Page 3 of 3 FirstFirst 1 2 3
Results 41 to 52 of 52

  Click here to go to the first staff post in this thread.   Thread: How is class balancing going?

  1. #41
    Senior Member loveboof's Avatar
    Join Date
    Mar 2013
    Posts
    137
    Quote Originally Posted by raven2134 View Post
    Loveboof I meant the run would do 1 ab to units passed through, and the strike at the end to the "final unit" would do your strength +1 with chance to miss (str+1-armor). BB at 11 max str.
    Yeah ok. Well I do quite like that suggestion! It'll be interesting to hear a reply from one of the more critical people of the recent 'nerfing'...

    Quote Originally Posted by Aleonymous View Post
    @loveboof: About these suggestions... (since you started/continued it! )

    #3# could be thought of as an "in-line" SnB or Tempest STR-damage. The former does a constant amount of damage to all units in a given tile-set, while the latter does a normal STR-attack to units in multiple tiles (minus the HI from the Warrior's passive). It's pretty straight if you think of it that way. Not sure how OP or weak, though...

    #7# is meant as a boost of the RT ability when used along with raiders' passive, shield-walling. Stone-wall and particularly Bloody-Flail profit from this passiv; so, I was thinking that the BB could get a +1STR to his attack for each ally adjacent to the tile he lands (or starts?).
    Hmm, I suppose you could be right on both counts in terms of 'fitting the character'. In terms of balancing, #7 would be fairly situational and so might not solve the issue, but could bring an interesting element to how the BB is used...

    For #3 (as you clarified it for me in your last post), I think you would be right about it's comparable power to SnB or Tempest if it didn't end in an attack as well as the added movement range... Not sure it would help with the balancing issue :/

  2. #42
    Skald Aleonymous's Avatar
    Join Date
    Mar 2013
    Location
    Greece
    Posts
    2,444
    Quote Originally Posted by loveboof View Post
    ...might not solve the issue...
    ...not sure it would help with the balancing issue...
    Fortunately (or unfortunately), this game is infinitely more complex than "black-or-white" (i.e. like Chess!), so small-changes and thorough-playtesting are necessary. Nevertheless, I'm sure there are several optimal solutions; so, in order to come down to one, there has to be some sort of "chosing"... Let the devs do it, its more their game than ours!

  3.   Click here to go to the next staff post in this thread.   #43
    Creative Director Alex's Avatar
    Join Date
    Apr 2012
    Posts
    108
    Alright, I suspect this thread could go around and around. The initial complaint seems to be with Backbiter. We've made very slight adjustments to characters over loooong periods to see how the changes pan out. Factions is a game where just 1 point change across an entire team can make a big difference for the most dedicated players and we understand this.

    Our primary goal has always been to prevent any one particular strategy or team from becoming un-fun to play against or unbeatable. This has been our guide with every change to balance.

    If we're going to talk about balancing the backbiter or some other class, that's fine. If the conversation devolves back into "the whole thing is broken" then I respectfully disagree.
    Last edited by Alex; 04-30-2013 at 12:19 PM.

  4. #44
    Superbacker netnazgul's Avatar
    Join Date
    May 2012
    Location
    Belarus
    Posts
    456
    I can just add that MadMage seems a bit Impaler of backbiters, if you get what I mean
    If you don't know where to put it - put it in the pillage

    Steelhammer Tribune issues collected here
    Some of my Factions games can be observed here
    Also possible streaming at http://www.twitch.tv/netnazgul

  5. #45
    Senior Member Kletian999's Avatar
    Join Date
    Mar 2013
    Posts
    258
    Now now, lets not call him names. He does have a much more rational argument then Impaler's, even if the math of his suggestion last I checked would be a worse nerf than the unit already went through.

  6. #46
    I think Siege Archers could maybe stand to get that 10 max armor back now that slag and burn is not so devastating. Right now they have no stat advantage over the bowmaster.

  7. #47
    Developer raven2134's Avatar
    Join Date
    May 2012
    Location
    Manila, Philippines
    Posts
    1,061
    They're not supposed to have a stat advantage...

  8. #48
    Member HappyRaccoon's Avatar
    Join Date
    Mar 2013
    Location
    West Coast USA
    Posts
    36
    I think the idea is that they were dropped to 10 armor when SnB was broken. Perhaps reverting a past nerf now may make them a bit more popular? Though I still use mine...

  9. #49
    Senior Member Kletian999's Avatar
    Join Date
    Mar 2013
    Posts
    258
    Stat advantage not meaning they have more points, but they have the potential to have a higher stat than Bowmasters that isn't max will.

  10.   This is the last staff post in this thread.   #50
    Art Director Arnie's Avatar
    Join Date
    Apr 2012
    Posts
    319
    Quote Originally Posted by EriktheRed View Post
    I think Siege Archers could maybe stand to get that 10 max armor back now that slag and burn is not so devastating. Right now they have no stat advantage over the bowmaster.
    And who could argue with a guy named Erik the Red?

  11. #51
    Senior Member roder's Avatar
    Join Date
    Apr 2013
    Posts
    215
    Quote Originally Posted by HappyRaccoon View Post
    I think the idea is that they were dropped to 10 armor when SnB was broken. Perhaps reverting a past nerf now may make them a bit more popular? Though I still use mine...
    seems reasonable.

  12. #52
    Member Tatski's Avatar
    Join Date
    Mar 2013
    Location
    Philippines
    Posts
    58
    Quote Originally Posted by EriktheRed View Post
    I think Siege Archers could maybe stand to get that 10 max armor back now that slag and burn is not so devastating. Right now they have no stat advantage over the bowmaster.
    I would love to see SA with 10 armor again.. The other archers have a max of 17 str/armor, It would be nice if SA do too.

Page 3 of 3 FirstFirst 1 2 3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •