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  1.   This is the last staff post in this thread.   #1
    Technical Director John's Avatar
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    Build 1.7.43

    Build 1.7.43 Release Notes
    Changes:
    • Proving Grounds: Roster now auto-sorts on: Base Class, Advanced Class, Rank, Name
    • Disconnecting or shutting down the client now always surrenders your current battle
    • Battle: Slag and Burn no longer does Armor Break, but does an increased constant amount of armor damage:
      • Rank 1: Target unit takes 1 arm / 1 str
      • Rank 2: Target unit takes 2 arm / 1 str
      • Rank 3: Target unit takes 3 arm / 1 str
    • Battle: Slag and Burn coals no longer trigger Return the Favor
    • Battle: Return the Favor now damages the attacker even when the Shieldbanger is killed
    • Battle: Bring the Pain is used even when the Shieldbanger is killed (see above)
    • Proving Grounds: All Shieldbangers' Willpower min/max increased by 1
    • Upgraded game to Adobe AIR SDK compiler ASC 2.0 and Adobe AIR 3.6
    • Improved game performance and optimization in all areas
    • Chat: chat is much more responsive
    • Battle: battle turns change more quickly and other battle actions are more responsive
    • Proving Grounds: 'Power' caption is added above the power display
    • Great Hall: ditto above
    • Marketplace: 1500 Renown now on sale!
    • Marketplace: All Shieldbanger Variations now on sale!

    Bug Fixes:
    • Chat: Fix for missing chat box
    • Chat: Chat visibility settings now saved and restored properly
    • Battle: Rain of Arrows animations now play on all 3 Skystriker variations
    • Battle: Slag & Burn damage numbers now place the blue armor number on the left, red strength number on the right
    • Battle: Rain of Arrows no longer allows the victim to perform attacks and other actions
    • Battle: Fixed divergences caused by Rain of Arrows, Return the Favor, and Battering Ram
    • Battle: Rain of Arrows triggers Return the Favor responses synchronized with the arrow hits
    • Battle: Renown Banner now sorts properly on the battlefield when killing a unit
    • Battle Hud: Initiative portraits now show the correct color variation for units
    • Server performance and stability improvements
    • Tourney: Tourney now ends at 2300 GMT Sunday instead of Monday
    • Great Hall: Tourney banner text no longer bumps around when you click on it
    • Fonts: Fixed missing fonts on Strand building names, Battle Fly Text, and Battle Resolution screen

    Known Issues:
    • Elo Achievements don't show up until the battle _after_ you trigger them.
    • Friends show as offline when they should be online
      • Restarting TBS:F client sometimes fixes the issue
    • Client Version Too Old
      • Restart Steam to fix the issue

    General Notes:
    • The game always writes log files into $HOME/tbs_logs/. You can access this or email it to us for bug reporting


    KNOWN WINDOWS ISSUES
    • Crash on startup
      • Reinstall the game through Steam
      • Reinstall the game to a different folder if the above does not work
    • Steam Overlay unavailable
    • Terrible performance in fullscreen
      • These are both fixed with the following steps:
        1. Right-click the following
        2. Choose "Settings..."
        3. Ensure that "Enable hardware acceleration" is clicked
          NOTE: This does not work with the Chrome browser



    KNOWN MAC OS X ISSUES

    • The Steam Overlay functions intermittently on Mac OS X
      • If you load the game without the Overlay, simply restart the game and it usually appears
    • Crash on startup on Mac OS X
      • Remove the folder "/Library/Frameworks/Adobe AIR.framework". If you need to reinstall Adobe AIR, visit this link: https://get.adobe.com/air/


    For previous updates, see the Patches & Updates section.
    Last edited by John; 04-12-2013 at 04:17 PM.

  2. #2
    Looks good lets see how the meta changes now!

  3. #3
    Member AnotherPersona's Avatar
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    When will it be up? I'm not seeing any changes.

  4. #4
    Well, that's an update that Mr. Shieldmaster and and Mr. Strongarm approve (of?). Like... a lot.

  5. #5
    Junior Member glraven's Avatar
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    Love the update!! I think I might have proposed the +1stat for SB, but find it a bit too radical. Great thing that you did it :-)

    Just one quick thing, Return the Favor upon death and the ability in general seem to work intermittently :-) As always~ thanks and please keep up the good work :-) Can't wait for the single player :-)

  6. #6
    Member AnotherPersona's Avatar
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    The Game won't update and I cannot log-in 'cause it says the server is a later version.

  7. #7
    no games starting.

  8. #8
    Superbacker netnazgul's Avatar
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    I don't see it in the notes... Was tournament exploit fixed or not?
    Last edited by netnazgul; 04-13-2013 at 03:01 AM.
    If you don't know where to put it - put it in the pillage

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  9. #9
    Senior Member Rensei's Avatar
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    Disconnecting or shutting down the client now always surrenders your current battle
    second one :]

  10. #10
    Superbacker netnazgul's Avatar
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    oops, sorry, my bad.
    If you don't know where to put it - put it in the pillage

    Steelhammer Tribune issues collected here
    Some of my Factions games can be observed here
    Also possible streaming at http://www.twitch.tv/netnazgul

  11. #11
    Junior Member glraven's Avatar
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    Oh~ the mighty Stoic! How great is thy power! The update is great for balancing, yet Bring the Pain & Return the Favor did not work for my Shieldmaster :-( It might have cost a game for me in the tournament :-/ Can you please look into it when you have the chance to :-D

    -glraven

  12. #12
    Junior Member Skaer's Avatar
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    Quote Originally Posted by John View Post
    Battle: Return the Favor now damages the attacker even when the Shieldbanger is killed
    This is weird. You don't return any favors when you're dead.

  13. #13
    Senior Member Shiri's Avatar
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    Consider it a final desperate flail as he's collapsing to the ground.

  14. #14
    Shieldbangers are honorable folks. That's why returning that favor is the last thing they do :P

    And yeah, RtF did trigger with my SM, but not my SRM. Seems weird!

  15. #15
    Junior Member Bertez's Avatar
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    Exactly! If a shield banger owes you five dollars. He will turn it into a paper airplane and throw it at you as he collapses on the ground.

  16. #16
    Developer raven2134's Avatar
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    Hi guys, if you happen to encounter RtF bugging out in a match, please open the game's console, ctrl shift ~, and then type rtf_debug. Afterwhich send the log to community@stoicstudio.com

    This will facilitate tracking down and nailing the bug sooner.

    Stoic did know the bug was there but couldn't reproduce it, so they released the build first and figured to let the community help troubleshoot it.

  17. #17
    Junior Member caine1138's Avatar
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    Nice patch,and a better quality of life in the Strand.
    Runes from the Web...

  18. #18
    Factions veteran stoicmom's Avatar
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    Yes! Yes! Yes!

  19. #19
    Developer raven2134's Avatar
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    Ok apparently, John has just said that you're supposed to run the debugger prior to the bug occuring. So you may need to enter the command at the start of a play session. Play as you like, and if you encounter the bug, stop playing and send the log.

    My mistake sorry.

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