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Thread: [Forum Game] Civilization Builders

  1. #21
    Invention: Stone Tools

    • Go to the nearest river and pick up a rough triangular stone you can hold in your hand and several hard round stones on different sizes (hearby known as your hammerstones)
    • Take your largest hammerstone and firmly strike the side of the rough stone.You should hear a loud crack and a large flake should chip off your stone.
    • Continue this process again and again moving along the endge created by your previous strike, slowly thining and shaping the stone.
    • Pick the narrowest corner of your rock, take a smaller hammer stone and strike your chosen corner at an angle, working it into a sharp point.


    Congratulations, you have just made your first stone tool! Stone tools have a variety of different uses; chopping down saplings, sharpening and shaping wood, crushing bone, scratching pictures of signs on different surfaces, etc. The smaller flakes created in the process of shaping a stone tool are sharp enough to separate meat from bone.

  2. #22
    Improvement: Flint tempering

    Flint is probably the best material for stone tools, if you need something sharp. However, it is not always equally predictable when shaping, and may break during use. You can identify flint through it's waxy or glassy color, which can be brown, green, white, or black. You can improve the quality of flint tools by very slowly heating up the flint next to the fire until it's too hot to touch, and then moving it ever closer to the fire so it gets hotter---you'll want to put it on a stick so your hands don't burn. Leave it there too long and the flint will crack, so be careful.

    After heating it up, take it away from the fire and let it cool down to a normal temperature on its own. It should have a more regular structure now, making it easier to shape and more resistant to breaking. If you have any flint, prioritize it over other rocks for tool material.

  3. #23
    Backer Eberict's Avatar
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    We notice that you are not utilizing the fish to maximum effect. Thus we shall teach you to cook.

    Invention: Cooking
    It is best if you focus your efforts on cooking the fish. Berries and nuts may not do so well in the fire.

    The principle of cooking is that an even spread of heat will warm and disinfect meat, thus allowing it to be eaten safely. However, before that point, you must learn how to prepare a fish.

    1) Use the small flints to remove the hard scales from the outside of the fish. Take your time as this is a difficult and potentially painful process.
    2) Once the scales are removed, take a sharpened stick and piece it through the mouth of the fish until it pokes out of the other side.
    3) Hold the fish over the fire using the stick, but not in the fire. When it begins to change color or blacken, turn the fish over. When both sides are the same browned color (but not black), pull the fish away from the fire.
    4) When eating the fish, chew slowly. Be aware that fish have small bones which you should generally not eat. Save the larger bones--they will be useful hooks later for other projects. If the fish is small enough, however, you can just crunch the bones with your teeth.

    The Friendly Aliens are concerned. We need to find a cave before winter... And we need to think about eve entirely imparting upon our wards the knowledge of herbs and healing, particularly with all these sharp new additions...

  4. #24
    The Talking God is worried about teaching the colonists herbal knowledge. We do not know all of the strange plants and their effects that this planet might have. We would need to have them experiment and gain knowledge before we could instruct them---perhaps we could teach them the medical arts, though.

  5. #25
    Backer Eberict's Avatar
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    Any ideas on how we can convince them to innovate and combine available techs on their own?

  6. #26
    I'm not sure we can make them combine available technologies on their own. But the more they know, the more complex ideas we can teach them. Every time we teach them to make a new technology out of old ones, the options we have for teaching them expand enormously. Just think of all the things we can do with the stone tools they've developed! Once we supply their basic survival needs, we can improve their tools and teach them conveniences.

  7. #27
    This one is concerned about the winter. Colonists weren't able to locate any natural shelters and the process of making warm enough clothes is still unknown to them (a shame they are not souther, bark cloth ftw). The other option would be building something more permanent (earth shelters?), but it's unlikely that colonists are able to develop all the needed tools in half a month.
    Invention: Pottery

    What you will need:
    - Nearby deposits of readily available clay. Think of a places where you saw mud of a lighter color.
    - A kiln, but hole in the ground will also make due, for now.
    Instructions:
    - Form a clay peace from coils of clay, combining flat slabs, or pinching solid balls of clay. Be creative.
    - Dig your pit. It must be large enough to hold your clay pieces and a lot of combustible material.
    - Line the pit with several layers of leafs.
    - Pack your pieces into the pit. Leave spaces between the pieces to allow room for heat to reach all sides.
    - Pile more leafs and wood.
    - Light the combustibles in the pit in several places.
    - Protected the top with moist clay or shards.
    - Depending upon how hot the fire is it can take 18 to 24 hours, or even longer until you can uncover the pit.
    Last edited by belamoor; 05-23-2012 at 05:54 PM.

