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  Click here to go to the first staff post in this thread.   Thread: Banner Saga - Bug Report Thread

  1. #61
    Senior Member Kuba's Avatar
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    In conversation with Mogr about what to do with spoiled food and after sending ill warriors with escort there is: Within few hours the warriors depart for strand. Should be Strand.

  2. #62
    Junior Member tjames79's Avatar
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    Quote Originally Posted by ChrisFryer View Post
    When I boot up the game and it enters the title screen I see no menu and no matter what button I press or wherever I move the mouse and click I cannot go any further.

    I somehow managed to make the menu appear once and got into the game. I was able to load the game and everything worked just fine.

    But now when I could play the game again, I press escape on the title screen and try to resume or to load a game it doesnt work. There is seemingly no games to load when I click resume it goes back to the title screen.
    Here are some pictures to show you what is happening.


    Deleting the save file brings the menu options up on the start screen.
    C:\Users\*Username*\AppData\Roaming\TheBannerSaga\ Local Store\save\

    I think my save got corrupted because my computer crashed. Anyway, you could move the file or delete it. But when it's gone from the save folder, restart game and viola! Menu Options!!

  3. #63
    Skald Aleonymous's Avatar
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    Some suggestions:

    • Location Highlighting -- Sometimes, in cities/villages/camps the cyan-text over a whitish background isn't visible (e.g. Heroes' Tent in Boersgard).
    • Training Tent -- I would like an "Assemble Your Heroes" screen before jumping into training combat.
    • Savegames -- I'd like the Chapter in which each save-location is made to be explicitly shown. Also, there's a weird comma-sign before the date of the save?
    • +1 Renown kill-banner -- I believe that large 2x2 Dredge give +3 Renown per-kill, not +1, right?
    Together we stand, divided we fall.

  4. #64
    Superbacker anevilyak's Avatar
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    I seem to have hit some kind of problem as far as marking the game as completed. After the ending credits scroll by, the game simply sits there. Hitting escape results in going back to the main menu, but none of the "complete the game"-related achievements are unlocked, and picking continue puts me right back at the final battle as if the save hasn't been touched. This is reproducible over here, if the corresponding save files would help.

  5. #65
    Backer Korica's Avatar
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    I do not have a screencap or exact text available, but I'm pretty sure I was a typo during the end of the game.

    SPOILERS

    When you are going down to the docks with Iver to send off whoever died against Bellower, Iver says something like "I had a ship prepared for him/her" BUT there was a typo of the sentence containing too many uses of "it"
    Or something like that. Like I said, I cannot remember exactly what it was, but I'm pretty sure there was an error there.

  6. #66
    Quote Originally Posted by Bastilean View Post
    This problem is associated with screen resolution size. When I increased my screen resolution it went away.
    I had the opposite problem from Bastilean (again as I was leaving the same location). For me, the screen stayed visible, but the information panel at the top is gone (whether or not that little gray arrow is clicked up or down.) This was rather annoying, as I could neither stop to rest, nor tell the state of my supplies or morale. I'll try to see if changing my resolution fixes the problem tomorrow, but in any case it seems like a bug that needs to be fixed.

  7. #67
    Yes, I had the same experience after winning the battle against Ekkill -- Alette comes and tells me that Ekkill has been talking to her and I have the option of speaking to Olef about it, although neither Ekkill nor Olef joined my party.

  8. #68
    Flavin
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    Encountered a game-breaking bug.

    I have only recently started the game. After I leave the Strand, my party stops and has a conversation. One of the characters says he will bring up a map. A loading screen comes up, but nothing ever loads. I can't do anything but quit the game.

  9. #69
    Quote Originally Posted by Olodyn View Post
    I can corroborate this, happened to me as well, game stopping bug which is really annoying.

    Edit: Screenshot here: https://imgur.com/Kg9NAl3
    I am having the same issue as well!

    https://imgur.com/0I7PoRr

  10. #70
    Really excited for this game, but this weekend I hit a point where I can get the game to hang after a battle every time (for 6+ attempts now.)

