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  Click here to go to the first staff post in this thread.   Thread: Rough Guide to Travel Trailer

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  1.   Click here to go to the next staff post in this thread.   #1
    Administrator Unconfirmed Account Myll_Erik's Avatar
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    Rough Guide to Travel Trailer

    Howdy Folks!

    We just uploaded a new trailer focusing on Travel! Let us know what you think and if you have any remaining questions on travel!

    Trample the weak - Hurdle the dead

  2. #2
    Superbacker quartex's Avatar
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    It looks really nice, lots of new game screens being shown here! I like how morale affects the amount of willpower you start the battle with.

  3. #3
    Junior Member K_B's Avatar
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    it looks fantastic! I thought that the graphics don't surprise me anymore but those landscapes are even more gorgeous.

  4. #4
    Looks nice!

    Really hope the interactive map has the ability to zoom out and see the whole of the map

  5. #5
    Backer Slimsy Platypus's Avatar
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    The "new" battle boards look great! Bah I can't wait for the reverse Ragnorak known as the release of The Banner Saga!

  6. #6
    Skald Aleonymous's Avatar
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    Awesome! (this word is sorta losing its meaning, repeated so many times for TBS )

    And tons & tons of new things to look at... Morale, supplies, population, camp, renown, items, characters, battle maps, world map! Wow. We need a lot of time to process all that
    Together we stand, divided we fall.

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    Backer balnoisi's Avatar
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    i thought the soundtrack was composed using wind instruments only, yet i hear a fiddle in this video. is that part of the final soundtrack for the game ?

  8. #8
    Factions veteran stoicmom's Avatar
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    There was mention somewhere in all the information that solo instruments were being added along the way by Austin, but I don't remember about the family of the solo instruments . . .

  9.   Click here to go to the next staff post in this thread.   #9
    Music Composer Awintory's Avatar
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    Quote Originally Posted by balnoisi View Post
    i thought the soundtrack was composed using wind instruments only, yet i hear a fiddle in this video. is that part of the final soundtrack for the game ?
    Quote Originally Posted by stoicmom View Post
    There was mention somewhere in all the information that solo instruments were being added along the way by Austin, but I don't remember about the family of the solo instruments . . .
    Hey guys! Sorry been quiet on the forums lately! The music in this trailer IS from the final score, including the solo violin. That violin is the one and only string in the score, recorded separately from Dallas Wind Symphony (aka the huge orchestra of winds, brass and percussion). I will be revealing very soon WHO the violinist is

    There are also quite a few vocals in the score, none of which have been revealed yet

    -Austin

  10. #10
    Backer gaelvin's Avatar
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    I suspect the music in this trailer is from another source; not from the actual game soundtrack.
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  11. #11
    Skald Aleonymous's Avatar
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    Here's a breakup explanation of the TBS HUD properties, as I understood them from this guide-video:


    The red text indicates push-buttons that actually do something, whereas the black ones are just monitors of your caravan's stats.

    We should do a follow-up post with explanation of the basic metric -- Renown, Morale, Population & Supplies.

    EDIT -- Please note the eight-pointed star design (like the one used to represent WP points!), formed by the eight things displayed in this HUD. Too much symbolism in this game!
    Last edited by Aleonymous; 11-22-2013 at 06:59 PM.
    Together we stand, divided we fall.

  12.   Click here to go to the next staff post in this thread.   #12
    Art Director Arnie's Avatar
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    Aleo, what a cool diagram. May we use this for something in the future?
    You did miss one button: There is an arrow at the top of the HUD to hide the whole thing.

  13. #13
    Backer Slimsy Platypus's Avatar
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    The HUD is amazing. Compact, easy to understand, beautiful artwork, and brilliantly implemented! (and it leaves the remainder of the screen free to look over the amazing travel visuals!

  14.   Click here to go to the next staff post in this thread.   #14
    Developer raven2134's Avatar
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    I'm sending your labeling to Stoic so they can use it for a manual if they make one. That's an awesome photoshop

  15. #15
    Skald Aleonymous's Avatar
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    The only text on the HUD (apart from the numbers) is the population breakdown: peasants, fighters, varl. I am wondering why weren't they represented with small banners too, using icons instead of text. For instance, you could have three banners with some passive/earthen/greyscale colors for the three categories, and the icons could be something like:
    • a humanoid head (or a labor tool, e.g. plow, shovel) --> peasants
    • a humanoid head with a helm (or a weapon, e.g. axe, sword) --> fighters
    • a horned humanoid head (or just horns!) --> varl
    Together we stand, divided we fall.

  16.   Click here to go to the next staff post in this thread.   #16
    Art Director Arnie's Avatar
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    Quote Originally Posted by Aleonymous View Post
    The only text on the HUD (apart from the numbers) is the population breakdown: peasants, fighters, varl. I am wondering why weren't they represented with small banners too, using icons instead of text. For instance, you could have three banners with some passive/earthen/greyscale colors for the three categories, and the icons could be something like:
    • a humanoid head (or a labor tool, e.g. plow, shovel) --> peasants
    • a humanoid head with a helm (or a weapon, e.g. axe, sword) --> fighters
    • a horned humanoid head (or just horns!) --> varl
    I feared there was too much info in too tight an area to handle it with art. The icons would have either had to be really, really small or I'd have to make more room for the info. We've planned for the game to be on some pretty small devices...

  17. #17
    Skald Aleonymous's Avatar
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    Quote Originally Posted by Arnie View Post
    May we use this for something in the future? You did miss one button: There is an arrow at the top of the HUD to hide the whole thing.
    I'm sure you'll come up with something prettier. But, the "ninth button" would break the eight-star pattern

    Quote Originally Posted by Arnie View Post
    I feared there was too much info in too tight an area to handle it with art. The icons would have either had to be really, really small or I'd have to make more room for the info. We've planned for the game to be on some pretty small devices...
    So, space is the essence I believe that the HUD could be of even larger width, since the top of the screen is usually open sky or tree-tops, from what we've seen so far. Besides, you always have the arrow to hide the whole thing to fully take in the visual splendor! Oh, I'm sure you've tried all variations and picked the best.
    Together we stand, divided we fall.

  18.   Click here to go to the next staff post in this thread.   #18
    Developer raven2134's Avatar
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    Wouldn't it be hard to fit? Take additional space?

  19. #19
    Skald Aleonymous's Avatar
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    I don't think it would be so bad. Here's how I imagined it...

    (P/F/V stands for Peasants/Fighter/Varl. Nice icons could be crafted for those, by somebody skilled.)

    Note: I am 99% sure we've seen something like that version before (with multiple banners flying to the left of the HUD). I think it was on that Travel KS-update, but no pictures can be seen there. Perhaps they disappeared (broken links) after the hack-attacks?
    Last edited by Aleonymous; 11-24-2013 at 08:35 AM. Reason: Altered picture -- Removed P/F/V and added face-icons.
    Together we stand, divided we fall.

  20. #20
    Superbacker LoliSauce's Avatar
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    It's too abstract like that. It'd just be another thing to explain, whereas text keeps things completely obvious.

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