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Flickerdart
05-19-2012, 08:36 PM
(This idea is shamelessly stolen from another forum I frequent. I thought it would be fun to bring it here too.)

The premise
30 colonists (15 of each gender) are travelling in cryostasis aboard a colony vessel. There is a malfunction in the ship, and it jettisons the colonists in a shuttle towards a nearby Earth-like planet before exploding spectacularly. The shuttle lands in the ocean, and though the colonists are able to make it to shore, it sinks irretrievably.

Now here's the kicker - while these colonists are physically adults, they are actually clones (though of 30 different people) brought to maturity in a matter of months. While they were being programmed by the ship, the premature ejection means that they only have a basic elementary school education. Because of their hasty retreat, all they have are the obligatory sci-fi jumpsuits (which were intended to be disposable and won't last long) - no tools, no food. In order to survive, they must build a life out of nothing, which is where you come in.

The game
Your role is to teach these colonists inventions and methods that they will need to survive and maybe even thrive: how to make weapons, forage for food, make fire, and so on. When dilemmas arise, it will be up to you to use existing technology and resources to solve them.

The rules
1) Anyone may join and may discuss with relevance to the game.
2a) You may only post a single invention and may not post another before 2 other players have.
2b) Linking to a Wikipedia article does not constitute an invention. You must phrase them yourselves.
2c) Inventions must include instructions and may not assume to use things that aren't decidedly available (i.e. you can't sharpen a wooden stick without cutting tools or methods).
3) You may not assume success or failure on any invention or directive. You are only to instruct. I review what is instructed and provide according reaction.
4) You may assume that raw materials of almost any kind sensible for the climate/season/etc are available. If the materials you need wouldn't normally be available, your invention is on hold until you find the resource.

Status report 1
Season: It is the beginning of autumn.
Location: We are camped out on the shore. The ocean next to us stretches on indefinitely. There is fresh water, and a large forest that also stretches as far as we can see.
Problems: We are cold. We are hungry. We have jumpsuits but they won't last long.
Technology: None
Current events: None

Eberict
05-20-2012, 12:02 AM
If the colony vessel included thirty people, and those thirty people are all clones, who are we? Friendly native aliens? HAL AI? Promethean gods defying Zeus and bringing fire to the people?

Kimberly
05-20-2012, 02:39 AM
Invention: Fire
Owing to their elementary school education, I expect the colonists already know that fire requires fuel, and what trees or plants look like. Instructions for making fire from nature:

1) Find a fuel, such as wood or other plant matter. The forest should provide many branches and leaves on the ground. It is important that such fuel is dry; if necessary wet fuel can be dried next to a fire for future use. Fibrous material (like dry moss or grass) is ideal for getting a fire started, after that more massive fuel can be used.
2) Find an ignition source. Sparks from striking two rocks together can ignite dry kindling. Two good stones for this are quartz, a crystal-like stone that come in many different colors, and pentlandite, a yellowish bronze rock which produces a bronze-brown or greenish black stripe when dragged across other rocks.
3) Hold the pentlandite steady in one hand, and rapidly and forcefully move the quartz over the surface of the pentlandite. This should produce sparks, igniting the kindling.
3) Shield the burning kindling from rain and wind.
4) Blow on it slightly to increase the flame.
5) Add somewhat less fine fuel, such as leaves, enlarging the fire.
6) Add gradually less fine fuel, eventually working your way up to branches and large pieces of wood, making a large fire.
7) Use this fire to easily light other fires.

Eberict
05-20-2012, 03:11 AM
Addendum to Fire from Friendly Alien Overseers

Fire is dangerous and wild, so please follow these simple precautions.

1) Surround where you are making your fire with large stones and clear burnable 'fuels' away from the ignition point. This will prevent the fire from suddenly spreading.
2) Get a large leaf and cover it with sand. If the fire goes out of control or you want to turn the fire off, lift the leaf by grabbing it at both ends and dump the sand on the fire!
3) If nobody is watching the fire, douse it with the sand. Do not leave fire unattended!

