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Type: Posts; User: erom

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  1. Replies
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    I imagine going over the top of armor with a...

    I imagine going over the top of armor with a warrior to maim a banger and then leave them alive, maimed, is going to be a pretty bad strategy once menders hit the field and you can buff that high...
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    While I think a +1 wp boost for bangers might be...

    While I think a +1 wp boost for bangers might be on the money, I'd suggest that we may need to wait a week or two for the meta to drift a bit before it'll settle from the rank 3 abilities coming...
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    I'm so confused where 27 raidmasters are coming...

    I'm so confused where 27 raidmasters are coming from. You mean 27 total across all raider variations, right? (If you wanted to have 3x of every variety at every level, which seems unnecessary to me,...
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    It seemed from an outsider's perspective it was...

    It seemed from an outsider's perspective it was probably the hardest thing to get right, subject to dozens of changes during beta and immediately post release, so it's good to hear it is working well...
  5. I think keeping my raiders at 1 to bump my varl...

    I think keeping my raiders at 1 to bump my varl to 3 is to some extent an extension of my current power 6 conundrums (my team is much stronger relative to average at power 4 with only archers and...
  6. I really don't understand why you are calling...

    I really don't understand why you are calling that build cheesy. It uses varied units. It doesn't spam the same action over and over. It's a fairly balanced build. I think if you face it over and...
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    I think the problem may just be one of perception...

    I think the problem may just be one of perception - when you have a power 6 team, it is actually better to buy an experienced unit from the mead hall and upgrade it (while not using it) to avoid...
  8. I actually see the randomness as an important...

    I actually see the randomness as an important comeback mechanic - when you are leading in a game, you have very little reason to not play it safe, but when you are behind, taking that 70% shot with a...
  9. Thread: Build 1.6.57

    by erom
    Replies
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    19,481

    Sticky: The new info panel looks great, should make a lot...

    The new info panel looks great, should make a lot of people happy.

    I don't see the 30-kill vets for hire in the mead hall yet, is there something special we have to do to unlock them?
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    Simplest answer: because always hitting strength...

    Simplest answer: because always hitting strength if armor is 0 would be overpowered as all hell, so no.
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    Honestly, most of the time you plan for RoA to...

    Honestly, most of the time you plan for RoA to miss, so whatever damage it does is wasted, which is why I think buffing the damage is fairly pointless. The point of the ability is usually to force...
  12. Poll: I'd quit the game if they removed the SS. She's...

    I'd quit the game if they removed the SS. She's been my favorite unit from the very first build of beta. I swap the other archers back and forth, still trying to get a feel for them.
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    Yeah, I'm sad it won't be multi-tile, because I...

    Yeah, I'm sad it won't be multi-tile, because I was super excited about that. But I admit I was mostly excited because it was going to be super powerful.

    The only alternative I can think off would...
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    So back on the topic of quickmatch... I don't...

    So back on the topic of quickmatch... I don't think I have seen it mentioned in this thread that you can't use ranked match below power 6, so you HAVE to use quickmatch - which might throw a wrench...
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    Oh good, this thread again. Love this map. ...

    Oh good, this thread again.

    Love this map.

    Having a few different/challenging maps in a rotation is good for the development of a healthy metagame.
  16. Thread: Surrender

    by erom
    Replies
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    5,108

    I don't think anyone is suggesting a quitter...

    I don't think anyone is suggesting a quitter should get bonus points (or well, if they are, they're wrong, because it's clearly exploitable like you noted). But I'm not certain how giving someone who...
  17. Hm. Strictly speaking this could lead to Elo...

    Hm. Strictly speaking this could lead to Elo inflation if the ranked match players tend to win these matchups. Probably not as much of a problem as the normal inflation from people losing a bunch and...
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    4 + 5 are things I'd really like to see. 3 I have...

    4 + 5 are things I'd really like to see. 3 I have never needed, but it wouldn't bother me so why not. Not sure what you are talking about with 2, I think that's already the current behavior (you will...
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    Citation Needed. The rest of your post is good...

    Citation Needed.

    The rest of your post is good stuff and I agree with much of it, but I really have concerns about whether that statement is actually true. I feel like it probably isn't for all...
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    Yeah, that's actually what I was saying - as much...

    Yeah, that's actually what I was saying - as much as I disagree with leiloca's point, I think it is worth thinking about how to cater to that type of player so that we grow the playerbase.

    If...
  21. Thread: Surrender

    by erom
    Replies
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    5,108

    I argued this unsuccessfully at length throughout...

    I argued this unsuccessfully at length throughout the beta (that we should be more forgiving of surrenders). I still disagree with their decision here, but I doubt it will change at this point.
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    I'm STRONGLY against resetting Elo. I actually am...

    I'm STRONGLY against resetting Elo. I actually am not that strongly against resetting the other stats, though I am quite surprised people are so childish they can't handle this (have they never...
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    The problem with re-setting ranks is that it...

    The problem with re-setting ranks is that it throws the noobs back into the same games as the pros, so they get ripped apart, and give up. The whole point of any ranking system is to provide more...
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    Yeah, I have no issues with the current...

    Yeah, I have no issues with the current structure, I'm just spitballing ideas.
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    It could be set up such that the number of awards...

    It could be set up such that the number of awards scaled to the number of people involved (This was suggested last time this thread came up). Like the top 5% of players, which could be 2 people or it...
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