Interviews & Documentaries

Chad Nicholas Interview

By |January 28th, 2020|

My name is Chad and I’m a designer, which means I really like to sit around and talk about a subject way past the point where normal people find it interesting or entertaining, I make problems for others to solve (for players and for coworkers), and I have an affinity for presenting problems and solutions in three parts.
Why did you choose to work in game development?
I probably heard someone say, “Do what you love” and it was this or design and build drones for the military, since I use to love putting bottle rockets on R/C planes [...]

Banner Saga release anniversary

By |January 14th, 2020|

John: 6 years ago, Banner Saga was released on Steam. It launched on the tail end of more than 2 years of the hardest work we had ever done.

Arnie: Of the two tough years the second and final year was the toughest. It was basically a ‘crunch mode’ for an entire year. I went through long stretches of waking up at 5:00am, working a few hours, then going in to work with the other guys until 12:00pm. Weekends meant I could get more done because I didn’t have to commute in and back from the office and I worked [...]

Isaak Ramos Interview

By |December 31st, 2019|

Meet Isaak, one of our new Artists at Stoic.
 
Why did you choose to work in game development?
The chain events started with my mom taking me to a comic book shop and my dad taking me to the movies all the time.
What part of your role do you enjoy the most?
Being lead on character design and fleshing out the world.
What inspires you?
A love of storytelling.
What is your favorite videogame genre?
I don’t have a specific genre, but Age of Empires II, Pokemon Gold, Marvel vs Capcom, NBA Street V2, Metal Gear Solid, [...]

Nathan Beckwith Interview

By |December 17th, 2019|

Nate is a passionate 3D Character Artist who recently joined Stoic. Here are some cool things about him.
 
Why did you choose to work in game development?
Well, I’ve always like drawing since I was kid, and once I got addicted to video games and learning 3d software the path was kinda set. Though my 1st job in the industry was in QA and is still the hardest job i ever had.
What part of your role do you enjoy the most?
Anytime I get to use Zbrush, sculpting is so damn relaxing. Also any time I [...]

Adrienne Mata Interview

By |December 3rd, 2019|

Our Associate Producer, Adrienne works hard behind the scenes to help the whole team work smoothly together. Here are some cool things about her you should know.
 
Why did you choose to work in game development?
I grew up playing video games – 4 kids in the family, 4 controller ports – it was perfect. Wanted to get into the game industry and went from Art, to Player Support, to QA, and finally made it to my end goal of Producer!
What part of your role do you enjoy the most?
Being able to be a part of [...]

David Wright Interview

By |November 19th, 2019|

Here is a fun quick interview with David Wright, Principal Technical Artist at Stoic.
 
Why did you choose to work in game development?
I have always had an affinity for both technical and artistic “things”. I would take opportunities to learn to draw and paint from a very early age. I was also exposed early to personal computers and spent many hours playing and programming my own games and messing around with pixel art programs. So it was kind of a natural progression that I found myself wanting to work in the movie industry doing 3d visual effects. [...]

Iuliana Urechi Interview

By |November 5th, 2019|

Hey there, my name is Iuliana, I’m a User Experience Designer at Stoic. Here are some fun facts about me.
 
Why did you choose to work in game development?
I wanted to be involved in game-creation since I was 4. To know how games are made, to create my own, I was utterly fascinated by them.
After getting a Degree in Computer Science, I had a tough choice to make. Do I pursue Art or Programming in games? I worked as a Freelance Graphic Designer at the time, so I naturally gravitated towards art. A year later, I [...]

David Grayson Interview

By |October 22nd, 2019|

We recently asked our Engine Programmer, David Grayson how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
Ever since I first picked up a controller at the age of 4, my dream was to design & create games that would change people’s lives. My passion further took root when I started learning art and programming in high school. All of these unique passions led me down the path to becoming a game developer as I realized I could combine [...]

Alex Thomas Interview

By |October 8th, 2019|

We recently asked the writer, creator and original designer of the Banner Saga series, Alex Thomas how he got into the business of making video games and what keeps him motivated in this incredibly competitive field.
 
What attracted you to the game development industry?
I don’t know many gamers who don’t have ideas for games they’d love to make. As a kid I’d spend my free time designing games in notepads and playing everything I could get my hands on.
What are some previous game titles or studio names you’ve worked with?
My first job was with a [...]

Katie Postma Interview

By |September 23rd, 2019|

We recently asked our Community Manager, Katie Postma how she started working in video games and what keeps her motivated.
 
How did you get your start in the game industry? What led you to this career?
I began working at Ubisoft on the Myst series of games in 2003. Since then I’ve worked at least a dozen other places but have loved my time at Stoic the most!
What is your favorite part about working with the Stoic team?
My favorite part of the work with Banner Saga is with the community members. Everyone is intelligent, moderate, and [...]