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Puddingpie
07-01-2012, 11:55 PM
Supposedly a revolution in the way swordplay is done in video games? What do you guys think of this?

http://www.kickstarter.com/projects/260688528/clang

John
07-02-2012, 06:15 PM
Supposedly a revolution in the way swordplay is done in video games? What do you guys think of this?

http://www.kickstarter.com/projects/260688528/clang

I'm down with anything that Neal Stephenson wants to do. I love his books.

Flickerdart
07-03-2012, 08:23 AM
I wonder if they'll be using the Wii Motion Plus for the hardware, at first anyway.

McFly
07-03-2012, 05:23 PM
Looking at their FAQ, it would seem they're focusing on PC first with support for the "Razer Hydra" controller.


What controller are you using?

This isnít a binding commitment, because plans can always change, but: we are big fans of the Sixense technology as embodied in the Razer Hydra controller. The engineering team at Sixense has found a way to make an extremely high-resolution, low-latency controller by making ingenious use of simple and inexpensive components. We intend to make CLANG work on any hardware that supports the same protocol.


Will it run on Kinect, Wii or Move?

Not at first.
We donít have unlimited resources and so we have to focus on a single clear achievable goal. After evaluating all of the options out there, weíve decided that a PC game using the Sixense technology is the best thing to start with.

This looks really interesting. I've seen sword combat done pretty well with key/mouse controls before, Mount&Blade or Dark Messiah to name a few, but I don't think anyone has ever really gotten motion controls right.