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Aleonymous
03-12-2014, 04:14 AM
http://hydra-media.cursecdn.com/bannersaga.gamepedia.com/2/2c/Saga1_Hero_Icon_Tryggvi.png

Greetings you unhappy vikings who missed (or disliked) pre-order but still wanna play with that insane dude, Tryggvi! Your days of anguish for lost-love, brooding over your mug-of-mead and general boredom are over. Behold! The modding community has found multiple ways for you to easily "activate/unlock" that playable character :)

First of all, thanks are due to the developers for keeping the game so "open" to modding and, specifically to the technical director, the one and only, John Watson, for supplying tons of information & dev-tools that help the modding community's march to glory.

So, without getting into too much details, all that is needed for Tryggvi to appear in Skogr (Chapter 2) is a global variable of the game, called "tryggviunlocked", to be set to "true" (or numerical value 1). This is by default set to "false" (0), unless you have pre-ordered. Here is not one, not two, but three ways for you to unlock Tryggvi. Choose the one you feel more comfortable with and...

ATTENTION: I recently noticed that following one of the last patches that reworked the file-structure and the game-console, only Method#3 works as described in my post, below. Methods #1 and #2 also work, but slightly differently; refer to YaK's post (http://stoicstudio.com/forum/showthread.php?3160-Unlock-Tryggvi&p=31760&viewfull=1#post31760) for the how-to. Checked for TBS1 Build v2.18.08 (Steam) at Jan-2016


DISCLAIMER: Do this at your own risk! ;)

[1] Editing your save-game file with a normal text-editor

This will make Tryggvi appear only for that specific play-through you're actually playing. Once activated, he'll stick along your journey; but, if you restart a fresh game, he won't appear. So, while you are in-game, and after you arrive in Skogr and inform Iver about the incoming Dredge, and before you get into that first battle in the village by clicking on the Skogr HOUSES, stop & quit the game. A save game on that game-point will be generated in your save folder


Mac OS X: ~/Library/Application Support/TheBannerSaga/Local Store/logs/saga1/resume.save.json
Windows: %HOMEPATH%\AppData\Roaming\TheBannerSaga\Local Store\logs\saga1\resume.save.json

Locate that "resume" save-file and open it with a standard text-editor (e.g. WordPad or notepad++ in Windows). Search for the string "globalVars" (about midway down the bottom), where you'll find a list of all the game's global variables that have been changed from the default values for the current play-through.
Add the entry in the appropriate alphabetical location, i.e. the lines in red from the code below reading:


"play_minutes": "28",
"prg_battles_fought": "4",
"prg_battles_won": "4",
"prg_min_morale_category": "3",
"tryggviunlocked": "1",
"tut_heroes": "1",
"tut_heroes_ability": "1",
Save the file, launch the game and load the "Resume" save file. Click on HOUSES, and the mustached hero should appear :)

[2] By using the dev-mode console to set a global variable

This will make Tryggvi appear only for that specific play-through you're actually playing. Once activated, he'll stick along your journey; but, if you restart a fresh game, he won't appear. To activate the dev-mode console, add the handle developer in the game's launch options:

Steam > Library > R-Click on TBS icon > Properties > Set Launch Options > developer
So, launch the game as you would, start playing and, at the exact same point that was pin-pointed in the previous section of this post, stop & activate the console by hitting
CTRL SHIFT ~on your keyboard. The game's window will be overlayed by a bunch of text, with a green line and a prompt in the bottom. Hit

saga set tryggviunlocked 1 (and return) and exit the console using the same key combination as before. Click on HOUSES, and the mustached hero should appear :)

[3] By modding the game's "master file"

This will permanently activate Tryggvi for all fresh play-throughs you start; however, it will not affect old save-games. Here, we're gonna be editing the "master file" of the game, where all the vital information is stored. Each time a new game is launched, this "master file" is invoked to initialize all variables. So, we will manually "set" the starting value of the tryggvi-controlling global variable to the desired value. We are gonna need the JSON-decompiler tool supplied by John (check these posts (http://stoicstudio.com/forum/showthread.php?2038-Modding-Can-we-have-it&p=28431&viewfull=1#post28431) to download it). So, launch this program and open the file:
...\SteamLibrary\steamapps\common\tbs\assets\saga1 \saga1.json.z
(that is where the game's files --not user files-- are installed in a Windows system) and add the line in red from the code below:

