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  1. well, thats the business model of FTP. LOTS of...

    well, thats the business model of FTP. LOTS of ways to spend LOTS of money and still not have ownership of the entire game. but at least TBS is not a ptw game. personally, i hate the FTP business...
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    so, more balanced stats aren't viable in most...

    so, more balanced stats aren't viable in most situations?

    any suggestion about using different stats for twin units on a team?
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    Best Stats for Each Unit

    hey all

    One thing I've learned playing TBS is that every stat point matters. So I'm looking for comments from more experienced players regarding stat distribution for all the different advanced...
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    nobody said the logo is wrong. just offering some...

    nobody said the logo is wrong. just offering some constructive criticism. I'm a professional designer and a college instructor. I've been teaching design for more than a few years. I feel quite...
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    to me it would make sense for spearman to have...

    to me it would make sense for spearman to have 'reach' with the option of attacking at 2 squares distance, but perhaps for a little less damage. I can also imagine the spearman having the ability to...
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    maybe instead of an armor break strat, I'll go...

    maybe instead of an armor break strat, I'll go with the most frustrating zone control team possible, lol. actually this is still kind of an armor break strat, just minus the Shieldmasters...

    2 SS...
  7. Yeah, well, you know, that's just, like, your...

    Yeah, well, you know, that's just, like, your opinion, man. - The Dude


    lol, well it is true that hexagons open up more movement options, but that doesnt make it totally superior. more options...
  8. I sort of agree with the level grind, however...

    I sort of agree with the level grind, however there are two sides to this issue. First, the sense of accomplishment/replayability issue as mentioned in other posts. I dont have any problem with this...
  9. Learn when to focus kill a single unit, and when...

    Learn when to focus kill a single unit, and when to spread the damage around.

    usually the only time i focus kill a unit is when a thrasher or BB tries to do an early flanking attack, but there is...
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    i've changed my initiative order, and replaced...

    i've changed my initiative order, and replaced one SM with a base Warrior. the BB I've replaced with a thrasher. still haven't tried dual SS yet but i have 2 base archers i am promoting soon....
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    not really. its a good concept and good form. the...

    not really. its a good concept and good form. the art is well executed. just some very minor issues. and like StandSure is saying, it's actually very common for most businesses to have variations of...
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    well, not sure about ditching the bowmasters....

    well, not sure about ditching the bowmasters. unless I make a positioning blunder they are usually my last 2 units, and they have WAY MORE kills than my other units combined. its not difficult for me...
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    Armor Break Strat Advice

    hi all

    I'm currently playing an Armore Break team that uses big hits from my Bowmasters to finish off low armor units.

    setup in the initiative order is as follows...

    Raidmaster
    Backbiter...
  14. i dont think the main issue is build variety vs...

    i dont think the main issue is build variety vs observed builds. the issue is game balance so that certain lopsided builds dont dominate every other type of build. if left as is, TBS will devolve...
  15. I dont see a problem with this issue. i think the...

    I dont see a problem with this issue. i think the chess comparison as described in the op is off target. practically every match i win is with 1 or 2 of my bowmasters remaining. they only have 8...
  16. this i'm not feeling is a good solution to the...

    this i'm not feeling is a good solution to the inherent issue of balancing the units. it would simply encourage people to play 5/6 unit builds on expert mode, and regardless of winning or losing...
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    I'd like to see a melee unit with an ability to...

    I'd like to see a melee unit with an ability to make diagonal attacks.

    I've also thought about a healer unit, but I think it would imbalance the game because health and strength are the same...
  18. I see what you mean, but implementing unit...

    I see what you mean, but implementing unit restrictions is balancing the game. Look at professional team sports. They all have certain player/position restrictions to help balance gameplay. Can you...
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    well, i'm running two Shield Masters atm, and...

    well, i'm running two Shield Masters atm, and they just get stomped before i usually have a chance to active RtF. I dont see an issue of making it something like Raidmaster's ability. But using it...
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    if it was my design, i would take the logo in one...

    if it was my design, i would take the logo in one of two directions. either continue to simplify the design by removing some of the fine line work, or go the opposite direction and exaggerate the...
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    to alleviate randomness, perhaps certain maps...

    to alleviate randomness, perhaps certain maps would always have the same perks. I also dont want anything too complicated. just trying to brainstorm some ways to make better use of the maps in a...
  22. restrictions for powerful/advanced units makes...

    restrictions for powerful/advanced units makes sense to me. its a common feature in other similar games and doesnt seem to hurt builds or strategy. placing limits on a game makes people get more...
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    perks could be automatic, ie: toon gets +1 health...

    perks could be automatic, ie: toon gets +1 health until its next attack. other perks could be optional, save it for when you really need it.

    stat perks are just an obvious example. But there could...
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    I just line up my team symmetrically in the...

    I just line up my team symmetrically in the middle of the map with my melee fighters as close to the fire pit as possible. no matter which side my opponent is on i can easily adjust and move in for...
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    Dynamic Maps?

    I have read some posts of people wanting more complex maps. Sorry if this is a duplicate thread, but i just wanted to share some ideas.

    Everybody knows the movie Mad Max: Beyond Thunderdome,...
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