Iuliana Urechi Interview

By |November 5th, 2019|

Hey there, my name is Iuliana, I’m a User Experience Designer at Stoic. Here are some fun facts about me.
 
Why did you choose to work in game development?
I wanted to be involved in game-creation since I was 4. To know how games are made, to create my own, I was utterly fascinated by them.
After getting a Degree in Computer Science, I had a tough choice to make. Do I pursue Art or Programming in games? I worked as a Freelance Graphic Designer at the time, so I naturally gravitated towards art. A year later, I [...]

David Grayson Interview

By |October 22nd, 2019|

We recently asked our Engine Programmer, David Grayson how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
Ever since I first picked up a controller at the age of 4, my dream was to design & create games that would change people’s lives. My passion further took root when I started learning art and programming in high school. All of these unique passions led me down the path to becoming a game developer as I realized I could combine [...]

Alex Thomas Interview

By |October 8th, 2019|

We recently asked the writer, creator and original designer of the Banner Saga series, Alex Thomas how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I don’t know many gamers who don’t have ideas for games they’d love to make. As a kid I’d spend my free time designing games in notepads and playing everything I could get my hands on.
What are some previous game titles or studio names you’ve worked with?
My first job was with a [...]

Katie Postma Interview

By |September 23rd, 2019|

We recently asked our Community Manager, Katie Postma how she started working in video games and what keeps her motivated.
 
How did you get your start in the game industry? What led you to this career?
I began working at Ubisoft on the Myst series of games in 2003. Since then I’ve worked at least a dozen other places but have loved my time at Stoic the most!
What is your favorite part about working with the Stoic team?
My favorite part of the work with Banner Saga is with the community members. Everyone is intelligent, moderate, and [...]

John Watson Interview

By |September 10th, 2019|

We recently asked our Technical Director and Co-Founder of Stoic, John Watson how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I love the feeling of creating an imaginary place that you can share with other people.
What are some previous game titles or studio names you’ve worked with?
I started out by creating a text-based MUD called TempusMUD. It was very popular and active, and we had lots of volunteer help building it. I handed it off entirely [...]

Matt Rhoades Interview

By |August 27th, 2019|

We recently asked our Lead Designer, Matt Rhoades how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I have loved games in general, and video games in particular, since I first started playing them. Once I understood that games were made by humans and not simply bestowed upon humanity by forces unseen, it was obvious what I had to do.
What are some previous game titles or studio names you’ve worked with?
Spider-Man and Spider-Man 2 with Treyarch, DC [...]

Arnie Jorgensen Interview

By |July 9th, 2019|

We recently talked with Arnie Jorgensen, Co-Owner and Creative Director at Stoic, about working in video games and what keeps him motivated.
 
How did you get your start in the game industry? What led you to this career?
I was working in the comics industry (penciling Justice League America) when the opportunity to work at ‘Ion Storm – Dallas’ on a new comic division was offered. I jumped at the chance as I always loved video games and thought it would be cool to work on a comic that was based on a game. Within a couple months [...]

Zeb L. West Interview

By |April 18th, 2019|

We chatted with our Producer and Narrative Designer, Zeb L. West about his beginnings in the video game industry, and the hard work he’s put in to get where he is now. 
What attracted you to the game development industry?
Fabulous secret worlds were revealed to me the day my mother brought home an Atari 130ST – a lifelong love affair began with Wizard of Wor and a million other games to follow. I have a background in Theater Production and brought some applicable skills to when I transitioned from running a theater company in Brooklyn to project managing [...]

Casey Griggs Interview

By |April 17th, 2019|

We recently asked Casey Griggs, our tools developer at Stoic, how he started working in video games and what keeps him motivated.
 
How did you get your start in the game industry? What led you to this career?
My first game industry job was at Motiga working on Gigantic. Before that I was working as a web and backend developer at a small integrated marketing company. I’ve always loved video games, so I was working on a lot of small personal projects before I got hired at Motiga
What is your favorite part about working with the Stoic [...]

Lance Myers Interview

By |April 17th, 2019|

We recently asked our Lead Animator, Lance Myers how he started working in video games and what keeps him motivated.
 
How did you get your start in the game industry? What led you to this career?
I moved to Austin to study art at the University of Texas. There I made friends with all the cartoonists for the college paper. They all started drifting towards animation and helped me find my first job at a traditional 2D animation studio called Heart of Texas Productions. At Heart of Texas we worked on Space Jam, Anastasia, Quest for Camelot, and [...]