{
"max": 10,
"min": -10,
"name": "weather_wind",
"per_caravan": true,
"start": 1,
"type": "DECIMAL"
},
{
"name": "tryggviunlocked",
"start": 1
},
{
"name": "tryggvidied"
},
{
"name": "ekkilldied"
},
Mind the comma after "tryggviunlocked"! That part of the code is near the bottom of the "monster/master file", in line 5951 of 6493, approximately. Save the file (a backup of the original is automatically generated, with the .ORIG extension) and launch the game. Start a new fresh game, and once your reach Skogr, the mustached hero should appear :)

If you're not comfortable with editing (or lazy!) -- You can download the modded-file I made here (link removed, cuz file outdated), and just copy/overwrite the one in your game files (don't forget to make a backup of the original before you overwrite it!). ΑΤΤΕΝΤΙΟΝ -- That file in the URL was tested and found to work fine with the latest version of the game (TBS1/Patch 2/v2.6.45 as of 27-Nov-2014) on my system, but I am not sure if there's any more edits in there not related to unlocking Tryggvi; it's unlikely that those will break your game, but in any case, I advise you do the editing yourselves!



That was it! Easy, no? Now take back all the grief aimed at the devs for pre-order exclusives, as they kindly let all this practically open for anyone to meddle with, and they supplied all the info & tools needed to do the meddling-with! ;)

Skal!

PS1 -- Please report any problems with the above "solutions".
PS2 -- Note: I've devised & tried the solutions on a Windows7 Steam version of the game. I am sure something similar will work for the DRM-free (GoG) versions of the game.
PS3 -- For those in the GoG version: A fellow member, Yak, confirmed that the console and the methods described work similarly.

EDIT #1 -- Method #3 is not working as intended... Looking into it...
EDIT #2 -- OK. Fixed Method #3. Actually, it is much simpler and elegantly done, this time... I wonder why I didn't notice it before! Thanks for the feedback, Yak ;)
EDIT #3 -- I highlighted that the modded-file-for-download (Method #3) might not work for future patches.
EDIT #4 -- Updated URL for the modded saga1.json.z
EDIT #5 -- Added a notification that only Method#3 works [23-Jan-2016, v2.18.08]
EDIT #6 -- OK, YaK just verified that Methods #1 and #2 also work, but not as I described. Check his post (#40) for details [31-Jan-2016]
EDIT #7 -- Removed link to pre-edited Saga1.json.z file, because it was outdated [9-May-2016]

Kletian999
03-13-2014, 06:00 AM
This is a really cool post, and I was wondering how people new to the game would be able to gain access to such a powerful and entertaining character.

That said... he was a pre-order bonus and usually they become a paid DLC or remain exclusive to preserve the "scarcity effect" used in marketing. Did you talk to Stoic about doing this? It's not like you want to take money from their campaign chest as a "reward" for being so open with us about their code.

Aleonymous
03-13-2014, 06:39 AM
Did you talk to Stoic about doing this? It's not like you want to take money from their campaign chest as a "reward" for being so open with us about their code.

Yes. I contacted Stoic about this, and John promptly replied "OK" ;) Not sure if Stoic (he) actually read the post and approved all its content, but in essence it was authorized: Tryggvi for all! :)

John has been very helpful to the modding community and it was he that supplied the info/tools needed for "methods" [2] & [3].

Dunno... I don't think Stoic ever meant (means) to release that character at a later time as a DLC.

Yellow
03-15-2014, 06:22 AM
Nice Aleo, just a question:

When you mean "unlock him" you mean him with all his features? his dialog lines, interactions with the world, and even his necklace? or just like "Javik" from the Mass Effect 3 Day One DLC "From Ashes", that people managed to unlock with out paying, but had no dialog nor interactions?

Aleonymous
03-15-2014, 07:13 AM
When you mean "unlock him" you mean him with all his features? his dialog lines, interactions with the world, and even his necklace?

He appears just as if you had pre-ordered! :) You can use him in any fight, promote him, equip his necklace and see all his interactions (it's basically just one camp encounter/dialogue scene, just as with most minor characters).

Yellow
03-15-2014, 07:48 AM
Cool, good work! thanks.

Aleonymous
03-15-2014, 07:58 AM
Cool, good work! thanks.

I could use some feedback, Yellow. So, if you try any of the above and it works as intended (and described), please confirm! Thanks :)

Yellow
03-15-2014, 01:58 PM
Sure thing, will do when i test it out! I downloaded the Option 3 i'm kinda lazy hehe! :)

dufake
03-15-2014, 02:18 PM
What do the backers think?

