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  Click here to go to the first staff post in this thread.   Thread: Preview: The Banner Saga: Factions [Destructoid]

  1. #21
    Backer lamaz's Avatar
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    Yeah, it all comes down to how well the matchmaking works. If it picks players with sufficiently close renown points then it is not a problem. However, there are a lot of games that have a matchmaking like this that was originally said to match players accordingly.. When the game releases the players find out that this is not the case. World of Tanks comes to mind. The matchmaking is often horrid at best. With a large enough player base this should not be a problem, but we'll have to wait and see.

    LoliSauce has a very valid point on the matter of the singleplayer characters not being available to f2p players. This could potentially ruin the multiplayer experience on the long run when players who own the singleplayer get access to more tactics(characters), some of which might prove to be too good. It would be preferable if the system was something like that of LoL's where you can earn all of the champions by playing, although this does take some time.

    But it's a bit too early to debate on balance matters when we haven't played the game yet. Hopefully when we get to play the beta our doubts are relieved, or if they are not then maybe Stoic listens to the testers and does something to correct the issues. For now I'm going to keep on cheering for them, and wish for a swift beta access!

  2.   Click here to go to the next staff post in this thread.   #22
    Art Director Arnie's Avatar
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    Hey everyone, thanks a lot for the great debate, it's been an interesting read. I'd like to hopefully shed a little light on what we hope is a balanced system, but Beta will prove it out or it will be fixed.

    Renown is a "currency" system for TBS that is based off of your clans renown growing from defeating enemies in combat. A viking equivalent of 'word on the street'.

    We track the amount of Renown you've put into a unit to raise their stats. As you add units to your 6 unit party we add up their values and show them in a column to the right. It's the total value or power level of your team. When you go to play an online battle we match you with someone of appropriate level or rather, numerical value.

    The game has been balanced to make it fun for the players to earn Renown and upgrade units at an enjoyable speed without having to spend money.

    If someone has purchased the Renown to upgrade their units then all it means is that he or she may be beaten more easily by someone who has played through many games to earn their Renown. They will not have, in any way, an advantage in the battle.

    You will not be able to purchase Renown in the single player Saga because we want the experience to be balanced for the story.

    Here are 3 main reasons why we are allowing the purchasing of Renown in multiplayer version of TBS.

    1. We need full servers! We want new people that just got into the game to level up quickly and be viable combatants for other players to match against. No one wants to log on and search for a high end game for 15 minutes. Who cares how your enemy, of a similar power level got their points? Was it a fun match? You will be able to quickly see if they've played a lot of matches by how many achievements are sewn into their banner and by other means which I won't go into now.

    2. People want to play with their friends who've been talking about the game! So lets say you've been playing for 2 months and have a fun high end deck of units that you want to test and see if certain tactics work. You tell your friend to log in and play with you in a friendly match and when they do you realize that it will take them 2 months to actually catch up to your level. Think of it as a D&D game where you invite a friend to play with your party. First thing you do is hand them a lvl 5 character so they can play. Same thing here, we want people to hop in, be able to level up quickly and have fun. We do not want to hand out Renown willy nilly for the same reasons that D&D would suck if you got XP whenever you wanted it. There is something to the ability to earn it that makes the game fun. We picture people coming in, liking the game and then purchasing a little Renown to kickstart them and send them on their way, playing for it from then on.

    3. Making games is expensive! We got a ton of support through Kickstarter and have put it all back into the game to make it better than we could have hoped. That being said we need to stay viable as a company so we can continue to make fun games. If you like what we're doing then we need a way for you to support us to continue updating the Saga. Any money we make will help us make both the Factions game and the Saga that much better for you.

    We're not financial guru's thinking up schemes to make millions and we're also not locking anyone out of any content with this model. It's a huge risk that some have tried talking us out of, but we figure that if we make a game people want to play then they will support it. Sorry for the long winded comment.
    Last edited by Sean; 10-02-2012 at 01:14 PM. Reason: Edited for readability (only paragraph edits)

  3. #23
    Well, the reply above yours has convinced me. Currently playing Jagged Alliance Online and staying completely away from PvP because the best equipment is only available to be purchased with real money. That's play to win. Their reasoning seems solid to me, I'm willing to withhold judgement until the game is released. More and more excited everyday! Wish I'd discovered it before the Kickstarter closed.

  4. #24
    Superbacker Troll's Avatar
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    On another note, will it be possible to "reset" the team so that the players who enjoy the steps of growing to power can start again from scratch ?

  5.   Click here to go to the next staff post in this thread.   #25
    Art Director Arnie's Avatar
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    @Troll: Yes, you can reset any character (not team unless you do it character by character) and the reason is so you can tweak his or her stats without starting from scratch. You may find as you build your Provoker that he needs a little more armor than you put in, so you can reset his points and rebuild him if you wish, but not lose his current level of advancement. Rather than reseting a unit to get the joy of growing to power again why not just start a new character and build them differently? You can make as many characters as you wish and even of the same class. You could make a team of all Grudgewielders if you wish. We hope people try all sorts of builds and think of decks we never thought of. Can't wait to see what people come up with!

  6. #26
    Superbacker Troll's Avatar
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    Thanks for the answer, so respeccing is available, and somewhat necessary. Very good to know.

  7. #27
    Backer lamaz's Avatar
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    Will respeccing cost real money or will it be available through other means?

  8. #28
    Superbacker Troll's Avatar
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    From Arnie's answer, respeccing seems to be an important part of the growth mechanics, so I'm pretty sure it would be free of micro transactions.

  9.   Click here to go to the next staff post in this thread.   #29
    Creative Director Alex's Avatar
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    It doesn't cost anything to reset a character's stats. You then rebuild them like normal. This actually seemed to us a more fair practice than trying to decide how much renown it cost to respec. But like Arnie said, even though we have the actual button there and working, it makes more sense just to hire a new guy and train them differently.

  10.   This is the last staff post in this thread.   #30
    Art Director Arnie's Avatar
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    Like Alex said if you want to start the entire character over from scratch as a base level character then just make a new character. If you just want to tweak stats then you can respec him/her without loosing their current level/rank. It's free but you'll have to rebuild their current stats for that level again. By the way we're using the word "rank" right now but in-game you'll see their "rank" as a title. I.e. 'Veteran Skystriker' - 'Master Skystriker'. We're still working on the exact titles.
    To answer the deeper question of "will respeccing cost real money...": Everything in our game is achievable and balanced to be garnered through fighting battles and earning Renown. You do not have to spend money. That being said if you so chose to spend money we'd appreciate it greatly as it will go back into making more content for this game that we hope will grow.

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