Search:

Type: Posts; User: Esth

Page 1 of 2 1 2

Search: Search took 0.29 seconds.

  1. I really liked the ending. I thought it was...

    I really liked the ending. I thought it was thematically in line with the rest of the game; you defeated a Sundr (and seemingly the most powereful one), but it doesn't feel like victory because you...
  2. Replies
    66
    Views
    103,589

    Yeah I shot Ekkil in the face right away and...

    Yeah I shot Ekkil in the face right away and still lost Egil.
  3. Actually, I had the "go to windowed mode and...

    Actually, I had the "go to windowed mode and crash" bug that has been in factions for some time now. Just once though.
  4. Replies
    70
    Views
    43,059

    You are probably right about the sideways...

    You are probably right about the sideways movement. At first I thought that maybe the pushback always tried to do the full range, like the movement caused by Malice. If it is due to slinger...
  5. Replies
    61
    Views
    30,323

    This is a good point. Unpredictability due to...

    This is a good point. Unpredictability due to hidden information is generally far more interesting than RNG.
  6. Replies
    70
    Views
    43,059

    In the pre-order "Insane Viking" video, it...

    In the pre-order "Insane Viking" video, it appears that Ludin (not Tryggvi!) uses his ability to push back a Dredge 1 tile and then to the side 1 more. The sideways motion seems like it could be due...
  7. Replies
    61
    Views
    30,323

    Lets try to keep random effects to a minimum,...

    Lets try to keep random effects to a minimum, outcome should be dictated by skill not luck
  8. Replies
    61
    Views
    30,323

    Yeah, the only thing this thread has convinced me...

    Yeah, the only thing this thread has convinced me of, is how bad most of these solutions would be for the game. The best I can come up with is some sort of chess-like repitition rule and even that...
  9. Replies
    17
    Views
    5,038

    I still think that allowing units to have a...

    I still think that allowing units to have a "battle-rank" of their actual rank or lower is important. Losing the ability to make lower power teams really detracts from the enjoyment of promotion.
  10. Replies
    61
    Views
    30,323

    A unit like that would be better implemented with...

    A unit like that would be better implemented with bonus damage for distance between start and end than actual tiles covered. Sill, one unit that won't (and shouldn't) be in every build isn't an...
  11. Replies
    61
    Views
    30,323

    Does Factions need engagement incentives?

    So, I know this topic will be controversial, I don't even know if I want it. Basically I think it is probably optimal for two skilled players to get in a good formation and pass until the other...
  12. Replies
    11
    Views
    8,539

    No, I would not add such restictions. Diversity...

    No, I would not add such restictions. Diversity should be vastly improved when new classes are added and until then it should be left as is. Varl are meant to have higher stat totals and that's ok,...
  13. Replies
    11
    Views
    8,539

    Of course that is true, but we should try to make...

    Of course that is true, but we should try to make each change as good as it can be.

    Yes and that was the problem with siege archer. Can you not imagine an ability for which that would not be the...
  14. Replies
    11
    Views
    8,539

    Promoting Build Diversity

    There are a couple of points I think should be considered for balancing Factions in the future to achieve a more interesting meta-game (overall power-level has been handled quite well). The...
  15. Replies
    19
    Views
    8,221

    only the devs would have enough data to evaluate...

    only the devs would have enough data to evaluate this. i would also support just removing hits below armor altogether.
  16. Replies
    10
    Views
    3,320

    ACTIVE ABILITY: RAIN OF ARROWS. Select one tile...

    ACTIVE ABILITY: RAIN OF ARROWS. Select one tile on the board. The Sky Striker will fire into the air. Any enemy who walks over the trapped tile will get hit by the arrow, doing normal strength damage...
  17. Replies
    10
    Views
    3,320

    Ok, I have been able to confirm it in the case of...

    Ok, I have been able to confirm it in the case of puncturing your own units
    626364
    notice that my SS has moved and deals 4 damage with RoA versus 8 armor. The WL was just to speed things up...
  18. Replies
    10
    Views
    3,320

    damn i think youre right (not my game btw). i...

    damn i think youre right (not my game btw). i know ive seen this bug though, will have to reproduce it myself.
  19. Replies
    10
    Views
    3,320

    Slystriker Puncture not working correctly

    I have noticed in some of my own games and in this recorded game,http://www.twitch.tv/butters_tbs/b/417854074, that skystriker sometimes gets puncture on rain of arrows even when she moved on her...
  20. 1. When more units are added interest will...

    1. When more units are added interest will increase because of more variety in matches
    2. Replays of tournament games will help players get into the competitive scene
    3. Be wary of dilluting the...
  21. Thread: New unit ideas...

    by Esth
    Replies
    68
    Views
    30,748

    ok, this is an ability I really want on some...

    ok, this is an ability I really want on some unit:
    Cripple - Deals attack damage and target unit takes one strength damage for each tile it moves this turn.
  22. Replies
    55
    Views
    13,688

    Ok, that came across a bit strong. I didn't mean...

    Ok, that came across a bit strong. I didn't mean implement it now, just that it should be a priority (and not a particularly difficult one) soon after the single-player is finished. It also seems...
  23. Replies
    55
    Views
    13,688

    I don't see whats so hard about letting you set...

    I don't see whats so hard about letting you set an effective level (up to that unit's max level) while it's in roster and then allocate points. (sort of a reply to a post i made in another thread but...
  24. Let leveled units be run at lower levels, right...

    Let leveled units be run at lower levels, right now you need to keep a full stable of level 1, 2, and 3 if you want variations on your team. This makes leveling bad in a way that is highly...
  25. Thread: New unit ideas...

    by Esth
    Replies
    68
    Views
    30,748

    The thing about that ability is that it...

    The thing about that ability is that it encourages the sort of moving in circles (or in this case walking back and forth) that you find in many turn-based games that have facing and I think many...
Results 1 to 25 of 29
Page 1 of 2 1 2