YaK
03-15-2014, 04:20 PM
It's really strange..
Method 1 work, the script thing, with method 3 don't, i'm on Win7, GoG version.

Of course it's not so important since i've already completed the game but now i'm really curious to know why it's not working...

EDIT:

Hi Aleonnymous, i edited the file myself.

It's this forum moderated? I think my previous post needs to be approved :S pretty awkward.

However, as you told me, I've checked in developer mode, so, in the title main screen, the var tryggviunlocked is correctly setted to 1, but as you start a new game (i've used "restart game" but tried again manually deleting all the save game files) tryggviunlocked is set again to 0, starting from the tutorial to skogr and, obviously, Tryggvy is not in the house :(.
If you go back to the title screen of course it's set again bto 1, but it's to late cause the change don't persist in the game at this point.

At first, I thought there was some hidden script that will change that value back, but i edit cin_start.json.z setting previewbuild to 1 and the change did not transfer to the game, just like tryggviunlocked var, it gets set to 0 as i start a new game.

It sound strange to me, but well, i'm not a programmer nor a geek of sort.

Of course, aside from editing the condition in cls_skogr.json.z, changing on the fly tryggviunlocked or previewbuild through the console just before clicking on the House works like a charm.

Maybe changes made through cin_start.json.z don't transfer to in-game global vars?

Mierko
03-15-2014, 08:14 PM
I was avoiding telling people about this, but since Stoic has given their blessing I think it is great to share. Kudos Aleo!

Aleonymous
03-16-2014, 05:13 AM
It's really strange..
Method 1 work, the script thing, with method 3 don't, i'm on Win7, GoG version.

Of course it's not so important since i've already completed the game but now i'm really curious to know why it's not working...

Hmmm, so Method #3 is not working on GoG. Did you download my file, or tried editing the script yourself? Perhaps there is an incompatibility issue between Steam/GoG, so editing it yourself would be the only right way... Unfortunately, I don't have access to the GoG-version of the game to test it.

Here's what we can do. Is Method #2 working? If it is, i.e. if you have access to the in-game console, you can provide some feedback here so that I might help. Follow these steps:


Activate the console as in Method #2, e.g. by adding the --developer handle (or whatever) at the startup options. I don't know how you can do this on GoG...
Even at the title-screen, do CTRL+SHIFT+~ to open the console, and give the command "saga vars global" (without the " and, hit return). This lists all the game's global variables.
Search near the end for the value of the variable tryggviunlocked. If it is set to 1 (or "true"), then it should work... If not, then there's something wrong.
If it was tryggviunlocked=1, then exit the console, and play your way with a fresh game (re-loading an old (pre-mod) savegame might not work) to Skogr. Right after the conversation with Iver, and before you click on "HOUSES", do the steps 2. & 3. (as above) and report the values of the global variable FONT=Courier New]tryggviunlocked[/FONT].


If console is not working on GoG, then I can't help. Perhaps somebody else, mod-inclined, and with a GoG-version could help.

rofltehcat
03-16-2014, 12:21 PM
Editing the save files can also be used to cheat (or prevent unfair losses, depends on view)... for example to keep a certain character alive even though you made choices that seemed unrelated at the time but will end up killing that character several chapters later.

Aleonymous
03-16-2014, 03:36 PM
Editing the save files can also be used to cheat...

Aye. You can do many cheaty things to your caravan(s), like:


add renown/supplies/population,
improve morale,
add heroes,
change hero stats,
reset injury-recovery times,
add items,

and probably many more! :rolleyes:

Aleonymous
03-17-2014, 04:37 AM
It's really strange..
Method 1 work, the script thing, with method 3 don't, i'm on Win7, GoG version.

Of course it's not so important since i've already completed the game but now i'm really curious to know why it's not working...

EDIT:

Hi Aleonnymous, i edited the file myself.

It's this forum moderated? I think my previous post needs to be approved :S pretty awkward.

However, as you told me, I've checked in developer mode, so, in the title main screen, the var tryggviunlocked is correctly setted to 1, but as you start a new game (i've used "restart game" but tried again manually deleting all the save game files) tryggviunlocked is set again to 0, starting from the tutorial to skogr and, obviously, Tryggvy is not in the house :(.
If you go back to the title screen of course it's set again bto 1, but it's to late cause the change don't persist in the game at this point.

At first, I thought there was some hidden script that will change that value back, but i edit cin_start.json.z setting previewbuild to 1 and the change did not transfer to the game, just like tryggviunlocked var, it gets set to 0 as i start a new game.

