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clench
03-03-2013, 06:11 PM
Kind of surprised I haven't seen a thread on this.

I'm at the point now where I really need to get into discussion about effective team builds. I've fought against some people who really seemed to know what they're doing in regards to an effective team.

At this point, I still have the most success with a standard force that you start with upgraded to rank 1. I've been trying to experiment, but with little success. What seems to be holding me back is that I don't really have much of a focus in specific units, just a diverse selection. One of each raider and archer, two warhawks, a provoker and shieldmaster.

What units do you bring? How do you distribute skill points for them? What kind of battle tactics do you use with them?

franknarf
03-03-2013, 06:27 PM
BB RM PK SA BB WM (see abbreviations here (http://stoicstudio.com/forum/member.php?135-Troll&tab=aboutme#aboutme), from back when raiders were axemen). Skill point distribution...is a trade secret until I lose enough games to switch to another team. :)

If I'm on the top (and so have the first move), I put BB#1 in position to get an opportunistic kill or maim. Beyond that, I just improvise, often by setting my RM to loiter around near the enemy's archers for multiple rounds as a distraction. Tirean says you should build your team around a plan. Mine is built around none of them being too useless if they make it to the end game (which, to clarify, isn't really a plan).

clench
03-03-2013, 06:57 PM
Backbiters seem very critical to a lot of builds, especially for an aggressive strategy. I plan on getting another one next. Their special move is very powerful.

sweetjer
03-03-2013, 07:10 PM
Slimsy just posted up a detailed description of his tourney build, take a look! : http://stoicstudio.com/forum/showthread.php?1189-Bold-Brendan-s-Week-1-Tournament-Build

RomanLegacy
03-04-2013, 10:01 AM
I've been having some sucess with using 2 shield bangers and droping the thrasher and the warrior varl. The sheild bangers can and will take a lot of hits, but they are bulky enough to take those hits, and big enough to block enemies off from your archers, especially other varl. 2 raiders plug your holes and protect your varl with added mobility, and shave off decent amounts of armor (4 per attack).

Since the shield bangers are naturaly lowering the armor ratings of those that attack them, they synergize excelently with your pair of archers and their puncture ability. Just keep ripping the armor off your oponents, and then watch as the archers win you the game. And the sheild bangers aren't slouches either if they make it to the late game with high strength in tact.

I've been using this strategy and am on my 12th win in the streak, we'll see where it goes from here!

In any case, I'd drop the thrasher in the begining and go with another promote of some kind. Thrashers require alot of support from your team to stay alive and be effective throughout the game: otherwise they're gonna get in one good hit, and then kick the bukkit. They certainly aren't worthless, but you have to be pretty familiar with the game to use them well. My opinion of course.

Wordplay
03-04-2013, 12:12 PM
During the Beta 2 Warmasters, 2-3 Thrashers, a Siege archer, and occasionally a SS swapping out with either a thrasher or a Siege Archer. One Warmaster built for max strength, one balance built, leaning to strength. My last build was a variation of this:-

Arranged WM TH TH WM SA SS

Of late, and to stop people complaining about me running an uninteresting or OP build, I switch out the 2nd Warmaster for a Strongarm, built for strength. My current build:-

WM TH TH StrA SA SS

It's a variation on the classic Beta build that saw the Thrasher nerfed (2 WM, 3 TH, 1 A). That build was renowned for being relatively simple to use, and very difficult to counter. It worked by focusing on bypassing armour and doing direct damage - both Thrasher and Warmasters have abilities that let them keep dealing out strength damage at low health. This means you couldn't leave opponent's units crippled, but killing them created turn advantage for your opponent. The best way at the time to counter it was with hyper aggressive builds, as defensive builds would never be able to recover from the first hit. I did see archer heavy builds wreck it as well.

I still play a variation of this because I find it quite fun, and I only play a little, so I haven't saved the renown to experiment again yet. Adding in the extra archer gives you more options for crowd control. My current team is more flexible, but much less explosive. As to countering it - Bowmasters are lethal, and your archers have to survive into the late game if your opponent is fielding max armour Shieldbanger classes.

As for stat distribution? I think it's hard to beat 10 10 5 2 2 Thrashers, though you will see plenty of 12 8, and 8 12. I've won and lost against both. For Backbiters, I feel like you have to specialise - they're not so good at 10 10.

erom
03-04-2013, 02:38 PM
I'm no where near as strong a player as some of the other people in this thread, but I'll chip in anyway:

Warmaster/Raidmaster/Raidmaster/Skystriker/Skystriker/Warhawk

My strategy is essentially to use an opening warrior varl to shock the enemy and force him to react, while I take the middle of the board. In the midgame I hold the center with archers, and try to set up my other warrior to clean up in the endgame.

My weakness is my poor armor break - I take risky willpower shots often. People panic and go after my aggressive warrior, which lets me set up my archers. Push my archers hard, sacrifice a unit to my warhawk to slow him down, and you'll overwhelm me in the midgame.

Also, spread out! Your shieldwall bonuses shouldn't be so important to you that you let me bog your formation down/ get tons of splash damage against you.

Zahar
03-05-2013, 02:41 AM
Backbiters seem very critical to a lot of builds, especially for an aggressive strategy. I plan on getting another one next. Their special move is very powerful.

BBs are brutal against opponents that messed in deployment. Other than that, they are good, but not necessarily better than thrashers. Specially against teams with 1 or 0 archers.

In other words, the lower on the ladder you are the more you'll love them.

Yellow
03-06-2013, 08:50 AM
My most regular and balanced build with 6 vets:

BM(bowmaster) + WH(warhank) + BB(backbiter) + BM/SS(skystriker) + BB + SM(Shieldmaster)/P(Provoker)

i some times alternate it so i posted the other variation i use...

2 Vets:

Archer + WH + BB + Raider + Archer + Shieldbanger

4 Vets:

Archer + WH + BB + BB + Archer + SM/P

All movements on that order, basically all 3 armies are all-around, good defending and good atacking, but i like mostly to use them as an offensive army.

In total those 3(4) builds have earned me around 150 wins, but ofcourse it all depends on how u use them and on ur own skills as well. The only army composition i have had serios issues beating is the All melle builds such as: 4 bb + 2 WM / 4 TH + 2WH or any variations like that.
Other than that, if i have lost it has been very close(1-2 damaged units left), and it has been either because of mistakes i made, or because the oponent was just better than me.