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  Click here to go to the first staff post in this thread.   Thread: Build 1.6.57

  1.   Click here to go to the next staff post in this thread.   #1
    Technical Director John's Avatar
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    Build 1.6.57

    Build 1.6.57 Release Notes
    Changes:
    • Classes: Added Rank 2 and Rank 3 for the following classes:
      • Skystriker
      • Provoker
      • Backbiter
      • Warleader
    • Proving Grounds: Reduced Promotion Renown costs:
      • Rank 1: 20
      • Rank 2: 80
      • Rank 3: 160
    • Proving Grounds: Reduced Promotion kill requirements:
      • Rank 1: 5 kills (unchanged)
      • Rank 2: 15 kills
      • Rank 3: 30 kills
    • Tourney: Next tourney requires Power 12 to compete!
    • Battle HUD: New info panel shows selected unit stats
    • Ranked Battle: Now requires Power 6 or Power 12 to battle
    • Units: Starting units now begin with 4 kills instead of 3
    • Mead Hall: Add veteran units with 30 kills to hire

    Bug Fixes:
    • Achievement: Fix typo in 50 win achievement
    • Battle HUD: Battle chat no longer blocks the ready button

    Known Issues:
    • Elo Achievements don't show up until the battle _after_ you trigger them.
    • Friends show as offline when they should be online
      • Restarting TBS:F client sometimes fixes the issue
    • Client Version Too Old
      • Restart Steam to fix the issue

    General Notes:
    • The game always writes log files into $HOME/tbs_logs/. You can access this or email it to us for bug reporting


    KNOWN WINDOWS ISSUES
    • Crash on startup
      • Reinstall the game through Steam
      • Reinstall the game to a different folder if the above does not work
    • Steam Overlay unavailable
    • Terrible performance in fullscreen
      • These are both fixed with the following steps:
        1. Right-click the following
        2. Choose "Settings..."
        3. Ensure that "Enable hardware acceleration" is clicked
          NOTE: This does not work with the Chrome browser



    KNOWN MAC OS X ISSUES

    • The Steam Overlay functions intermittently on Mac OS X
      • If you load the game without the Overlay, simply restart the game and it usually appears
    • Crash on startup on Mac OS X
      • Remove the folder "/Library/Frameworks/Adobe AIR.framework". If you need to reinstall Adobe AIR, visit this link: https://get.adobe.com/air/


    For previous updates, see the Patches & Updates section.

  2. #2
    Senior Member Butters's Avatar
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    Sounds great Thank you !

    Not sure if the reduced promotion costs were necessary (but I guess it's something that was to be expected with the sudden bump to pl12). Glad I don't promote anyone to r3 before this ^^
    Very curious to see that the WL/PK/SS/BB upper ranks look like !
    Next tourney ought to be interesting

  3.   Click here to go to the next staff post in this thread.   #3
    Technical Director John's Avatar
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    The motivation for the promotion costs reduction was this: One of the things that we love about the game, and that many people enjoyed during beta, is being able to experiment with many different combinations of units and ranks. Although you might be able to create a Power 12 team that you like in 1 try, we want to make it feasible for you to create a roster of _many_ units and mix and match them to try different strategies.

    Quote Originally Posted by Butters View Post
    Sounds great Thank you !

    Not sure if the reduced promotion costs were necessary (but I guess it's something that was to be expected with the sudden bump to pl12). Glad I don't promote anyone to r3 before this ^^
    Very curious to see that the WL/PK/SS/BB upper ranks look like !
    Next tourney ought to be interesting

  4. #4
    Junior Member oalexis's Avatar
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    I just promoted a bowmaster and it still cost 125 renown...

  5.   Click here to go to the next staff post in this thread.   #5
    Technical Director John's Avatar
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    Looking into it now.
    Quote Originally Posted by oalexis View Post
    I just promoted a bowmaster and it still cost 125 renown...

  6. #6
    The new info panel looks great, should make a lot of people happy.

    I don't see the 30-kill vets for hire in the mead hall yet, is there something special we have to do to unlock them?

  7. #7
    Quick bug report - since the patch, a lot of the time when I battle, the chat window doesn't display until the end of the battle, when the renown screen comes up. Has anyone else had this problem?

  8.   This is the last staff post in this thread.   #8
    Technical Director John's Avatar
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    This should now be fixed.

    Quote Originally Posted by erom View Post
    The new info panel looks great, should make a lot of people happy.

    I don't see the 30-kill vets for hire in the mead hall yet, is there something special we have to do to unlock them?