It sound strange to me, but well, i'm not a programmer nor a geek of sort.

Of course, aside from editing the condition in cls_skogr.json.z, changing on the fly tryggviunlocked or previewbuild through the console just before clicking on the House works like a charm.

Maybe changes made through cin_start.json.z don't transfer to in-game global vars?

Thanks for the feedback, Yak! The console working on GoG-version is a good thing to start with ;) I am gonna look into this method #3 again, and report back by editing this post, sometime later today. By the way, did you notice at what point did the tryggviunlocked variable change from 1 to 0? Was it right from the start, i.e. in the tutorial battle in Strand's Great-Hall, or at some other point, e.g. in the beginning of Chapter 2 in the forests near Skogr?

PS -- I wouldn't touch the previewbuild variable; it's most likely some left over from previous versions and who know what else it might affect... Most likely, it will end your play-through at the end of Chapter 3!

EDIT #1 -- Yes, it seems that Method #3 (and that modded file I linked) doesn't work. So, it's not a GoG-vs-Steam version issue. I am gonna temporarily blank it out until I find the correct place to "plant" the variable change. Stick close for more!

EDIT #2 -- OK. Fixed Method #3, and updated original post. New solution is much more elegant! I also added/linked the new modded file, for those that CBA'ed to edit themselves :p Thanks again, Yak. Please confirm if this work for you now.

netnazgul
03-17-2014, 01:19 PM
I was avoiding telling people about this, but since Stoic has given their blessing I think it is great to share. Kudos Aleo!
They hasn't (as of yet), but as they hasn't closed/deleted this thread either... :)

YaK
03-18-2014, 02:26 AM
EDIT #2 -- OK. Fixed Method #3, and updated original post. New solution is much more elegant! I also added/linked the new modded file, for those that CBA'ed to edit themselves :p Thanks again, Yak. Please confirm if this work for you now.

Nice found, i was searching that string myself, but opted for a more "rude" solution, as i sai i edited a condition in cls_skogr.json.z, practically, as you click on the house there some checkes, the first it's a sort of "If previewbuild=1 set tryggviunlocked=1" , then all the other stuff... i just changed the condition in "if previewbuild=0", but yourd it much more elegant coding :)
I could not test it right now but there are not a single reason it should not work, the version are practically the same regarding assets files.

To activate the console in gog version i simply add a -developer in the link of the game ok desktop, i was to lazy to check if it works also without that command :p, i will edit this post when i'll checke this two things.

Mikhos
04-13-2014, 09:48 AM
Everyone deserves to play with Tryggvi. He's a crazy mofo and useful character all around. :)

Ludin's front teeth
05-01-2014, 02:45 AM
many thanks for these! i came primarily to ask whether there would be a broader release of Tryggvi.

Ludin's front teeth
05-01-2014, 02:46 PM
The game's window will be overlayed by a bunch of text, with a green line and a prompt in the bottom. Hit

saga set tryggviunlocked 1 (and return) and exit the console using the same key combination as before. Click on HOUSES, and the mustached hero should appear :)

even if entering that code gets a response of
No such subcommand for saga: set?

Aleonymous
05-05-2014, 03:42 AM
even if entering that code gets a response of
No such subcommand for saga: set?

That's strange... It works fine for me :confused: I am on a Win7 PC, with the Steam version of the game; you? Did you try any of the other methods? I think #3 is the best, if you're up to it...

visorium
06-26-2014, 10:51 PM
Thanks, Aleonymous! :p

John
06-26-2014, 11:52 PM
This response means you are not in developer mode, which is enabled with the command line option:

-developer

Sometimes Mac OSX on Steam has issues processing the command lines. There is an alternate way to specify them with ini files:

https://docs.google.com/document/d/1xXKMaroP1t18BXEKrl0YpFamg-ZN8wPk-vTt0rAq53M/edit?usp=sharing#heading=h.n3zo1fj9qa8v




That's strange... It works fine for me :confused: I am on a Win7 PC, with the Steam version of the game; you? Did you try any of the other methods? I think #3 is the best, if you're up to it...

Yellow
11-27-2014, 03:44 PM
Aleo, the download link is outdated, says page not found :/

Would you mind re-uploading it? Thanks in advance.

Aleonymous
11-27-2014, 05:12 PM
Aleo, the download link is outdated, says page not found :/

Would you mind re-uploading it? Thanks in advance.