Stop me if I'm doing it wrong.

belamoor
05-20-2012, 04:05 AM
Invention: Bow
I suppose it's possible given some luck finding proper materials. Copy pasted from different sources.

Choose a piece of wood for the bow
Straight sapling at least 6' long & 3-4" thick. Use a sharp stone as an ax to cut it down.
Shape the bow
Some sharp stones for carving & thick sticks for splitting the sapling, and a heavy duty stone for a hammer. Ideally, you will want the bow to be strong (and hence thicker) in the center. If the sapling has a natural curve, cut against it and this will add some recurve power to the bow.
Cut notches to hold the bow string
Use a sharp stone to cut notches about 1 to 2 inches (2.5 to 5 cm)from each end of the bow.
Select a bow string
The string can be made of vines, sinew, rawhide, hemp cord, strands of cotton or silk from caterpillars.
Select sticks for arrows
Straight sapling at least 3' long & no more then 1" thick.
Construct the arrowheads
Use the fire to harden a point on the business end of your arrow, with burning & scraping off the charcoal until you come to a point.
Make fletchings (optional)
Split the feathers down the middle and apply glue (evergreens like pine work best) down the bottom half of the feather you are using. Apply it to the arrow shaft tying the feathers down on the starting end with some long grass.

Kimberly
05-20-2012, 10:51 AM
Hm, Belamoor, where are our colonists going to find feathers if they don't have any tools for hunting birds? And given an evergreen, how do you get glue from it? Both are an obstacle to feathered arrows, at least for the moment.

And thanks for providing that addendum, Eberict. What with man's talent for destruction, the first gift the Knowing Gods bestowed upon the colonists should probably not have been something capable of killing people or causing ecological disasters.

I have a question about our surroundings. Is it a beach of fine sand, a rocky cliff, or a gravel/pebble beach? Some important minerals might be available in one but not the other.

Flickerdart
05-20-2012, 12:02 PM
The beach is a sandy beach.

Status report 2
Season: It is the beginning of autumn.
Location: We are still camped out on the shore, but have made small forays into the forest for firewood.
Problems: We are hungry. We have jumpsuits but they won't last long.
Technology: Fire
Current events: We tried making bows but don't have any of the inventions required to construct it.

Kimberly
05-20-2012, 12:30 PM
Err, I have another question. :p (I'm just full of them.)

Are we allowed to direct our colonists to a different location? For example, could we tell them to pack up (not that they have anything to pack up) and move into the forest, or try and find another area type?

Flickerdart
05-20-2012, 03:33 PM
You could, but without knowing where to go, you wouldn't accomplish much except spending time - and winter is coming. ;)

belamoor
05-20-2012, 06:37 PM
Problems: We are hungry.
I though about giving them some means of defending themselves before venturing into the forest too far in order to survey the area, plus maybe hunting. Can't they just eat stuff that's lying around for the time being or do we need to tell them to ? :) Do they even know how to organize themselves ?


Hm, Belamoor, where are our colonists going to find feathers if they don't have any tools for hunting birds? And given an evergreen, how do you get glue from it? Both are an obstacle to feathered arrows, at least for the moment.

Well, i imagined they would be some feather lying around if you are lucky enough to find a nest. It's not like they need a lot, 2-3 for one arrow. And glue, yeah i haven't though about it much, turns out the sap isn't gluey by itself.

Invention: Pine Resin Glue
Materials:
Pine sap
Pine resin. You can typically find it where the pine tree has been wounded by either insects or a broken limb.
Charcoal.Process:

The first step to making Pine Sap Glue is to melt down the pine sap.
While the pine resin is melting down, crush up your charcoal pieces into a fine powder.
The formula for making this glue is 1 part charcoal to 3 parts pine resin, but you may experiment with what works best for you. Too much charcoal and your glue will be brittle, too little charcoal and your glue will not be durable enough. After the pine sap has melted down, mix in the crushed charcoal.
As your sap cools, it will harden. Thoroughly stir in the charcoal before it cools too much.
As the sap cools, you can form it on the stick – which is one the ways of storing Pine Resin Glue.
To use the glue simply heat it up over a flame and apply it to whatever you need.
Also a spear if the colonists decide that the bows are too much work.