  8. #28
    Invention: Hunting

    Fur, meat, and bones are essential items in life. By mastering the hunt, you will be able to provide these plentifully.

    Hunting is best done in groups, as large animals may be dangerous to individuals, and group tactics can be used to outsmart the animals. Focus your hunting efforts on the large animals, as you get a greater reward for the effort you extend. Hunting can be broken down into several steps:

    1) Obtain weapons. Use spears or the bow and arrow the other gods have taught you, possibly using flint tips for extra sharpness.
    2) Find the traces of an animal's presence. You may find large droppings, broken branches, or tracks. A large paw or hoofprint is good; this means you have found the trail of a large animal. Over time, you will learn what specific animal has a particular print.
    3) Follow the clues you see; a keen eye is necessary here. Move very softly while doing this. Following the direction of prints is easy, but you may need to see where the underbrush has been disturbed or where the leaves have been nibbled on. Poke droppings with a stick to test their freshness; they'll be softer if they're more recent.
    4) This should eventually lead you to your prey. Be sure that they don't see or hear you. Try to split the hunting party up; some should go around and try to approach from the other side.
    5) When the time is right, attack from both sides. It is wise to shoot arrows first, to incapacitate or slow the animal should you not be able to kill it immediately. Stab it with your spears; the center is easiest but the neck is most damaging. Try to make the combat short and intense.
    6) If the animal manages to escape you, keep following it. With the noise and a trail of blood, it should not be too difficult. If it's wounded, you will always catch up to it, if you're patient. Once you find it employ the same tactics as above.
    7) If you've wounded an animal so that they're unconscious or on the ground, slit their throat with sharp flint to make sure they bleed out quickly.
    8) Drag the corpse back to camp, or prepare it then and there.

    The secrets of preparing an animal corpse to make full use of its resources is something another God must teach you; it is similar in concept to scaling a fish. Keep this in mind: waste no part of the animal, every bit has it use.

  9. #29
    Man hunting already, who knew kinder-gardeners in adult bodies would be such hard mo'fos.
    That being said I am going to agree with Mr. belamoor and say the the coming winter is their most pressing pressing concern at the moment. And on that note:


    Invention:
    Scouting

    1. Pick the four swiftest members of your group and split them into 2 groups of 2 each.
    2. At the crack of dawn send them in opposite directions away from your camp.
    3. As they travel these groups should keep an eye out for landmarks IE: uniquely shaped rocks/trees, nearby peaks, but more importantly possible shelters and sources of food.
    4. Every 100 paces traveled they should mark their trail with an easily accomplished and instantly recognizable sign, such as flipping a medium stone or scratching out a symbol with their tool.
    5. When the sun has reached its highest point in the sky they will make their way back to camp.
    6. If a member of a group happens to be injured during their travel, the other will rush back to camp to alert the others and return with help.
    7. Once at camp the two groups will recount what they have seen in-front of the tribe and help the cartographers make the right changes to their maps.

  10. #30
    Oh god is this some kind of stone age technological singularity

    Status report 5
    Season: It is the end of autumn.
    Location: We are camped out on a small cliff overlooking the shore, under makeshift shelters.
    Problems: The shelter we have is limited. We have jumpsuits, but they won't last long.
    Technology: Fire, spears, resin glue, foraging, shelter, fish baskets, basketweaving, law, cartography, tempered flint tools, cooking, pottery, hunting, scouting.
    Current events: We have animal carcasses; though we know how to cut out and cook meat, we do not know what to do with the rest of them. We have a lot of meat but it starts to smell bad and make us sick after a short time. Our foragers are finding less and less nuts and berries. Our scouts have found a valley full of green spiky trees where they say there is no wind. Our builders grow restless because they are bored and want to see and do new things.

  11. #31
    Backer Eberict's Avatar
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    The builders will not be bored for long. Valley without wind means valley without wind chill; the winter will be milder there. Pack up camp!

    We shall leave it to one of you to teach them of skinning and clothesmaking. It is our place to complete our earlier lesson on cooking with a very simple innovation that should deal with the spoiling meat...

    Invention: Food Preservation
    A two-fold project. Step one will be the harvesting of salt. Step two will be the packing of meat in salt. This should be done before the migration to the valley.

    Salt Harvesting
    Apparatus required: baskets, pots, fire.