I updated the file (and URL), tested it with latest patch/build (v2.6.45) and found it works well at my system. I am 90% sure that there's not any more (irrelevant) edits in that JSON.Z file, but please try it and please provide feedback. Thanks! :)

Yellow
11-28-2014, 05:34 PM
I updated the file (and URL), tested it with latest patch/build (v2.6.45) and found it works well at my system. I am 90% sure that there's not any more (irrelevant) edits in that JSON.Z file, but please try it and please provide feedback. Thanks! :)

Tested it today with the GoG version, and it works. Cheers

Btw, regarding my previous comment: did you do anything with the link or was it a connection problem on my side the first time?

Aleonymous
11-28-2014, 07:26 PM
Tested it today with the GoG version, and it works. Cheers

Btw, regarding my previous comment: did you do anything with the link or was it a connection problem on my side the first time?

Alright, thanks for double-checking. The file was probably removed (or renamed?) from my side, so I re-uploaded it on dropbox-public and provided a fresh link; it was not your problem but mine :)

DisappointedLemon
11-30-2014, 03:23 AM
I've tried method 3 but Windows 8 wants me to have an app to open the saga1.json.z file and I've already tried a few but they don't work :/

Aleonymous
12-08-2014, 03:10 AM
I've tried method 3 but Windows 8 wants me to have an app to open the saga1.json.z file and I've already tried a few but they don't work :/

Hello there, Lemon. Don't get disappointed :) The link to the tool/app/program to open the JSON.Z files be found in this post http://stoicstudio.com/forum/showthread.php?2038-Modding-Can-we-have-it&p=28431&viewfull=1#post28431 (I had linked to that in Method#3, from what I see). This is the direct link to that AIR app: https://github.com/jwatson000/tbsdec/raw/master/TBS_Decompiler.air

Camarade_Princeps
12-23-2015, 09:11 AM
Hi all,
I may post something very late - nothing posted here for more than a year - but I encounter problems when I try to unlock Tryggvi.
I use the GOG version and I have got a mac. I tried every method and the only which worked approximately is the third. Tryggvi does appear with the downloaded file, but the caravan is not figured any more - a bit confusing to see a banner exploring the nordic world with nobody to hold it...and - need I to precise ? - very bad for immersion...
The file "resume.save.json" doesn't exist in the mentioned folder of the first method. And for the 2nd, if the console appears into the game when I execute the keys combination, "set" is said to be an uncorrect path. I tried to find any .ini file but there is no one.

Thanks for any tip, and happy holidays for all of you!

Aleonymous
01-01-2016, 05:01 AM
Hi all,
I may post something very late - nothing posted here for more than a year - but I encounter problems when I try to unlock Tryggvi.
I use the GOG version and I have got a mac. I tried every method and the only which worked approximately is the third. Tryggvi does appear with the downloaded file, but the caravan is not figured any more - a bit confusing to see a banner exploring the nordic world with nobody to hold it...and - need I to precise ? - very bad for immersion...
The file "resume.save.json" doesn't exist in the mentioned folder of the first method. And for the 2nd, if the console appears into the game when I execute the keys combination, "set" is said to be an uncorrect path. I tried to find any .ini file but there is no one.

Thanks for any tip, and happy holidays for all of you!

Hello and happy new year! (your post showed up today)

I only have the Steam version of the game on Windows, so I can't check what's going on with GoG+Mac... I can only provide some tips that might help you solve the problem yourself:

Method#1 -- That folder-pathname was for the release STEAM version. You gotta find where GoG stores the saves from your games and edit them. My guess is that it is somewhere in the user-documents, wherever they might be in a Mac!

Method#2 -- Maybe the console works differently on Mac/GoG? In Win/Steam version of the game, the .ini file can be found in something like E:\myGames\Steam\steamapps\common\tbs\win32

Method#3 -- Hmm, yes. Apparently something "broke" the caravan when you edited the saga1 file... Maybe you forgot the comma I mentioned?

Aleonymous
01-23-2016, 03:17 AM
Small update: I added an attention/note in the original post, saying that only Method#3 now works to unlock Tryggvi, checked on the latest TBS1 Steam Build (v2.18.08).

Searz
01-24-2016, 10:55 AM
Do you know of any way of unlocking Tryggvi on the Android version?

Aleonymous
01-27-2016, 03:55 AM
Do you know of any way of unlocking Tryggvi on the Android version?

I don't own a TBS1 copy for an Android device, so I can't help with that :( I suppose the process would be similar to PC: If you could find a way to access the file-system where the game-files are stored, and edit them, similarly to method#3...? We can assume that the console and the save-editing methods would be defunct on Android as they are on PC/Steam.

