The devs said that fighting dredge will not be the same as fighting other vikings, so the AI may surprise us yet!
Type: Posts; User: Flickerdart
The devs said that fighting dredge will not be the same as fighting other vikings, so the AI may surprise us yet!
Speaking of that episode, here is a hilarious recap.
We've had threads on a documentary about vikings and a TV show about vikings so I figure that a grand strategy game about vikings will be well received here. Crusader Kings 2, as some of you may...
I'm not a huge fan of how half of the things in this show either are, or are motivated by, someone wanting into someone else's pants. Otherwise, it's pretty entertaining.
Does anyone know what...
Character progression, in a game with RPG elements? No, let's get rid of it. Totally makes sense.
If you automatically give people maxed out units, you'll have a massive crowd whining about how the...
I must agree with masterblaster. While I'm sure the logo's details would look perfectly fine when printed as a vector at any size, we have only to look at Arnie's rasterized avatar to see that the...
Both of the things you've said are also not true of chess, but that doesn't make it a bad game.
One of the brilliant things about Banner Saga is exactly this. In every other tactics game, the only effective strategy is focus fire on the enemy's most dangerous unit until it dies, which is kind...
Personally, I find that Raiders are the hardest to score kills with - the fat armour and attack disincentive of Shieldbangers makes them survivable, and the power of Warriors lets them score easy...
Varlus?
Are you going to throw in Shadow and Wednesday?
I name my own units after weapons of war - Gustav and Dora were my first two promotes (the free Thrasher, and a Siege Archer), and my other SA is...
Warhawk and Backbiter.
A few other abilities are pretty game-changing as well - nothing ruins your opponent's plans quite like running their armour-broken Warhawk straight into a Rain of Arrows...
I like the square times - they're more like chess, and positioning is much more important when your bulky Varl have difficulty moving on the diagonal. Hexes may be more realistic, but they also make...
Edited because I can't math
I like the forum descriptions, they're a good idea for the influx of new users who don't know what's where yet. But the tight line spacing, small font size, and lack of margins (the little...
It kind of looks like all the raiders are ducking out of the way of the poor bastard that got thrown across the map...
It seems like a lot of effort to remember how many kills people's units have and then screw yourself out of rating and renown just to spite the opponent.
The two Warrior, four Raider setup is well-known for being very powerful, as you can crush your opponent with pure Strength. I've faced one and eked out a narrow win, but it was close.
The problem...
Achievements currently register only in-game, not on the achievements view. You still get the Renown bonus for getting them. Stoic is working on fixing this.
The simple achievements are in there because they were easy to implement (they run on numbers already in the game). Stoic has expressed intent to add more varied achievements once they can code in...
Archers are my favourite unit type. In the early game, a well-placed 4 or 5 break from behind the line turns a Warrior into a massively vulnerable target, and negates the advantage of the...
There are situations where paying 50 renown is better than getting 5 kills - when you have a glut of renown (such as from buying it, or playing a lot) and want new units for your team, but don't want...
Skystrikers are powerful when used correctly, but their usefulness varies depending on who you face. Unexperienced players will barrel forward into her Rain of Arrows, but players who have...
Is that a new map I see there, with the braziers?
Try reinstalling the game - it fixed this same issue for me.