Changing the animation sprite sheet PNGs should work when you start the game -- you should see the changes immediately. If it is not working, I'm not sure why.
Here is some AS3 code that will take one of the .json.z files and decompile it into a JSON object (caveat I just typed this into the forum, did not test the code):
given that you've loaded you data into a ByteArray called 'data':
Code:
var data : ByteArray;
data.uncompress();
var jo : Object = data.readObject();
var jsonString : String = JSON.stringify(jo);
Given a json string called 'jsonString', you can create the contents of a .json.z file with this code:
Code:
var jsonString : String;
var jo : Object = JSON.parse(jsonString);
var data : ByteArray = new ByteArray;
data.writeObject(jo);
data.compress();

Originally Posted by
Mierko
I ran into issues with the .z files as well. Unable to open any of the .clip or json files..
I tried to recolor Rook's cloak as a test in his (ranged) attack animations, but think the game is reading the .clip files and I don't know how to update those from the pngs I made.
Item art updates just fine.
I did a paint over on the Godscale item and it works. I added some iridescence to the scale and a little more pop to the highlights as well as change the background to a soft gradient with a lighter and more saturated blue. It wasn't that the original art itself wasn't great, but I wanted to test an asset and it just made sense to add features from the item's description. Other than the item art I haven't gotten anything to show up in game.
If anyone is able to update any files let me know!