    1) Return to the ocean. Use pots to collect sea water.
    2) Place finely-woven basket over empty pot. Pour sea water through it to strain out impurities.
    3) Take pot of filtered sea water and heat over fire. Boil away water until only white crystals (salt) remain.
    4) Store salt in dry empty pot.

    Preserving Meat
    Apparatus required: salt, meat, fish, large leaves, pot, water, fire

    1) Select fresh meat or fish desired for preservation. Do this with all meat you are certain you cannot consume right away.
    2) Use the pot to heat some water. Wash meat with lukewarm water, not hot enough to cook it. Trim off unwanted parts.
    3) Rub coarse salt on the meat thoroughly and cover it in a thick layer of salt. This shall eliminate and prevent bacteria growth. That's what is making you sick. Perhaps increase in candida levels.
    4) Wrap salted meat in large leaves. Bind together tightly. Store close to the fire so it will dry.

    Meat preserved in this way will not spoil. Just in case, check stores every two days to ensure none of the meat smells bad. Save the preserved meat for when hunting fails. Always rely on fresh food first.

    Stock up on salt. It may be an indefinite resource, but once we relocate, it will also be further away. Create as much as you can and as much as you can carry...

    Perhaps we should teach them how to make wheels and carts before we go too...

  12. #32
    Quote Originally Posted by McFly View Post
    Man hunting already, who knew kinder-gardeners in adult bodies would be such hard mo'fos.
    The things men have to do to survive...

    Quote Originally Posted by Kimberly View Post
    Invention: Hunting
    Keep this in mind: waste no part of the animal, every bit has it use.
    On that particular note...

    Invention: Sewing
    Sewing is the craft of fastening or attaching objects using stitches made with a needle and thread. Until more appropriate materials are found, you may use bone, antler or wood to make needles and "thread" made of various animal body parts including sinew, catgut, and veins.
    Basic instructions:
    -Begin by attaching one end of the thread to the needle. Match up the ends of the thread and tie in a knot.
    -Push the needle through both layers of the fabric and pull until the knot at the end of the thread catches.
    -Push it back through the fabric about one to two millimeters from the first hole. The smaller the stitches are, the more secure the seam will be.
    -Continue alternating from side to side, until the fabric has been stitched to your needs. End by tying a knot in the thread at the end, and cut the excess thread.
    Protip: Put at least two knots in at the end for extra reinforcement.

    PS. I acknowledge that skinning and tanning skills are also required to make clothes out of animal carcasses, but i hope we can skip that part.
    Last edited by belamoor; 05-23-2012 at 09:17 PM.

  13. #33
    I suggest the colonists to move south, away from the freezing winter winds, perhaps even building ships to sail into the unknown. Ofcourse the colonists most likely will have to sit this one out in the valley of spiky trees as Friendly Aliens wisely suggested.

  14. #34
    Backer Eberict's Avatar
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    They would need knowledge of agriculture and plant-lore to produce the tannin necessary for tanning anyway. At this juncture, simple separating of meat and fat from the skin/fur will suffice.

    After we have prepared for winter sufficiently, we must teach them how to render the uneaten fat. Applications in soap, lighting, and cooking are plentiful.

    With sewing, they should be able to make mats for hauling items across long distances or even bags.

  15. #35
    Backer Eberict's Avatar
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    Quote Originally Posted by belamoor View Post
    I suggest the colonists to move south, away from the freezing winter winds, perhaps even building ships to sail into the unknown. Ofcourse the colonists most likely will have to sit this one out in the valley of spiky trees as Friendly Aliens wisely suggested.
    The seas are treacherous in the winter. Perhaps in Spring? Winter can be spent improving their level of craftsmanship.

    Of course, I am not too willing to move too far away from the crash site. Exploration/recovery of the landing pod will prove invaluable later on once we have enough tech to initiate deep diving.

  16. #36
    Status report 6
    Season: It is the end of autumn.
    Location: We are camped out on a small cliff overlooking the shore, under makeshift shelters.
    Problems: The shelter we have is limited. We have jumpsuits, but they won't last long. We are cold again.
    Technology: Fire, spears, resin glue, foraging, shelter, fish baskets, basketweaving, law, cartography, tempered flint tools, cooking, pottery, hunting, scouting, salting
    Current events: We tried sewing but could not find a way to attach the thread to the needle without it falling off. We are preserving some food. We have many things to do, and have difficulty succeeding quickly in hunting, making stone tools, scouting or salting. We are good at making fires, building shelter and fishing, but there are not many fish and we cannot easily obtain materials to build more shelter.
    Last edited by Flickerdart; 05-23-2012 at 10:52 PM.

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