    Some light spoilers ahead:
    It's when you are with the Varl heavy group, and you go up to the tower. I go to the top there, fight the battle up there (the one with a bunch of slingers and a hole in the middle of the map.) Once I complete that battle, I get the dialogue choices about the bodies found up there, select one (search the bodies,) and then go to the battle choices as we go back down the tower. It seems like no matter what I choose on how to approach the battle, it goes to a black screen with the loading dialogue and hangs there forever.

    Any tips on how to get by that? Have tried different battle approaches, windowed mode, full screen mode, etc. Very annoying as the save spot is before the battle on the tower so I have to redo it every single time.

  11. #71
    Not too sure if this is just Steam durping or if it's related to the game, but I had my chat windows lock up when I was shift tabbed to Steam chat while in game. Specifically, I'd hit one key and that key would just lock and keep spamming until I went back to the game. If I alt tabbed to the chat windows out of game they worked fine, just no in-game.

  12. #72
    Junior Member Toskk's Avatar
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    Hopefully this has not been mentioned here (or elsewhere) before, but Eyvind's lightning attack appears to be stuck at the rank 1 value (2 str damage), and never increases to either rank 2 or rank 3.

  13. #73
    Backer balnoisi's Avatar
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    not bugs but still.

    on the map, Vetur Sea description text : says "alone", shouldn't it be "along" ?

    there's this character Nid, she does not have a personal background text as others, instead she has the bowmaster class description.

  14. #74
    Skald Aleonymous's Avatar
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    Inconsistencies/Omissions:

    • Dredge Fire-Slinger ability: It should have an active "buff" icon lit on the unit's portrait (in turn-queue) for the crystal-explosion. Something like the SnB & RoA. When there's a lot of them, it's good to know whose "time-bombs" are active and when are they gonna blow.
    • Dredge Scourge "Summon" ability: This one has the raidermaster's animation (when activated) and "buff" icon (on turn-queue portrait). Shouldn't it have a dedicated one?


    Typo:
    Chapter 3 @ Ridgehorn -- After rescuing Eyvind, and if Ludin and his crew scuttle off scared, and taking the decision to camp in the ruined fort to rest, there is this conversation between Hakon & Mogr, where Hakon tell's Mogr how to plan the camp (post sentries etc). There is two options and the second one is obviously mistyped, starting with something like "2: re,".
    Together we stand, divided we fall.

  15. #75
    Hi,

    Crash to desktop when I try to close the game. Since I want to end the game anyway, it's not a really big problem...

    Error message reads (translated) "The command in 0x6660d2b4 points to memory 0x138daf00. The command 'read' can not be processed. Click OK to exit the program"Unbenannt.png

  16. #76
    Superbacker Daniel M. Kane's Avatar
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    Krumr and Onef have generic class bios.

    Ekkill's active ability doesn't do seem to do normal str damage (as the description says), but only the knockback damage. Also, he doesn't seem to be getting kill credit (for promotion) when enemies are killed with his active. Mine got a double kill with his active in my last battle but still shows 1/2 kills for promotion.

    EDIT: Ekkill *does* do damage other than the knockback... but it's always 1. Even with full strength and a fully-armor-broken enemy, the "normal strength damage" only does 1. If this is WAD, the ability description should be revised to reflect that.
    Last edited by Daniel M. Kane; 01-22-2014 at 12:39 AM.

  17. #77
    Senior Member Kuba's Avatar
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    Some bugs I have found, maybe some of them are already reported.

    1) As stated by many posters, heroes have generic descriptions (Nid, Sigbjorn), Alette after change hasn't description at all, only {ENTITY:eagleeye_desc}
    2) Conversation with Bolverk has typo: You didn't go to get a mender. Wheres a mead? - should be Where's mead?
    3) Leaving Sigrholm by "caulk" option is lowering days count by 2.

  18. #78
    Flavin
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    Quote Originally Posted by Flavin View Post
    Encountered a game-breaking bug.