Searz
01-29-2016, 12:12 PM
I suppose the process would be similar to PC: If you could find a way to access the file-system where the game-files are stored, and edit them, similarly to method#3...? We can assume that the console and the save-editing methods would be defunct on Android as they are on PC/Steam.
Yeah, I made the changes, but can't quite seem to get it to boot.
The game files are contained in an .obb package on Android. This is just a simple uncompressed renamed .zip archive. Just name it back to .zip and you can unpack the game files. Then I followed method #3, pretty sure I did it correctly, but after repacking (7zip .zip format, uncompressed) and renaming to .obb the game refuses to boot. It even goes nuclear and just deletes the entire game package (like 90% of the game ~1.8GB is in the .obb package), then pops up a screen saying "Please wait while The Banner Saga downloads all required game data. Progress: 0% ETA: ??:?? minutes" and nothing happens.
Any ideas? Could we possibly bug the devs for a response?

Aleonymous
01-29-2016, 06:22 PM
So, if I'm getting this right, this obb contains all the game files, without needing to download them, live? How does one acquire such a file on Android? Is it legit? Have you confirmed that your process-flow *excluding the edit* works as intended? I mean, just: rename the obb, un-zip, re-zip (with 7z) and install. If that works fine, then it's surely the edit that screws it over. In which case... Maybe there's some checksum somewhere in the installer that is blown? Because Method #3 actually includes extra characters/entries in those JSON files...

You could send an email to John and see if he can provide some help. However, I am curious if Tryggvi actually is in the game files on Android... Am saying this cuz he was a pre-order exclusive for Steam only (and KS backers).

Searz
01-29-2016, 07:15 PM
So, if I'm getting this right, this obb contains all the game files, without needing to download them, live? How does one acquire such a file on Android? Is it legit?
Of course it's legit. All android apps above a certain size (50MB, excluding cache, I think) have to use an OBB archive to contain the remaining files. Hearthstone uses one, for example, as does pretty much any large game.
These OBB files are downloaded automatically when downloading the apps from the app store. They contain everything except for up to 50MB(or so) of the game files.

Have you confirmed that your process-flow *excluding the edit* works as intended? I mean, just: rename the obb, un-zip, re-zip (with 7z) and install.
Good idea.
Just tried it. Didn't work. Damn.. I really hope that I don't have to use some roundabout method of archiving through the Android SDK. Back to googling I guess :/

I am curious if Tryggvi actually is in the game files on Android.
He seems to be. I found a couple of files and strings relating to him (including the one listed in method #3 ofc).

Aleonymous
01-30-2016, 06:32 AM
OK, so properly re-packing the OBB is your #1 goal. I think it will be an easy ride from there! Keep us posted ;)

As for Tryggvi in Android, I am mostly worried if they removed the related artwork (sprite, portraits) as it could amount to 5-10MB all-in-all. That's because I recall that Stoic were struggling to cut-down on game-size any way they could, on mobile.

YaK
01-30-2016, 11:10 PM
Hi there!

I'd let you know that method 1 work indeed, you just need to turn off Steam Cloud for banner saga and edit the file in proper location


Windows: %HOMEPATH%\AppData\Roaming\TheBannerSaga\Local Store\save\saga1\0


Where "0" is the number of the saved profile ("0" is the first, "1" the second and so on...)

Method 2 is also fully functional, it's just the way to access developer mode that changed (and it's not so intuitive)!

Here the how-to:

1) Run the game (no need to specify "--developer" in the game launch settings)
2) In the main menu, open the console with CTRL SHIFT ~ and type "developer". You'll get the "developer=true".
3) Load your save.
4) Open the console and THIS TIME you'll get the full power one, with all the commands. At this point you just need to type "saga set tryggviunlocked 1" and hit return, as usual.

Aleonymous
01-31-2016, 06:13 AM
Wow, thanks a lot for the help YaK! I will edit the original post to include this information, with proper reference, of course ;) In any case, Method#3 is the most robust one, so it's not bad if it sticks out as the "main" one.

YaK
01-31-2016, 03:12 PM
Wow, thanks a lot for the help YaK! I will edit the original post to include this information, with proper reference, of course ;) In any case, Method#3 is the most robust one, so it's not bad if it sticks out as the "main" one.

Indeed!

It was just to let people know how to use the console commands in dev mode again, since it's useful for plenty of things.

