
Originally Posted by
PirriP
Just played a "wonderful" game. My opponent didn't make a move the first four turns and then let the timer run till it just barely didn't auto-rest his guys for the rest of the game. I've got two suggestions to help game-play in this situation.
#1 - If your guy is further than five tiles from the nearest enemy, and if he doesn't use an ability, then willpower should sap or armor rust by one.
#2 - The timer should have two parts. Rather than having one thirty-second timer, you should have a fifteen second timer that gets refilled each round, and a fifteen second "overtime" timer that gets refilled by five each round, leaving you with a maximum average round length of twenty seconds.