Invention: Spear

Locate a straight tree branch suitable for the spear shaft. The branch should be 1-inch in diameter for small hunting (or at least 2 inches if your spear will be used for defense) and 5 to 6 feet long. Use a sharp stone as an ax to cut it down if necessary.

Remove any offshoots, large knots or scars.

Some sharp stones for shaving the end of the shaft. Fire-harden the head by heating over hot coals. Remove it from the fire just before the wood starts to char.

Some long grass for simple cordage to wrap the center of the shaft for gripping. Also, wrap the shaft just behind the head to support the wood.

McFly
05-20-2012, 08:17 PM
Method: Harvest Nuts & Berries

Take a spare jumpsuit and tie off one end
Check around the base of tree's for fallen nuts and place any in spare jumpsuit
Check bushes and climb smaller trees
Look for purple and blue berries, avoid white and yellow berries, place berries in spare jumpsuit
Scratch X on trees that have been harvested



Question: Have our settlers run into any wildlife yet?



Invention: Spear

Locate a straight tree branch suitable for the spear shaft. The branch should be 1-inch in diameter for small hunting (or at least 2 inches if your spear will be used for defense) and 5 to 6 feet long. Use a sharp stone as an ax to cut it down if necessary.
Remove any offshoots, large knots or scars.
Some sharp stones for shaving the end of the shaft. Fire-harden the head by heating over hot coals. Remove it from the fire just before the wood starts to char.
Some long grass for simple cordage to wrap the center of the shaft for gripping. Also, wrap the shaft just behind the head to support the wood.

Is it wise to give these guys weapons just yet? At this point they seem more likely to hurt themselves.

Flickerdart
05-20-2012, 10:02 PM
Status report 3
Season: It is the middle of autumn.
Location: We are still camped out on the shore, but have explored a significant section of the forest for wood and berries.
Problems: We do not have enough jumpsuits for everyone since they are being used to collect berries. Those without jumpsuits are cold. It is starting to rain frequently, and we are wet.
Technology: Fire, spears, resin glue, foraging
Current events: Venturing deeper into the forest, we have spotted large furry animals that run away when they see us.

Kimberly
05-21-2012, 06:19 AM
Invention: Shelter

A shelter will provide protection from wind and rain, and help a little with keeping warm.

1) Find an area that's slightly raised, as on a hill, so it won't flood.
2) Find the nearest large boulder, tree, or other object. It should be tall enough to sit or crouch behind, and wide enough to shield an entire body when resting against it.
3) Gather large pieces of wood from the forest, and place them diagonally against the object. Push them into the ground for stability. Place them close together, avoiding holes.
4) Lay small sticks across the large pieces of wood to close gaps.
5) Cover the sticks with dry leaves, and then after a layer or two of dry leaves, apply wet and muddy leaves.
6) Cover the leaf layers in branches, so the wind doesn't blow them away.

The triangle formed by the wood against the object should now provide a reasonably dry cover. If it was built in the right direction, the wind should not be able to enter it. If it's exposed to the wind, try to cover up one side of the triangle. A cover of leaves can be added to the ground for comfort.

Note that fire should not be kept inside or right next to a shelter to prevent smoke formation or the shelter from catching fire. If there are not enough shelters for everyone, let those without jumpsuits or with heavily damaged jumpsuits to spend more time inside, as they are most vulnerable.

Eberict
05-21-2012, 07:08 AM
To mitigate jumpsuit distribution issues, the Friendly Aliens suggest the following technology to nascent colony. It is hoped that this will help with gift of shelter-craft from Knowing Gods.

Invention: Basketweaving

This should be very similar to the cordage used on your spears.

1) Find long narrow leaves, such as on ferns. Collect. Stockpile.
2) Using the longest leaves, create grid pattern on ground. Space between leaves in this pattern must be square and no more than half an inch large. Ensure leaves are roughly parallel. At this stage, arrangement should create a + shape.
3) 'Weave' leaves so all points of intersection with perpendicular leaves are alternate: up-under-up-under-up-under-up-under. This will hold the pattern together sturdily.
3) Take wings of + shape and fold so they point upwards, leaving only the woven square touching the ground.
4)Using new leaf, 'weave' again to alternate at intersections: in-out-in-out-in-out. Continue until long leaf has made a full circle, or ring.
5) Push ring down to the bottom. Keep repeating Step 4 and 5 until container is of the desired depth.

Congratulations! If you have followed our instructions properly, this will herald your first basket! Return the jumpsuits to their proper owners so nobody will be cold. You may also use baskets to store foraged berries and nuts. It is highly recommended that you begin stockpiling food in your shelters before the next season.

Augmentation Tip: Weaving can also be used to make improvements to shelters. The weaving pattern will ensure greater strength of construction. We recommend it be used on the roofs to prevent collapse.

If desired, the use of resin glue to reinforce the basket could allow it to carry heavier weights. Applying resin glue to the interior of a completed basket could also allow the basket to carry and store water and other liquids (like sap).

Education Challenge: Discover what other useful items you can create with weaving! Perhaps it might help with damaged jumpsuits as well if combined with resin tech...

Friendly Aliens out.

Eberict
05-21-2012, 07:13 AM
Is it wise to give these guys weapons just yet? At this point they seem more likely to hurt themselves.

It is the opinion of the Friendly Aliens that granting colonists weapons or driving them to slaughter is unwise. We are amazed they have not yet taken spears to one another like barbarians.

belamoor
05-21-2012, 09:35 AM
Method:
Is it wise to give these guys weapons just yet? At this point they seem more likely to hurt themselves.

It is the opinion of the Friendly Aliens that granting colonists weapons or driving them to slaughter is unwise. We are amazed they have not yet taken spears to one another like barbarians.
I suspect conflicts within a group are possible but not as deadly as slaughtering each other given the first chance, i assumed average colonist consciousness is slightly more developed than that. Anyhow you may count me as some sort of not too wise, chaotic, expansionism god. :)

Kind of hesitating on introducing first killing method, but i imagine it's not too healthy to eat berries for a month.

Method: Fish trapping

Fish baskets - mainly suitable for freshwater fishing.
1) Lash several sticks together with vines into a funnel shape.
2) Close the top, leaving a hole large enough for the fish to swim through.

Stone wall- used to trap fish that approach the shore with the incoming tide.
1) Pick a location at high tide and build the trap at low tide. On rocky shores, use natural rock pools. On sandy shores, use sandbars and the ditches they enclose.
2) Build the trap as a low stone wall extending outward into the water and forming an angle with the shore.

It's also strongly suggested to further explore the area. I assume that the colonists already know sources of fresh water. :) Try looking for a cavern, sea cave or rocky shelters.

Kimberly
05-21-2012, 10:00 AM
After conferring with my fellow Overseers about the dangers of weaponry and fire, I have decided to bestow upon you the gift of law.

All 30 of you must gather in a circle. Discuss amongst you who has the best memory. After a period of discussion, you should vote on who you think has the best memory; each person may cast a vote for one other person, and whichever person has the most votes wins the election. This person shall be your lawspeaker. It is his or her task to remember all the laws and all the decisions in legal disputes, and when the lawspeaker gets old or sick, he or she must teach all this to the new lawspeaker.

Gathering in a circle like you did for electing the lawspeaker, you are allowed to make laws. For small decisions, like what you will do today, whatever idea gets the most votes shall be law. For big decisions, like whether you should move somewhere else, 2/3rds (20 out of 30) of the group must agree with each other. Anyone at the gathering may propose an idea or make arguments in favor or against an idea, but no one may speak empty words; if a person is not debating or making proposals but simply taking up time, they must stop speaking.