And save-scumming, of course :)

R00K
03-18-2016, 06:35 PM
In order to set developer mode, simply put "developer" in the launch settings section of properties accessed by right-clicking on the TBS link in steam. No dashes necessary.

Aleonymous
03-19-2016, 08:55 AM
Correct! They must have changed the way launch options are handled...

YaK
04-07-2016, 11:06 AM
Yes, it works!

Of course, unlocking develper mode form the inside of the game, it's still an option.

Yellow
04-30-2016, 06:23 PM
The starting dialog for Tryggvi on TBS2 seems to not work as intended if one imported a save with him unlocked via the methods used on this thread. The resent patch was supposed to fix that, but apparently it did not, at least not on the GoG.com version.

Aleonymous
05-01-2016, 03:49 AM
The starting dialog for Tryggvi seems to not work as intended if one imported a save with him unlocked via the methods used on this thread. The resent patch was supposed to fix that, but apparently it did not, at least not on the GoG.com version.

You sure the GOG version is patched? It was shipped same day with Steam versions patch#1, so chances are it is one version behind. I will try to check this on Steam and get back to you.

Yellow
05-01-2016, 12:17 PM
You sure the GOG version is patched? It was shipped same day with Steam versions patch#1, so chances are it is one version behind. I will try to check this on Steam and get back to you.

I am not 100% sure, but my Galaxy client updated something related to TBS2 recently, like 60mbs +/- i think. I tried the game before and after that little update, but both times got the same conversation.

YaK
05-02-2016, 11:58 AM
I am not 100% sure, but my Galaxy client updated something related to TBS2 recently, like 60mbs +/- i think. I tried the game before and after that little update, but both times got the same conversation.

You need to import the savegame again, i don't think it will affect older ones.

However, load your save in BS2 (before talking Tryggvi), open the console and type:


saga vars global tryggvi

If the game is patched and all is working porperly, you sould get two results:


tryggvi_import 1
tryggvi_state 1

If not, you could easily fix that setting tryggvi_import to 1, and all shall be well.

Yellow
05-02-2016, 02:39 PM
You need to import the savegame again, i don't think it will affect older ones.

However, load your save in BS2 (before talking Tryggvi), open the console and type:


saga vars global tryggvi

If the game is patched and all is working porperly, you sould get two results:


tryggvi_import 1
tryggvi_state 1

If not, you could easily fix that setting tryggvi_import to 1, and all shall be well.

How do i "open the console"?

Also i want to point out that i did imported the save(started a new game) after said "update" and still got the same conversation.

Aleonymous
05-02-2016, 02:43 PM
How do i "open the console"?

To open console, hold CTRL + SHIFT + ~ (three keys).

Yellow
05-02-2016, 03:29 PM
It is working now, i did nothing regarding console commands or such, it just seemed like the GoG version was not updated yet, a new patch was released there today apparently and it fixed that.

Kenji321
05-04-2016, 05:16 PM
I'm trying to use the 3rd method on Windows 10 with a GOG version of Banner Saga.

The Decompiler.air app doesn't open for me and Windows keeps telling me I need to use another App to view the "file." The two that come up in the App store are: File View and Edit - Platinum Edition CS2 and Hashy. Both cost money and I'm not really sure if I even had them that it would solve the problem. I noticed another poster - DisappointedLemon - had a similar problem on Win 8, but I clicked on the links on Aleonymous reply (Whew! tough one to spell there) but still Win 10 demanded that I use another app to open the current "file."

I downloaded the modded file made by Aleonymous but then a bug seems to occur where all I see is the banner while my caravan is on the move. No people, carts, or Yox (sp?) are visible as my caraven traverses the landscape. I've uninsalled and reinstalled the game, and have redownloaded the file to see if that would fix the bug, no dice. I noticed Camarade_Princeps had a similar problem for their Mac, but since I can't access the file since the Decompiler.air app won't open, I have no idea if the downloaded file has the comma. It could be that I'm using a GOG version of the game with a Steam moddified file, but again no idea.

Any help or suggestions would be greatly appreciated.

Aleonymous
05-05-2016, 02:17 AM
Hi, Kenji321.

I think you first need to install Adobe AIR ( https://get.adobe.com/air/ ) and then download and install the TBS_Decompiler app. I'm using the app on Win10 without problems. I don't think another commercial software will be able to open the JSON.Z files used in TBS, as I think they employ some sort of custom compression scheme.

The modded file I made is probably outdated, but I can see there being issues with Steam-vs-GOG version.

Kenji321
05-06-2016, 06:00 AM
Hi, Kenji321.

