honed her QA expertise at Big Fish Games. Excited to be at Stoic, she hopes to bring you quality games as a Producer.
Principal Creative Designer
Alex has worked in games for such companies as Wolf Pack Studios and Kings Isle, but it was at Bioware, working on Star Wars: The Old Republic that he met Arnie and John. He formed Stoic Studio with them as Creative Director and Writer for Banner Saga 1. He parted ways to build his own game, Killers&Thieves, but returned to the team as Lead Writer for Banner Saga 3 and helped finish what he began. Read More >
Igor is a young artist from Kazakhstan who has painted for magazines and fantasy card games, but most of all he loves to work on games. How was he found? Stoic held a world wide contest… he won. Igor was invited to the Stoic team for both his skills as an Illustrator and his love of the Banner Saga.
Katie has been working in community management for more than 15 years, starting her career with Ubisoft on the Myst series of games. She loves bringing players together to share their experiences, and at Stoic she welcomes all Banner Saga fans to chat with the team on Discord and social media channels to learn all about the latest Banner Saga trilogy news!
User Experience Designer
Iuliana is a passionate User Experience designer with over 10 years in the field. She’s a research-driven professional with a wide range of skill, including User Experience, Psychology, Concept Design, Illustration and Gamification. As a fan, she organized several successful promotional events for Banner Saga, before being hired by Stoic. She enjoys helping her team create impactful games and creative and engaging social media content.
Danny started his career in games working at Disney Interactive Studios as a concept artist on Epic Mickey 2 after graduating from the Gemini School of Visual Arts in Austin, TX. He has since worked as an artist on several games and animated series, including as a background painter and concept designer on Netflix’s Castlevania series. He has now made the switch from vampires to vikings and joined Stoic as a Senior Artist on Banner Saga 3. Read More >
Chad has had a love of video games since the age of 2. In his 14 years of professional experience, he’s worked on space combat games, RPGs, open world games, a life simulator, a stealth action game and is currently thrilled to be working on the turn-based tactical combat of Banner Saga!
Isaak started his work in animation production serving as a concept designer and storyboarder. His work includes several upcoming Netflix titles, including the currently running Castlevania series headed at Powerhouse Animation Studios. He attended Gemini School of Visual Arts, and has been a fan of video games since childhood. A passionate artist, he was more than delighted to join the team at Stoic as character designer.
Nate, like all great artists, started off as a game tester, after years of QA torture he ascended into the art department of Acclaim working on their best game – Red Star! Since then he has been the senior character artist at several game companies. Nate loves games and art in equal measure and has always admired Stoic for their combination of great art and technically challenging games and is stoked beyond reason to be a part of their team.