The Gathering may decide on any law on any subject, so long as they do not violate any of these Five Divine Laws:

1) It is forbidden for any human to intentionally bring harm to another, except as punishment for breaking the law of.
2) All humans are fundamentally equal.
3) No one shall stop another from voicing their opinion.
4) No punishment shall cripple, exile, or kill a criminal.
5) The many shall not prey upon the few; laws must favor the group as a whole or everyone individually.

Eberict
05-21-2012, 12:04 PM
It is our hope that the contribution of weaving will make the endeavour of fish-catching a much easier task. We also appreciate greatly the beginnings of a social contract forged for the tribe.

As the Chaos One is so bent on exploration, we provide this new gift.

Invention: Cartography
1) Search for fallen logs. If they are old enough, the bark should be easy to tear off. Retrieve as large a piece as you are able, preferably a square with sides as long as your arm. Make several such pieces and return to camp.
2) Use the campfire to blacken several long pieces of wet or green wood (not dry wood). These are now writing utensils. Use them to mark the centre of each bark page. This represents the current settlement.
3) Mark the edge of the page that represents where the sun rises. That shall be East. Opposite to that will be West. The edge below East and West is South, and the opposite of South is North.
4) Find out how far and in what direction the beach and crash-site are. Mark its location in relation to the current camp. Your lost shuttle and its technologies may one day be recovered, so long as you remember where it was.
5) Mark all major locations you have already discovered which have made exploration easy for you.
6) Use the resin on the current marks to seal and waterproof the information.
7) Distribute copies of these maps to the explorers. Give them the writing utensils as well.
8) Explore and discover what the Chaotic God has tasked you to discover. Mark those on the map together with anything interesting. Return to camp and share information. Keep a master map at camp.

May you find something useful, little brothers.

Flickerdart
05-21-2012, 12:53 PM
Status report 4
Season: It is the middle of autumn.
Location: We are camped out on a small cliff overlooking the shore, under makeshift shelters.
Problems: The shelter we have is limited. Between the fire, the spears and the shelters, we are running out of easily accessible wood. We have jumpsuits, but they won't last long, although some are now fashionably dyed with squished berries.
Technology: Fire, spears, resin glue, foraging, shelter, fish baskets, basketweaving, law, cartography.
Current events: We tried stacking up stones for a fish trap but they fell down. The basket traps worked; we have fish, but don't know how to prepare them. We have begun dividing into groups of fishermen, foragers/explorers and builders. One of our explorers found a dead large furry animal, partially eaten.

Kimberly
05-21-2012, 01:32 PM
Hm, our subjects' level of technology is growing quite quickly. However, they've not adapted many of the technological advances into newer ones, and that is surely the quickest route to progress. Might I suggest we work on providing the colonists with a basic technology or two that can improve most of the others?

McFly
05-21-2012, 05:18 PM
Invention: Stone Tools


Go to the nearest river and pick up a rough triangular stone you can hold in your hand and several hard round stones on different sizes (hearby known as your hammerstones)

Take your largest hammerstone and firmly strike the side of the rough stone.You should hear a loud crack and a large flake should chip off your stone.

Continue this process again and again moving along the endge created by your previous strike, slowly thining and shaping the stone.

Pick the narrowest corner of your rock, take a smaller hammer stone and strike your chosen corner at an angle, working it into a sharp point.



Congratulations, you have just made your first stone tool! Stone tools have a variety of different uses; chopping down saplings, sharpening and shaping wood, crushing bone, scratching pictures of signs on different surfaces, etc. The smaller flakes created in the process of shaping a stone tool are sharp enough to separate meat from bone.

Kimberly
05-21-2012, 05:24 PM
Improvement: Flint tempering

Flint is probably the best material for stone tools, if you need something sharp. However, it is not always equally predictable when shaping, and may break during use. You can identify flint through it's waxy or glassy color, which can be brown, green, white, or black. You can improve the quality of flint tools by very slowly heating up the flint next to the fire until it's too hot to touch, and then moving it ever closer to the fire so it gets hotter---you'll want to put it on a stick so your hands don't burn. Leave it there too long and the flint will crack, so be careful.

