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Thread: Unreal 4 Engine - now with indirect lighting and upgrated Kismet!

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    Superbacker LoliSauce's Avatar
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    Unreal 4 Engine - now with indirect lighting and upgrated Kismet!

    Anyone who's played around in Unreal 3 engine before should get a kick out of this arstechnica article on Unreal 4.

    They show off an awesome clip of apparently non-prerendered footage with their buff new lighting system. Not only does it look very natural, even going so far as to simulate the eye adjusting to a sudden change of light automatically, but is also adjustable in real time with the upgraded Kismet system. This greatly reduces the amount of development iteration (aka: change something > play scene > change again > replay scene) needed.

    Super cool! I'm excited, even though a scaled down version isn't expected to release until a while after the super high end base engine drops.
    Last edited by LoliSauce; 06-08-2012 at 01:18 PM.

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