Stoic is hiring!

By |September 14th, 2021|

We’re a 4-time BAFTA nominated video game company. We value fostering a culture of creative fulfillment, diversity, inclusion, and personal growth. Join us!

 

Lead 3D Character Artist
An opportunity to directly impact Stoic’s success!

Client Engineer
Looking for an opportunity to work on a brand-new title with a team of highly respected game developers?

Senior VFX Artist
Do you have a passion for bringing characters and worlds to life with stunning visual FX?

Senior Producer
Own and drive a part of a new title and lead a cross-discipline development team.

Publishing Producer
Plan and execute the publishing and promotion of The Banner Saga Trilogy.

2D [...]

Job: Sr. Controller

By |June 22nd, 2021|

Sr. Controller
Are you looking for an opportunity to work on a brand-new title with a team of highly respected game developers?  Our team at Stoic, a 4-time BAFTA nominated independent video game company is looking for a seasoned Controller. Do you love video games? Are you excited to direct the financial operations of the company? Your work will enable Stoic to focus on building our next project.

As the Controller for Stoic, you will develop our long-term financial projections, manage our strategic financial relationships, manage day-to-day accounting, and monthly, quarterly, and annual closing processes.

Responsibilities:

Develop 7-year financial P&L projections

Job: Tools Programmer

By |June 17th, 2021|

Tools Programmer
Are you looking for an opportunity to work on a brand-new title with a team of highly respected game developers? Are you a reliable, effective, and quality focused Tools Programmer that can level up a project and the team around you? If so, here is an opportunity at Stoic to iterate with design teams and make the best game possible!

Our team at Stoic, 4-time BAFTA nominated independent video game company, is seeking a Tools Programmer for the development of our next project.  You will help us take the project from preproduction phase through beta, launch, and live [...]

Trisha Stouffer elevated to C-Suite as Chief Operating Officer and Executive Producer

By |November 6th, 2020|

SEATTLE, October 16, 2020 – Stoic, 4-time BAFTA nominated independent video game company and creators of the Banner Saga series, announced the addition of Trisha Stouffer to the C-suite as Chief Operating Officer and Executive Producer. Trisha joins CEO & co-founder, John Watson and CCO & co-founder, Arnie Jorgensen on the Stoic Leadership team.

“It’s an honor to have Trisha as Chief Operating Officer and Executive Producer,” says Watson. “Stoic wouldn’t be where it is today without its people. Trisha does an exceptional job of building a studio culture that helps us attract the right people and deliver a compelling [...]

Chad Nicholas Interview

By |January 28th, 2020|

My name is Chad and I’m a designer, which means I really like to sit around and talk about a subject way past the point where normal people find it interesting or entertaining, I make problems for others to solve (for players and for coworkers), and I have an affinity for presenting problems and solutions in three parts.
Why did you choose to work in game development?
I probably heard someone say, “Do what you love” and it was this or design and build drones for the military, since I use to love putting bottle rockets on R/C planes [...]

Banner Saga release anniversary

By |January 14th, 2020|

John: 6 years ago, Banner Saga was released on Steam. It launched on the tail end of more than 2 years of the hardest work we had ever done.

Arnie: Of the two tough years the second and final year was the toughest. It was basically a ‘crunch mode’ for an entire year. I went through long stretches of waking up at 5:00am, working a few hours, then going in to work with the other guys until 12:00pm. Weekends meant I could get more done because I didn’t have to commute in and back from the office and I worked [...]

Isaak Ramos Interview

By |December 31st, 2019|

Meet Isaak, one of our new Artists at Stoic.
 
Why did you choose to work in game development?
The chain events started with my mom taking me to a comic book shop and my dad taking me to the movies all the time.
What part of your role do you enjoy the most?
Being lead on character design and fleshing out the world.
What inspires you?
A love of storytelling.
What is your favorite videogame genre?
I don’t have a specific genre, but Age of Empires II, Pokemon Gold, Marvel vs Capcom, NBA Street V2, Metal Gear Solid, [...]

Nathan Beckwith Interview

By |December 17th, 2019|

Nate is a passionate 3D Character Artist who recently joined Stoic. Here are some cool things about him.
 
Why did you choose to work in game development?
Well, I’ve always like drawing since I was kid, and once I got addicted to video games and learning 3d software the path was kinda set. Though my 1st job in the industry was in QA and is still the hardest job i ever had.
What part of your role do you enjoy the most?
Anytime I get to use Zbrush, sculpting is so damn relaxing. Also any time I [...]

Adrienne Mata Interview

By |December 3rd, 2019|

Our Associate Producer, Adrienne works hard behind the scenes to help the whole team work smoothly together. Here are some cool things about her you should know.
 
Why did you choose to work in game development?
I grew up playing video games – 4 kids in the family, 4 controller ports – it was perfect. Wanted to get into the game industry and went from Art, to Player Support, to QA, and finally made it to my end goal of Producer!
What part of your role do you enjoy the most?
Being able to be a part of [...]

David Wright Interview

By |November 19th, 2019|

Here is a fun quick interview with David Wright, Principal Technical Artist at Stoic.
 
Why did you choose to work in game development?
I have always had an affinity for both technical and artistic “things”. I would take opportunities to learn to draw and paint from a very early age. I was also exposed early to personal computers and spent many hours playing and programming my own games and messing around with pixel art programs. So it was kind of a natural progression that I found myself wanting to work in the movie industry doing 3d visual effects. [...]