I think you first need to install Adobe AIR ( https://get.adobe.com/air/ ) and then download and install the TBS_Decompiler app.

The modded file I made is probably outdated, but I can see there being issues with Steam-vs-GOG version.

So yeah, all I needed to do was download Adobe Air, and the Decompiler App worked like a charm. I tried it out on a new playthrough/profile and there he was in Skogr. Thanks for the thread and the timely response Aleonymous. It is much appreciated.

FreyaMaluk
05-09-2016, 03:57 AM
I used method #3 and the file you modified and linked in this thread.

It works fine, but now I can't see the caravan's picture anymore. Any idea why is this happening?

Aleonymous
05-09-2016, 07:22 AM
I used method #3 and the file you modified and linked in this thread.

It works fine, but now I can't see the caravan's picture anymore. Any idea why is this happening?

That file should be causing the problem. If you used method #3, you don't actually need the file. Speaking of which, I am gonna remove the link...

Natrezim
01-05-2017, 02:34 AM
That file should be causing the problem. If you used method #3, you don't actually need the file. Speaking of which, I am gonna remove the link...

Hello there, i just bought the game on steam and tryed to use Method #3, but when i Write the following in TBS decompiler:

"name": "tryggviunlocked"
"start": 1

I keep getting the error Messages:

"Syntax Error #1132"

I tried change the number 1 to "true" or "1," or even "true,". Any ideas how to fix this (i don't have experience in codes)?? :confused:

Aleonymous
01-05-2017, 07:48 AM
Hello there, i just bought the game on steam and tryed to use Method #3, but when i Write the following in TBS decompiler:

"name": "tryggviunlocked"
"start": 1

I keep getting the error Messages:

"Syntax Error #1132"

I tried change the number 1 to "true" or "1," or even "true,". Any ideas how to fix this (i don't have experience in codes)?? :confused:

I am 99% sure that the problem is a missing comma (,) after the tryggviunlocked, like this:


"name": "tryggviunlocked",
"start": 1

Yellow
02-03-2017, 08:05 PM
Aleo, is this still compatible with the latest patches for TBS1? Also could the thread be made "sticky" ?

YaK
02-04-2017, 01:03 AM
Yes, the method works perfectly with th elatest patches.

Aleonymous
02-04-2017, 03:51 PM
... could the thread be made "sticky" ?

Done :) I also cleared some old sticky threads and stickied some new ones (MOD by YaK+Drake).

Yellow
02-04-2017, 08:27 PM
*Thumps up* :)

blindhai
03-07-2017, 07:01 PM
Is it normal that i did not do anything to get this Tryggvi, but could play him in the Storymode...until ehm i got him killed?

Aleonymous
03-08-2017, 03:21 AM
Is it normal that i did not do anything to get this Tryggvi, but could play him in the Storymode...until ehm i got him killed?

If you're referring to BannerSaga 2 then: Yes, it is normal ;) Shame on you for getting him killed though :P

blindhai
03-08-2017, 02:54 PM
If you're referring to BannerSaga 2 then: Yes, it is normal ;) Shame on you for getting him killed though :P

Ok, thank you :). And yes, i am really ashamed that i send him to his death, after that i understood why he was suddenly so nervous :D.

When he is so much fun, perhaps i need another playthrough, where i focus on him more.

Aleonymous
03-08-2017, 03:24 PM
Always heed Tryggvi's words, strange as they might sound. Also, he makes a good team with Iver, combat-ability-wise ;)

Aleonymous
03-10-2017, 03:06 AM
Tryggvi lovers should check out this funny song written & performed for the BannerSaga3 Kickstarter Community Achievements:

Tryggvi's Treasure (https://www.youtube.com/watch?v=z6rbLuoYrsE) (mild spoilers)

z6rbLuoYrsE

Frown
08-23-2017, 03:39 AM
Tryggvi lovers should check out this funny song written & performed for the BannerSaga3 Kickstarter Community Achievements:


I gotta admit, it was quite a shock for me to casually scroll through the forums and suddenly find my own face in one of the threads. o_o

Aleonymous
08-23-2017, 05:30 AM
Haha, so Frown and Lightzebra are one and the same? :D Congrats on the composition and performance!

Frown
08-23-2017, 06:31 AM
Haha, so Frown and Lightzebra are one and the same? :D Congrats on the composition and performance!

Haha, thanks! "Frown" was taken as a Youtube nickname so I went with the second best option.

Fun fact: The first draft of the song was about Tryggvi building a fort made out of discarded old spears.

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