After heating it up, take it away from the fire and let it cool down to a normal temperature on its own. It should have a more regular structure now, making it easier to shape and more resistant to breaking. If you have any flint, prioritize it over other rocks for tool material.

Eberict
05-23-2012, 02:05 AM
We notice that you are not utilizing the fish to maximum effect. Thus we shall teach you to cook.

Invention: Cooking
It is best if you focus your efforts on cooking the fish. Berries and nuts may not do so well in the fire.

The principle of cooking is that an even spread of heat will warm and disinfect meat, thus allowing it to be eaten safely. However, before that point, you must learn how to prepare a fish.

1) Use the small flints to remove the hard scales from the outside of the fish. Take your time as this is a difficult and potentially painful process.
2) Once the scales are removed, take a sharpened stick and piece it through the mouth of the fish until it pokes out of the other side.
3) Hold the fish over the fire using the stick, but not in the fire. When it begins to change color or blacken, turn the fish over. When both sides are the same browned color (but not black), pull the fish away from the fire.
4) When eating the fish, chew slowly. Be aware that fish have small bones which you should generally not eat. Save the larger bones--they will be useful hooks later for other projects. If the fish is small enough, however, you can just crunch the bones with your teeth.

The Friendly Aliens are concerned. We need to find a cave before winter... And we need to think about eve entirely imparting upon our wards the knowledge of herbs and healing, particularly with all these sharp new additions...

Kimberly
05-23-2012, 08:24 AM
The Talking God is worried about teaching the colonists herbal knowledge. We do not know all of the strange plants and their effects that this planet might have. We would need to have them experiment and gain knowledge before we could instruct them---perhaps we could teach them the medical arts, though.

Eberict
05-23-2012, 11:16 AM
Any ideas on how we can convince them to innovate and combine available techs on their own?

Kimberly
05-23-2012, 11:52 AM
I'm not sure we can make them combine available technologies on their own. But the more they know, the more complex ideas we can teach them. Every time we teach them to make a new technology out of old ones, the options we have for teaching them expand enormously. Just think of all the things we can do with the stone tools they've developed! Once we supply their basic survival needs, we can improve their tools and teach them conveniences.

belamoor
05-23-2012, 05:37 PM
This one is concerned about the winter. Colonists weren't able to locate any natural shelters and the process of making warm enough clothes is still unknown to them (a shame they are not souther, bark cloth ftw). The other option would be building something more permanent (earth shelters?), but it's unlikely that colonists are able to develop all the needed tools in half a month.
Invention: Pottery
http://www.pottery-magic.com/pottery/tools/pit_fired4.jpg
What you will need:
- Nearby deposits of readily available clay. Think of a places where you saw mud of a lighter color.
- A kiln, but hole in the ground will also make due, for now.
Instructions:
- Form a clay peace from coils of clay, combining flat slabs, or pinching solid balls of clay. Be creative.
- Dig your pit. It must be large enough to hold your clay pieces and a lot of combustible material.
- Line the pit with several layers of leafs.
- Pack your pieces into the pit. Leave spaces between the pieces to allow room for heat to reach all sides.
- Pile more leafs and wood.
- Light the combustibles in the pit in several places.
- Protected the top with moist clay or shards.
- Depending upon how hot the fire is it can take 18 to 24 hours, or even longer until you can uncover the pit.

Kimberly
05-23-2012, 06:01 PM
Invention: Hunting

Fur, meat, and bones are essential items in life. By mastering the hunt, you will be able to provide these plentifully.

