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  Click here to go to the first staff post in this thread.   Thread: Build 1.6.43

  1.   This is the last staff post in this thread.   #1
    Technical Director John's Avatar
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    Build 1.6.43

    Build 1.6.43 Release Notes
    Changes:
    • Classes: Rank 2 & 3 now available for
      • Siege Archer:
        • Slag & Burn 2: Explodes in 5 tile radius for 1 str dam per tile. Target unit takes +1 Break / +1 str
        • Slag & Burn 3: Explodes in 5 tile radius for 1 str dam per tile. Target unit takes +1 Break / +2 str
      • Thrasher:
        • Bloody Flail 2: 5 attacks at 1 str or arm each. Last hit adds +1 for each adjacent ally or may miss
        • Bloody Flail 3: 6 attacks at 1 str or arm each. Last hit adds +1 for each adjacent ally or may miss
      • Warhawk:
        • Tempest 2: Normal str damage to 3 adjacent enemies, starting from target and going clockwise
        • Tempest 3: Normal str damage to 4 adjacent enemies, starting from target and going clockwise
      • Strongarm:
        • Battering Ram 2: Knock adjacent unit up to 4 tiles for 3 armor dam + 1 per unit they pass through
        • Battering Ram 3: Knock adjacent unit up to 4 tiles for 5 armor dam + 1 per unit they pass through
    • Classes: Siege Archer Max Armor reduced to 9, Max Willpower increased to 13
    • Achievements: Steam achievements are now hooked up. All achievements earned in game will be applied retroactively when you login.
    • Great Hall: Versus banner now split into 2 parts:
      • Quickmatch: Find the best possible match with a Power difference of up to 4, and disregarding Elo. Quickmatches do not affect ranking.
      • Ranked: Find a perfect power match at the closest possible Elo. Ranking is affected.
    • Chat: responsiveness improved
    • Battle: Underdog bonus increased to 1 renown per power difference, up to a maximum of 4 renown

    Bug Fixes:
    • Friend: Prevent starting battle with zero sized party
    • Tourney: Fix a bug that was requiring matches to have Elo within 4!
    • Server: fixes affecting Leaderboard refreshing


    Known Issues:
    • Elo Achievements don't show up until the battle _after_ you trigger them.
    • Friends show as offline when they should be online
      • Restarting TBS:F client sometimes fixes the issue
    • Client Version Too Old
      • Restart Steam to fix the issue

    General Notes:
    • The game always writes log files into $HOME/tbs_logs/. You can access this or email it to us for bug reporting


    KNOWN WINDOWS ISSUES
    • Crash on startup
      • Reinstall the game through Steam
      • Reinstall the game to a different folder if the above does not work
    • Steam Overlay unavailable
    • Terrible performance in fullscreen
      • These are both fixed with the following steps:
        1. Right-click the following
        2. Choose "Settings..."
        3. Ensure that "Enable hardware acceleration" is clicked
          NOTE: This does not work with the Chrome browser



    KNOWN MAC OS X ISSUES

    • The Steam Overlay functions intermittently on Mac OS X
      • If you load the game without the Overlay, simply restart the game and it usually appears
    • Crash on startup on Mac OS X
      • Remove the folder "/Library/Frameworks/Adobe AIR.framework". If you need to reinstall Adobe AIR, visit this link: https://get.adobe.com/air/


    For previous updates, see the Patches & Updates section.
    Last edited by John; 03-30-2013 at 08:02 PM.

  2. #2
    Wow, big update. What's the rationale behind leaving Elo out of the quickmatch matchmaker? I think I'd still prefer to be matched by skill, to the extent possible.

    A shame I'll never be able to beat a random opponent with team power six above mine again.

  3. #3
    Senior Member Butters's Avatar
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    Thanks for the big update. Lots of good stuff in there.

    What we need next is a "rank selection" mechanic for units. As more people move to rank 2-3 units with what they saved up to this point, it's going to get very expensive to buy and upgrade new units to be able to play at power 6 for tournaments (and general play ; at the moment I doubt you'll find anyone in ranked at power 12 in under 30 minutes, if ever).
    With the tournament coming up soon, I'm tempted to buy some r1 units to replace my r2'd units, but this is most likely to turn out to be a complete waste later. Meaning I will be skipping this week's tournament.

    [EDIT : just read elsewhere that implementation for this was commented on by Stoic as "too time consuming", which is fair enough. We Factions players may be a bit vocal about our whishes/demands, but we do want to see Episode 1 coming as soon as possible, and are aware that while you're doing this you're no doing that (at least that's my position). I guess I'll just suck it up and get r1 doubles for my leveled units.]


    Also, what was that with the forum down ? But I guess that's off-topic...
    Last edited by Butters; 03-20-2013 at 10:17 AM.

  4. #4
    Developer raven2134's Avatar
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    Host went down. It was out of Stoic's hands.

    Verifying the SA change, the text here might be reversed.

  5. #5
    Senior Member Butters's Avatar
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    Text on the SA ability here seems consistent with both in-game description and my experience on the receiving end of it earlier today.

