Isaak Ramos Interview

By |December 31st, 2019|

Meet Isaak, one of our new Artists at Stoic.
 
Why did you choose to work in game development?
The chain events started with my mom taking me to a comic book shop and my dad taking me to the movies all the time.
What part of your role do you enjoy the most?
Being lead on character design and fleshing out the world.
What inspires you?
A love of storytelling.
What is your favorite videogame genre?
I don’t have a specific genre, but Age of Empires II, Pokemon Gold, Marvel vs Capcom, NBA Street V2, Metal Gear Solid, [...]

Nathan Beckwith Interview

By |December 17th, 2019|

Nate is a passionate 3D Character Artist who recently joined Stoic. Here are some cool things about him.
 
Why did you choose to work in game development?
Well, I’ve always like drawing since I was kid, and once I got addicted to video games and learning 3d software the path was kinda set. Though my 1st job in the industry was in QA and is still the hardest job i ever had.
What part of your role do you enjoy the most?
Anytime I get to use Zbrush, sculpting is so damn relaxing. Also any time I [...]

Adrienne Mata Interview

By |December 3rd, 2019|

Our Associate Producer, Adrienne works hard behind the scenes to help the whole team work smoothly together. Here are some cool things about her you should know.
 
Why did you choose to work in game development?
I grew up playing video games – 4 kids in the family, 4 controller ports – it was perfect. Wanted to get into the game industry and went from Art, to Player Support, to QA, and finally made it to my end goal of Producer!
What part of your role do you enjoy the most?
Being able to be a part of [...]

David Wright Interview

By |November 19th, 2019|

Here is a fun quick interview with David Wright, Principal Technical Artist at Stoic.
 
Why did you choose to work in game development?
I have always had an affinity for both technical and artistic “things”. I would take opportunities to learn to draw and paint from a very early age. I was also exposed early to personal computers and spent many hours playing and programming my own games and messing around with pixel art programs. So it was kind of a natural progression that I found myself wanting to work in the movie industry doing 3d visual effects. [...]

Iuliana Urechi Interview

By |November 5th, 2019|

Hey there, my name is Iuliana, I’m a User Experience Designer at Stoic. Here are some fun facts about me.
 
Why did you choose to work in game development?
I wanted to be involved in game-creation since I was 4. To know how games are made, to create my own, I was utterly fascinated by them.
After getting a Degree in Computer Science, I had a tough choice to make. Do I pursue Art or Programming in games? I worked as a Freelance Graphic Designer at the time, so I naturally gravitated towards art. A year later, I [...]

David Grayson Interview

By |October 22nd, 2019|

We recently asked our Engine Programmer, David Grayson how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
Ever since I first picked up a controller at the age of 4, my dream was to design & create games that would change people’s lives. My passion further took root when I started learning art and programming in high school. All of these unique passions led me down the path to becoming a game developer as I realized I could combine [...]

Alex Thomas Interview

By |October 8th, 2019|

We recently asked the writer, creator and original designer of the Banner Saga series, Alex Thomas how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I don’t know many gamers who don’t have ideas for games they’d love to make. As a kid I’d spend my free time designing games in notepads and playing everything I could get my hands on.
What are some previous game titles or studio names you’ve worked with?
My first job was with a [...]

Katie Postma Interview

By |September 23rd, 2019|

We recently asked our Community Manager, Katie Postma how she started working in video games and what keeps her motivated.
 
How did you get your start in the game industry? What led you to this career?
I began working at Ubisoft on the Myst series of games in 2003. Since then I’ve worked at least a dozen other places but have loved my time at Stoic the most!
What is your favorite part about working with the Stoic team?
My favorite part of the work with Banner Saga is with the community members. Everyone is intelligent, moderate, and [...]

John Watson Interview

By |September 10th, 2019|

We recently asked our Technical Director and Co-Founder of Stoic, John Watson how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I love the feeling of creating an imaginary place that you can share with other people.
What are some previous game titles or studio names you’ve worked with?
I started out by creating a text-based MUD called TempusMUD. It was very popular and active, and we had lots of volunteer help building it. I handed it off entirely [...]

Matt Rhoades Interview

By |August 27th, 2019|

We recently asked our Lead Designer, Matt Rhoades how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I have loved games in general, and video games in particular, since I first started playing them. Once I understood that games were made by humans and not simply bestowed upon humanity by forces unseen, it was obvious what I had to do.
What are some previous game titles or studio names you’ve worked with?
Spider-Man and Spider-Man 2 with Treyarch, DC [...]