  9. #9
    Quote Originally Posted by erom View Post
    Quick bug report - since the patch, a lot of the time when I battle, the chat window doesn't display until the end of the battle, when the renown screen comes up. Has anyone else had this problem?
    same.

    it started with some weird FFFFFFF dialogue screen. then games after that no chat window till after the game.

    also the game hanged on my win and i had to quit one game.

    PS i heard you're resetting the hall of valour rankings sometime. do you have an ETA? need to know if i need to play hardcore and break top 20.

  10. #10
    wow....there was talk about skystriker not getting extra arrows at higher ranks but strength instead, and now they seem to have both. I thank you

  11. #11
    Senior Member Shiri's Avatar
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    "Mead Hall: Add veteran units with 30 kills to hire"

    Excellent, that's one of my only concerns left gone.

  12. #12
    Superbacker netnazgul's Avatar
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    Yup, chat appears to be hidden in the battle, though it's working (you can type there without seeing anything)
    If you don't know where to put it - put it in the pillage

    Steelhammer Tribune issues collected here
    Some of my Factions games can be observed here
    Also possible streaming at http://www.twitch.tv/netnazgul

  13. #13
    Senior Member sweetjer's Avatar
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    building a 12 point team is fun. stoked for the coming tourney.
    that which does not kill you often leaves you handicapped

  14. #14
    Member SeraphimLoki's Avatar
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    Great job imo. Was waiting for that up-date.

  15. #15
    Thanks Looking good, cant wait for the meta shift to p12 now

  16. #16
    Senior Member Butters's Avatar
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    Can we have a couple more details concerning the PK and SS abilities ?

    Malice :
    Just tested it, a melee unit taunted at a distance will walk up to the PK to hit. That's great, but raises a couple of questions :
    - How does the pathfinding work ? will the target walk up to the PK even if the shortest path is blocked ? Will he use wp to move in melee range if necessary ? (walking around other units)
    - Do the archers still stay in place when maliced at point blank ? Just as a melee unit can now move under malice, they could step back to fire an arrow...

    Rain of Arrows :
    Testing confirmed that rank 2 fires two arrows on the same square that are triggered simultaneously. Still unclear about the damage though : I took the tooltip to mean that it was guaranteed damage added, ie minimums of 1 at r1, 2+2=4 at r2, and 3+3+3=9! at r3. A guaranteed 9 str hit regardless of armor seemed awfully powerful though, and it seems that's not how it works because I did a r2 RoA on a high armor target and only got 1+1.
    So I take it that the "+1 strength" is for the calculation of damage vs armor. If SS has 8 str and hits a 6 arm target without puncture, the damage will then be 2 at r1, 3+3=6 at r2, and 4+4+4=12 at r3, is that correct ? (that's still pretty powerful !) However in a 8 str vs 10 armor situation, that would be 1, 2 and 3 only, making a high level RoA a poor choice for early game.
    In case arm is higher than str, does RoA have a miss chance ? (the answer may have been apparent before already, but I haven't used the SS much so I wouldn't know...)

    EDIT : I did encounter the chat box not appearing during the match issue too.
    Last edited by Butters; 03-31-2013 at 06:37 AM.

  17. #17
    RoA certainly didn't have miss chance before the patch. Cannot say anything about guaranteed damage of high-rank SS, i didn't try it yet.

  18. #18
    Senior Member loveboof's Avatar
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    Quote Originally Posted by BrainFreeze View Post
    RoA certainly didn't have miss chance before the patch. Cannot say anything about guaranteed damage of high-rank SS, i didn't try it yet.
    ROA has a miss chance now?! Aww

  19. #19
    Glad to know it wasn't just me with the chatbox then. Figure we should make a separate thread for it?

  20. #20
    Quote Originally Posted by Butters View Post
    Can we have a couple more details concerning the PK and SS abilities ?
    ...
    Rain of Arrows :
    Testing confirmed that rank 2 fires two arrows on the same square that are triggered simultaneously. Still unclear about the damage though
    Here's how I read it: Your strength is considered to be higher by +1 or +2 (at rank 2 and rank 3, respectively) when determining damage. So, if your strength is lower than the enemy's armor, the arrows will each deal 1 damage, as usual. But if, say, you have 10 strength and the enemy has 8 armor, then the following will happen:

    Rank 1: 1 arrow, 2 damage (10 - 8 = 2)
    Rank 2: 2 arrows, 6 damage (10 + 1 = 11; 11 - 8 = 3, times 2)
    Rank 3: 3 arrows, 12 damage (10 + 2 = 12; 12 - 8 = 4, times 3)

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