  6. #6
    Superbacker netnazgul's Avatar
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    Quote Originally Posted by Butters View Post
    Text on the SA ability here seems consistent with both in-game description and my experience on the receiving end of it earlier today.
    ingame description says +1arm and +2arm for rank2/3, here it's +1str/+1arm and +2str/+1arm
    If you don't know where to put it - put it in the pillage

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  7. #7
    Quick question: do ranked matches now count even if they're below power 6?

  8. #8
    Senior Member Butters's Avatar
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    Quote Originally Posted by netnazgul View Post
    ingame description says +1arm and +2arm for rank2/3, here it's +1str/+1arm and +2str/+1arm
    No it doesn't ?
    Indeed ingame description for r3 says base break + 1arm + 2 str.

    Or do I fail at reading comprehension 101 ? (it's a possibility, honestly)

    Quote Originally Posted by simon280586 View Post
    Quick question: do ranked matches now count even if they're below power 6?
    The mechanics in place before the update stay, so I'd assume power <6 stays out of ranking. But that's a good question, let's see what the official answer is.
    Last edited by Butters; 03-20-2013 at 03:50 AM.

  9. #9
    Senior Member Yellow's Avatar
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    nice work, the update notes seem quite promissing

  10. #10
    I too like these updates. Very good patch.

    I still have one question. Sorry if it is obvious and I am missing something.

    The click on units to see stat issue. I am still not seeing the stats for the units when I click on them. Or maybe I am doing something wrong.

    Currently the only stats I can see are the current units turn. Doesn't matter who I click on or where (either initiative box or on the field. It shows their effective movement range and that is all I can see. The stats that appear on the bottom left of the screen area are still the stats of the current unit that is going.

    I have a screen shot to illustrate this, but for some reason cannot get it to show.

  11. #11
    Developer raven2134's Avatar
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    John said that would be for the build after Pax. That's for late next week.

  12. #12
    ah ok thanks for the update raven. Was not sure if it was me or not. Keep up the great work everyone. Really enjoying this little gem and cannot wait for SP.

  13. #13
    Senior Member Butters's Avatar
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    Quote Originally Posted by simon280586 View Post
    Quick question: do ranked matches now count even if they're below power 6?
    As you may have realized already, you can't actually do ranked matches with a power < 6 team.

  14. #14
    Junior Member WildKun's Avatar
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    Warhawk scale is pretty strange.
    2 units tempest is good, 3 units tempest is very hard to land against normal player(and on such lvls they're usually such) + if there is 2 enemy units 1 your unit near you have problems , probably slightly better then previous lvl, hard to say.
    4 units tempest is much worse(!) then previous lvl because it's impossible(realism) to land strike on 4 enemy units and you can't have any units standing near cause they'll get dmg.

    So lvl2 ability is better then lvl3 which is strange.

    And thanks for update, looks pretty nice
    Last edited by WildKun; 03-20-2013 at 04:22 PM.

  15. #15
    Member Leartes's Avatar
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    Warhawk ability will rarely be used on its max power, but you can always use a lower level with the rank 3 warhawk. Also warhawk bonus stats are really big imo.

  16. #16
    Quote Originally Posted by WildKun View Post
    Warhawk scale is pretty strange.
    2 units tempest is good, 3 units tempest is very hard to land against normal player(and on such lvls they're usually such) + if there is 2 enemy units 1 your unit near you have problems , probably slightly better then previous lvl, hard to say.
    4 units tempest is much worse(!) then previous lvl because it's impossible(realism) to land strike on 4 enemy units and you can't have any units standing near cause they'll get dmg.

    So lvl2 ability is better then lvl3 which is strange.

    And thanks for update, looks pretty nice
    You can still use a level 1 tempest in level 3 warhawk. Same level 2 in level 3. It is about the extra number mainly and secondly if it happens that you can use a level 3 tempest it is realllllllllllly devastating.

  17. #17
    Junior Member caine1138's Avatar
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    Looking strong, PAX ought to be a "slamdunk".
    Runes from the Web...

  18. #18
    Quote Originally Posted by Butters View Post
    As you may have realized already, you can't actually do ranked matches with a power < 6 team.
    I hadn't actually, so thanks for the reply!

  19. #19
    Since the last thread where I posted this was moved to the archive before anyone responded, I just post it again:

    ---
    Quote Originally Posted by John View Post
    Tourney: Tournament times now from Wednesday 1200 CDT (1700 GMT) to Sunday 1800 CDT (2300 GMT)



    Is there any good reason (or at least any reason at all)* not to allow a time frame of 24 hours for every 5 games? I would really love to see the tourney going from Tuesday 1800 CDT to Sunday 1800 CDT. I think it is a very strong assumption that 6 hours for the last 5 matches provide a fair chance for every player all over the world. Another good alternative in my view would be to limit the number of games to 20 in case you want to keep the time window as it is now, so that the last 6 hours are just to catch up and do not allow 5 new games.

    * The only one that came into my mind is that you are very patriotic and wanna give the crowd around your time zones some extra advantage over the rest of the world...
    ---

    I think, this could become my ceterum censeo, so don't expect me to shut up before I see a good reason or a change! (Where it should be clear that I prefer the latter...)

  20. #20
    Junior Member WildKun's Avatar
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    Thanks for info, didn't know that you can use lower ability lvl.
    Warhawk isn't UP, problem that only reason to upgrade him on last lvl is additional skill point while other units gets more powerful ability.

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