I suppose I crossed it out because Stoic (or a fellow player?) mentioned in was fixed in a patch. Will have to re-check that, though, it seems.
I suppose I crossed it out because Stoic (or a fellow player?) mentioned in was fixed in a patch. Will have to re-check that, though, it seems.
Together we stand, divided we fall.
It was me! But I am not crazy, I swear!
23a: is fixed (Ch11)
23b: it's not, but I reported it as fixed because for arcane reasons I could not reproduce it at the time, then Ratatoskr pointed me at it again and I fixed also in the fixpack.
But I forgot to tell you 😅
Hehe, thanks for clarifying that, YaKI was 99% sure it wasn't me double-checking those (as I haven't played the game in months
) but I didn't wanna point any fingers! I updated my list on Steam.
Together we stand, divided we fall.
Of course, just because it's not fixed for me, doesn't mean it's not fixed for SteamGog tends to be a step or two behind.
Although, if Yak found it again, that one is probably still floating around.
@Yak, you fixed the Boersgard reloading issue in the fixpack right? But it's still in the regular game? I think Gog is finally caught up enough that I could install yours.
Yep, fixed both and both are still present in the live version.
My mods: YaK's SSLTBS1 Unofficial Fixpack ( www.nexusmods.com/thebannersaga/mods/1 ) and Drake's & YaK's BS2 Unofficial Fixpack ( www.nexusmods.com/thebannersaga2/mods/2 )
I think, therefore I am... I think.
I've checked a bug report to ability mark prey:
https://steamcommunity.com/app/237990...43085272780057
When Rook executes mark prey and the target is killed, he and another char get one kill each.
While inspecting the source code, you can come to the conclusion that this behaviour is intended. But for logical reasons it feels wrong.
Has anyone some experience with mark prey? I didn't used that ability in my earlier playthroughs.
@Gest -- I think the intended behavior is that only the Hunter (Rook) gets the kill. Of course, since kills from Training Tent now count towards promotions, it's not such a big deal, but it was back when you were struggling to distribute the kills just right.
Together we stand, divided we fall.
From russian TBS page:
QXsbxk-CO9g.jpg
man said that it's not a joke
I don't think it is.... i'll add it to the list. is this from TBS 1 then?
Does verifying integrity of game cache fix it? It's the static background that is not showing and only the (movable) eyes, sleeves and hair showing...
Together we stand, divided we fall.
Hey, Gest
I tested your workarounds and while the version you posted on 3rd Feb seemed to work perfectly, the last two (5th and 6th Feb) don't.
Shield Wall behave correctly, but Stone Wall don't expire at the end of turn (so stacks up every time it is used).
It was pretty funny, Raidmasters never been so dangerous, ever![]()
Last edited by YaK; 03-11-2017 at 11:01 AM.
My mods: YaK's SSLTBS1 Unofficial Fixpack ( www.nexusmods.com/thebannersaga/mods/1 ) and Drake's & YaK's BS2 Unofficial Fixpack ( www.nexusmods.com/thebannersaga2/mods/2 )
I think, therefore I am... I think.