Sorry if this has been discussed before, but I strongly believe the turn structure needs to be overhauled.
In particular, I have adopted a Cripple but Don't Kill strategy, and have been unbeatable. In essence, beat every character on the opposing team down to 1 strength but don't finish them off. The 1 strength characters are basically useless, but take up a turn nonetheless.
For example, consider a case where 3 of my characters are defeated and the other 3 have full strength. My opponent has all 6 of his characters, but 3 of them are crippled. Then over the next series of 6 turns, I will have 3 full strength characters attack twice while my opponent will have 3 full strength characters attack once, and 3 useless crippled characters waste a turn.
They really need to implement some alternative to the alternative turn structure...