Hunting is best done in groups, as large animals may be dangerous to individuals, and group tactics can be used to outsmart the animals. Focus your hunting efforts on the large animals, as you get a greater reward for the effort you extend. Hunting can be broken down into several steps:

1) Obtain weapons. Use spears or the bow and arrow the other gods have taught you, possibly using flint tips for extra sharpness.
2) Find the traces of an animal's presence. You may find large droppings, broken branches, or tracks. A large paw or hoofprint is good; this means you have found the trail of a large animal. Over time, you will learn what specific animal has a particular print.
3) Follow the clues you see; a keen eye is necessary here. Move very softly while doing this. Following the direction of prints is easy, but you may need to see where the underbrush has been disturbed or where the leaves have been nibbled on. Poke droppings with a stick to test their freshness; they'll be softer if they're more recent.
4) This should eventually lead you to your prey. Be sure that they don't see or hear you. Try to split the hunting party up; some should go around and try to approach from the other side.
5) When the time is right, attack from both sides. It is wise to shoot arrows first, to incapacitate or slow the animal should you not be able to kill it immediately. Stab it with your spears; the center is easiest but the neck is most damaging. Try to make the combat short and intense.
6) If the animal manages to escape you, keep following it. With the noise and a trail of blood, it should not be too difficult. If it's wounded, you will always catch up to it, if you're patient. Once you find it employ the same tactics as above.
7) If you've wounded an animal so that they're unconscious or on the ground, slit their throat with sharp flint to make sure they bleed out quickly.
8) Drag the corpse back to camp, or prepare it then and there.

The secrets of preparing an animal corpse to make full use of its resources is something another God must teach you; it is similar in concept to scaling a fish. Keep this in mind: waste no part of the animal, every bit has it use.

McFly
05-23-2012, 06:56 PM
Man hunting already, who knew kinder-gardeners in adult bodies would be such hard mo'fos.
That being said I am going to agree with Mr. belamoor and say the the coming winter is their most pressing pressing concern at the moment. And on that note:


Invention: Scouting


Pick the four swiftest members of your group and split them into 2 groups of 2 each.
At the crack of dawn send them in opposite directions away from your camp.
As they travel these groups should keep an eye out for landmarks IE: uniquely shaped rocks/trees, nearby peaks, but more importantly possible shelters and sources of food.
Every 100 paces traveled they should mark their trail with an easily accomplished and instantly recognizable sign, such as flipping a medium stone or scratching out a symbol with their tool.
When the sun has reached its highest point in the sky they will make their way back to camp.
If a member of a group happens to be injured during their travel, the other will rush back to camp to alert the others and return with help.
Once at camp the two groups will recount what they have seen in-front of the tribe and help the cartographers make the right changes to their maps.

Flickerdart
05-23-2012, 07:28 PM
Oh god is this some kind of stone age technological singularity

Status report 5
Season: It is the end of autumn.
Location: We are camped out on a small cliff overlooking the shore, under makeshift shelters.
Problems: The shelter we have is limited. We have jumpsuits, but they won't last long.
Technology: Fire, spears, resin glue, foraging, shelter, fish baskets, basketweaving, law, cartography, tempered flint tools, cooking, pottery, hunting, scouting.
Current events: We have animal carcasses; though we know how to cut out and cook meat, we do not know what to do with the rest of them. We have a lot of meat but it starts to smell bad and make us sick after a short time. Our foragers are finding less and less nuts and berries. Our scouts have found a valley full of green spiky trees where they say there is no wind. Our builders grow restless because they are bored and want to see and do new things.

Eberict
05-23-2012, 08:00 PM
The builders will not be bored for long. Valley without wind means valley without wind chill; the winter will be milder there. Pack up camp!

We shall leave it to one of you to teach them of skinning and clothesmaking. It is our place to complete our earlier lesson on cooking with a very simple innovation that should deal with the spoiling meat...

Invention: Food Preservation
A two-fold project. Step one will be the harvesting of salt. Step two will be the packing of meat in salt. This should be done before the migration to the valley.

Salt Harvesting
Apparatus required: baskets, pots, fire.

1) Return to the ocean. Use pots to collect sea water.
2) Place finely-woven basket over empty pot. Pour sea water through it to strain out impurities.
3) Take pot of filtered sea water and heat over fire. Boil away water until only white crystals (salt) remain.
4) Store salt in dry empty pot.