    I have only recently started the game. After I leave the Strand, my party stops and has a conversation. One of the characters says he will bring up a map. A loading screen comes up, but nothing ever loads. I can't do anything but quit the game.
    More detail on this. I found the game's log files. Here's a dump of the log from the point of the game I mentioned.
    [INFO] (TBS-0) 2500 147687 CONVO [line] (vognir): Haah. We're only two days out of Strand, you know. Come, I'll show you on a map.
    [INFO] (TBS-0) 2508 148239 SteamworksAne.onStatusEvent info: Steam overlay now active
    [INFO] (TBS-0) 2576 152326 SteamworksAne.onStatusEvent info: Steam overlay now inactive
    [INFO] (TBS-0) 2612 154505 ACTION END [CONVO cnv_chat_directions2 stg_village_snow false (27) happening=chat_directions] 50973 ms
    [INFO] (TBS-0) 2612 154505 ∆∆∆ SAGA UNPAUSE 1 [CONVO cnv_chat_directions2 stg_village_snow false (27) happening=chat_directions]
    [INFO] (TBS-0) 2612 154505 ∆∆∆ SAGA UNPAUSED
    [INFO] (TBS-0) 2612 154505 UN-HALTING action unpaused [CONVO cnv_chat_directions2 stg_village_snow false (27) happening=chat_directions] from _halting=2
    [INFO] (TBS-0) 2612 154505 ACTION START [CAMP_MAP false 0 (28) happening=chat_directions]
    [INFO] (TBS-0) 2612 154505 DO-HALTING CAMP_MAP false 0 (28) happening=chat_directions
    [INFO] (TBS-0) 2612 154506 Fsm.setCurrentState [GameFsm/SceneState[stg_village_snow]] to=game.session.states::MapCampLoadState
    [INFO] (TBS-0) 2620 155008 SteamworksAne.onStatusEvent info: Steam overlay now active
    [INFO] (TBS-0) 2623 158329 MEMORY SIZE: 306 MB
    [INFO] (TBS-0) 2627 162401 MEMORY SIZE: 446 MB
    [ERROR] (TBS-0) 2628 162418 Failure emitting complete callback for file:///Users/****/Library/Application Support/Steam/SteamApps/common/tbs/assets/saga1/scene/map/map_camp_tent2.png: ArgumentError: Error #2015
    at engine.resource::BitmapResource/internalOnLoadComplete()
    at engine.resource::Resource/onLoadComplete()
    at engine.resource.loader::IResourceLoader/emitCompleteCallback()
    at engine.resource.loader:isplayResourceLoader/onLoadComplete()
    [INFO] (TBS-0) 2631 164280 SteamworksAne.onStatusEvent info: Steam overlay now inactive
    [INFO] (TBS-0) 2846 166436 GameMainAir.exitingHandler autoExit=true, event=[Event type="exiting" bubbles=false cancelable=true eventPhase=2]
    [INFO] (TBS-0) 2846 166439 ∏∏∏ HAPPENING END [chat_directions]
    [INFO] (TBS-0) 2846 166439 ACTION END [CAMP_MAP false 0 (28) happening=chat_directions] 11934 ms
    [INFO] (TBS-0) 2846 166439 UN-HALTING CAMP_MAP false 0 (28) happening=chat_directions from _halting=2
    [INFO] (TBS-0) 2846 166441 Fsm.stopFsm [GameFsm/MapCampLoadState[map_camp]] false
    [INFO] (TBS-0) 2846 167059 exitTimerCompleteHandler
    I looked up the map image file that caused the error, and it seems broken. (I wanted to include a preview here, but it won't even load.)


    I'll try deleting the game and downloading it again. I'll modify this post later with an update on my progress.

  19. #79
    Junior Member Ditcho's Avatar
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    Mild spoilers?

    I've also had the same issue as a few others where the game has crashed on me (twice on the bridge, twice at other battles and once right at the end of Bellower). It either switches to windowed mode and plays the loading screen forever, or it stalls mid-battle, usually on the enemy's turn the idle animations and music still go but nothing happens and I have to force quit the game.

    Some inconsistencies (similar to others): At the great Olef incident of 2014, Egil dies but that kid didn't get past the first five minutes of playing xD Also there's been a few messages of "supplies gone missing/supplies stolen/words to that effect" and I've had zero of everything. Hardly game breaking, but it's amusing when reading that some berks' run off with supplies when I had none to begin with.

  20. #80
    Flavin
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    Quote Originally Posted by Flavin View Post
    I looked up the map image file that caused the error, and it seems broken.



    I'll try deleting the game and downloading it again. I'll modify this post later with an update on my progress.
    Deleting my game files and downloading again worked. That map file was corrupt, and got fixed with the redownload.

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