Job: Game Backend Engineer

By |August 12th, 2020|

Game Backend Engineer
Are you looking for an opportunity to work with a growing team on an exciting new project? Do you consider yourself well versed in the ways and means of durable services, platform integrations, seamless deployments, and streamlined live operations?

Our team at Stoic, 4-time BAFTA nominated independent video game company, is seeking a Game Backend Engineer for development of our next project.  You will help us take the project from prototype phase through beta, launch, and live support over a 3+ year timeframe.

In this position, you will have the opportunity to work with the engineering team to [...]

Job: QA Lead / Software Development Engineer in Test (SDET)

By |July 29th, 2020|

QA Lead / Software Development Engineer in Test (SDET)
Are you looking for an opportunity to work with a growing team on an exciting new project? Do you consider yourself a champion for the quality of products? Do you understand the unique challenges of testing video games?

Our team at Stoic, 4-time BAFTA nominated independent video game company, is seeking a QA Lead / Software Development Engineer  in Test (SDET) for the development of our next project.  You will help us take the project from prototype phase through beta, launch, and live support over a 3+ year timeframe.

We are looking [...]

Job: Sr. Producer

By |July 21st, 2020|

Sr. Producer
Are you looking for an opportunity to work with a growing team of Producers for an exciting new project? Do you consider yourself an inspirational, passionate, and collaborative Producer who is able to deliver projects on-time while earning the trust and respect of a team of highly respected Game Developers?

Our team at Stoic, 4-time BAFTA nominated independent video game company, is seeking a Senior Producer for the development of our next project.  You will help us take the project from prototype phase through beta, launch, and live support over a 3+ year timeframe.

In this position, you will [...]

Job: Software Development Manager

By |July 6th, 2020|

Software Development Manager
Are you looking for an opportunity to work with a growing team on an exciting new project? Do you consider yourself a tech savvy, hands on Manager, and able to earn the respect and trust of a team of highly competent software engineers ranging from new graduates to Principals and Architects?

Our team at Stoic, 4-time BAFTA nominated independent video game company, is seeking a Software Development Manager for development of our next project.  You will help us take the project from prototype phase through beta, launch, and live support over a 3+ year timeframe.

In this position, [...]

Chad Nicholas Interview

By |January 28th, 2020|

My name is Chad and I’m a designer, which means I really like to sit around and talk about a subject way past the point where normal people find it interesting or entertaining, I make problems for others to solve (for players and for coworkers), and I have an affinity for presenting problems and solutions in three parts.
Why did you choose to work in game development?
I probably heard someone say, “Do what you love” and it was this or design and build drones for the military, since I use to love putting bottle rockets on R/C planes [...]

Banner Saga release anniversary

By |January 14th, 2020|

John: 6 years ago, Banner Saga was released on Steam. It launched on the tail end of more than 2 years of the hardest work we had ever done.

Arnie: Of the two tough years the second and final year was the toughest. It was basically a ‘crunch mode’ for an entire year. I went through long stretches of waking up at 5:00am, working a few hours, then going in to work with the other guys until 12:00pm. Weekends meant I could get more done because I didn’t have to commute in and back from the office and I worked [...]

Isaak Ramos Interview

By |December 31st, 2019|

Meet Isaak, one of our new Artists at Stoic.
 
Why did you choose to work in game development?
The chain events started with my mom taking me to a comic book shop and my dad taking me to the movies all the time.
What part of your role do you enjoy the most?
Being lead on character design and fleshing out the world.
What inspires you?
A love of storytelling.
What is your favorite videogame genre?
I don’t have a specific genre, but Age of Empires II, Pokemon Gold, Marvel vs Capcom, NBA Street V2, Metal Gear Solid, [...]

Nathan Beckwith Interview

By |December 17th, 2019|

Nate is a passionate 3D Character Artist who recently joined Stoic. Here are some cool things about him.
 
Why did you choose to work in game development?
Well, I’ve always like drawing since I was kid, and once I got addicted to video games and learning 3d software the path was kinda set. Though my 1st job in the industry was in QA and is still the hardest job i ever had.
What part of your role do you enjoy the most?
Anytime I get to use Zbrush, sculpting is so damn relaxing. Also any time I [...]

Adrienne Mata Interview

By |December 3rd, 2019|

Our Associate Producer, Adrienne works hard behind the scenes to help the whole team work smoothly together. Here are some cool things about her you should know.
 
Why did you choose to work in game development?
I grew up playing video games – 4 kids in the family, 4 controller ports – it was perfect. Wanted to get into the game industry and went from Art, to Player Support, to QA, and finally made it to my end goal of Producer!
What part of your role do you enjoy the most?
Being able to be a part of [...]

David Wright Interview

By |November 19th, 2019|

Here is a fun quick interview with David Wright, Principal Technical Artist at Stoic.
 
Why did you choose to work in game development?
I have always had an affinity for both technical and artistic “things”. I would take opportunities to learn to draw and paint from a very early age. I was also exposed early to personal computers and spent many hours playing and programming my own games and messing around with pixel art programs. So it was kind of a natural progression that I found myself wanting to work in the movie industry doing 3d visual effects. [...]