Preserving Meat
Apparatus required: salt, meat, fish, large leaves, pot, water, fire

1) Select fresh meat or fish desired for preservation. Do this with all meat you are certain you cannot consume right away.
2) Use the pot to heat some water. Wash meat with lukewarm water, not hot enough to cook it. Trim off unwanted parts.
3) Rub coarse salt on the meat thoroughly and cover it in a thick layer of salt. This shall eliminate and prevent bacteria growth. That's what is making you sick. Perhaps increase in candida levels.
4) Wrap salted meat in large leaves. Bind together tightly. Store close to the fire so it will dry.

Meat preserved in this way will not spoil. Just in case, check stores every two days to ensure none of the meat smells bad. Save the preserved meat for when hunting fails. Always rely on fresh food first.

Stock up on salt. It may be an indefinite resource, but once we relocate, it will also be further away. Create as much as you can and as much as you can carry...

Perhaps we should teach them how to make wheels and carts before we go too...

belamoor
05-23-2012, 08:33 PM
Man hunting already, who knew kinder-gardeners in adult bodies would be such hard mo'fos.

The things men have to do to survive...


Invention: Hunting
Keep this in mind: waste no part of the animal, every bit has it use.
On that particular note...

Invention: Sewing
Sewing is the craft of fastening or attaching objects using stitches made with a needle and thread. Until more appropriate materials are found, you may use bone, antler or wood to make needles and "thread" made of various animal body parts including sinew, catgut, and veins.
Basic instructions:
-Begin by attaching one end of the thread to the needle. Match up the ends of the thread and tie in a knot.
-Push the needle through both layers of the fabric and pull until the knot at the end of the thread catches.
-Push it back through the fabric about one to two millimeters from the first hole. The smaller the stitches are, the more secure the seam will be.
-Continue alternating from side to side, until the fabric has been stitched to your needs. End by tying a knot in the thread at the end, and cut the excess thread.
Protip: Put at least two knots in at the end for extra reinforcement.

PS. I acknowledge that skinning and tanning skills are also required to make clothes out of animal carcasses, but i hope we can skip that part.

belamoor
05-23-2012, 08:54 PM
I suggest the colonists to move south, away from the freezing winter winds, perhaps even building ships to sail into the unknown. Ofcourse the colonists most likely will have to sit this one out in the valley of spiky trees as Friendly Aliens wisely suggested.

Eberict
05-23-2012, 08:58 PM
They would need knowledge of agriculture and plant-lore to produce the tannin necessary for tanning anyway. At this juncture, simple separating of meat and fat from the skin/fur will suffice.

After we have prepared for winter sufficiently, we must teach them how to render the uneaten fat. Applications in soap, lighting, and cooking are plentiful.

With sewing, they should be able to make mats for hauling items across long distances or even bags.

Eberict
05-23-2012, 09:41 PM
I suggest the colonists to move south, away from the freezing winter winds, perhaps even building ships to sail into the unknown. Ofcourse the colonists most likely will have to sit this one out in the valley of spiky trees as Friendly Aliens wisely suggested.

The seas are treacherous in the winter. Perhaps in Spring? Winter can be spent improving their level of craftsmanship.

Of course, I am not too willing to move too far away from the crash site. Exploration/recovery of the landing pod will prove invaluable later on once we have enough tech to initiate deep diving.

Flickerdart
05-23-2012, 10:50 PM
Status report 6
Season: It is the end of autumn.
Location: We are camped out on a small cliff overlooking the shore, under makeshift shelters.
Problems: The shelter we have is limited. We have jumpsuits, but they won't last long. We are cold again.
Technology: Fire, spears, resin glue, foraging, shelter, fish baskets, basketweaving, law, cartography, tempered flint tools, cooking, pottery, hunting, scouting, salting
Current events: We tried sewing but could not find a way to attach the thread to the needle without it falling off. We are preserving some food. We have many things to do, and have difficulty succeeding quickly in hunting, making stone tools, scouting or salting. We are good at making fires, building shelter and fishing, but there are not many fish and we cannot easily obtain materials to build more shelter.