So, I just beat this fight on the 15th time or something on Hard mode, and thought some comments would be worthwhile:
For me, the key was to just throw all my archers at it. I ended up with
* L4...
Type: Posts; User: RobertTheScott
So, I just beat this fight on the 15th time or something on Hard mode, and thought some comments would be worthwhile:
For me, the key was to just throw all my archers at it. I ended up with
* L4...
Glad to hear about the start conditions...I may actually be tempted to play with them!
In the meantime, I'm absolutely loving TBS2...but then again, I loved TBS1, and this just tweaks everything...
Just finished the game, and first of all--despite flaws, I still love it. The only video game of the last seven years or so to be nearly so complete a success, I think, is Mass Effect 3 (which,...
Great fixes, great job working through these things, and yes, Chapter 6 did have an insane difficulty spike, but....
...I have to admit, I was kinda looking forward to replaying the game and...
I had the opposite problem from Bastilean (again as I was leaving the same location). For me, the screen stayed visible, but the information panel at the top is gone (whether or not that little gray...
Re. the discussion about death, I definitely support 1-game-per-save-slot idea. I know that at 8 hours this might make for a bit of irritation--but on the other hand, it isn't like this is a 40-hour...
I'm sticking with my vote of 2 (though I do second the common question of how Alette is in the way of the Dredge, given height differences.) However...I'm kinda glad 1 is being voted up. It seems the...
2-shout. I have an arrow notched; I can shoot later.
Second. And speaking of numbers greater than one but less than three, I'll vote for 2. We know these monsters are at least somewhat vulnerable to arrows, and they make noise when they are hit, so it...
Yeah, the soundtrack during the Factions games itself was delightfully counterintuitive. I was glad to hear Austin mention that he'd noticed the peculiar vibe of putting quiet, thoughtful music over...
This is really cool. Though once we have future content, it might be useful to be able to save games.
I always wanted games that force me to do this, but on the other hand I feel there are some psychological or game-design difficulties:
1) First, I often mis-read dialog options. Tone is hard to...
As someone who both supports progression and has expressed nervousness about how progression works in the past, I'd like to throw in my few cents. First of all, I see everything--even the...
That is ... truly beautiful.
Slimsy, love the screenshots. I feel like Mr. Universe from Serenity: "you always bring me the very best violence."
I am very thankful and grateful; quickmatches are much less stressful when I'm too tired to think straight, or experimenting.
That said, I still do think the name could be changed. Don't see any...
This is my favorite map...but I do run a Strongarm.
Strangely, though, it was never the map that had the most learning curve for me. To me, the really technically-difficult map is the snow map....
Raidmasters are arguably my favorite unit, but they need to work in pairs. (Come to think of it, I should rename mine accordingly.)
Get two RM's side-by-side with activated skills, and their...
On the other hand, true turtles can lead to fun openings. I played against one guy who hid three archers behind a shieldbanger. I hid my archer behind a raidmaster, and started sniping armor.
It...
I suppose, based on the forums here, that my team may simply have a massive weakness against thrashers.
I tend to run a balanced build centered around (of all things) a pair of raidmasters. They...
Well done, Slimsy. Well done.
Holy crap that's a horrible build to play against. This is the first game that I've truly not enjoyed, and I've played my share of games where I killed 1-2 units. (Of course, if I recall correctly my...
I enter the tourney each time, even though I don't expect ever to win. It's well worth 20 renown to get fights against a wide array of ELO opponents, all with the same unit-cap constraints.
Glad I could lure you to the forums! And I hope you continue to enjoy the game; I know I've lost at least a 3v1 pillage (where I was the three), and I may recall a 4 v 1 loss. It's all about maimed...
I haven't upgraded yet, but if I recall correctly you can chose to use a level 1 ability (1 star) or a level 2 ability, right? So I could spend only enough willpower required to puncture my enemy, no...