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Thread: New Varl Class Ideas

  1. #1
    Junior Member Bastilean's Avatar
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    New Varl Class Ideas

    Class: Warbringer (alternative: Cromlech, Crusher, Ender, Man Eater)
    Upgrade From: Varl Warrior
    Passive: Heavy Impact
    Movement Range: 4 Tiles
    Weapon Range: 1 Tiles
    Weapon: Club
    Active: Stone Throw - Range 3 does 1/2/3 armor break and normal strength damage procking Heavy Impact. (could easily be a different set of weapons such as a large pistol or a throwing axe)

    Range Stat
    5 - 12 Armor
    9 - 15 Strength
    5 - 9 Willpower
    1 - 2 Exertion
    0 - 2 Break

    They would look wild and wear animal skins.

    Class: Hearth Guard
    Upgrade From: Shieldbanger
    Passive: Heavy Impact
    Movement Range: 3 Tiles
    Weapon Range: 2 Tiles
    Weapon: Throwing Axe
    Active: Defenders Rebuke - The Hearth Guard will take a defensive stance. If he or an ally is attacked by an enemy that he is within weapon range of, he will return the attack. This active can activate multiple times. Alternatively, he uses a spear that could be thrown when defending. Alternatively, he has to pick an ally to defend (which could include himself).

    Range Stat
    5 - 14 Armor
    9 - 14 Strength
    5 - 9 Willpower
    1 - 2 Exertion
    0 - 3 Break

    They would look regal and their eyes would be on edge.
    Last edited by Bastilean; 01-24-2014 at 12:47 AM.

  2. #2
    Skald Aleonymous's Avatar
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    Quote Originally Posted by Bastilean View Post
    Class: Warbringer (alternative: Cromlech, Crusher, Ender, Man Eater)
    Upgrade From: Varl Warrior
    Active: Stone Throw - Range 3 does 1/2/3 armor break and normal strength damage procking Heavy Impact.
    Interesting idea. So, this is essentially a Warrior with a ranged attack This can be a little OP, especially if the active ability deal normal STR-damage! Perhaps this could be a fixed damage, say 2STR + echo + 1/2/3AB?

    Quote Originally Posted by Bastilean View Post
    Class: Hearth Guard
    Upgrade From: Shieldbanger
    Active: Defenders Rebuke - The Hearth Guard will take a defensive stance. If he or an ally is attacked by an enemy that he is within weapon range of, he will return the attack. This active can activate multiple times. Alternatively, he uses a spear that could be thrown when defending. Alternatively, he has to pick an ally to defend (which could include himself).
    This idea seem more interesting, and realizable. You know, we have this upcoming (and yet unrevealed) "Champion" class for a 4th Shieldbanger. The speculation in these forums is something like what you propose, i.e. the Champion responds "somehow" to attacks on himself or on allies. Also, several months ago, I had outlined a similar ability for a SB promoted class called "Sentinel", who would secretely mark 1/2/3 (per rank) un-occupied tiles in his normal attack range (melee). If an enemy enters these tiles, he is stopped and attacked for AB from the Sentinel. Something like a close-range Rain-of-Arrow...
    Together we stand, divided we fall.

  3. #3
    Junior Member Sloul's Avatar
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    I had a similar idea as for a Varl warrior.
    Using long range flails (since Varl are bigs)


    On a Varl it could look like this:
    https://www.youtube.com/watch?v=j8cKdDkkIYY (look at 38 secs)
    It's actually more like a boulder attached to a metal chain.


    That class would have lower str/arm than other varls (about 10 arm / 14 str?).
    This weapon cannot hit one unit behind another. It can only hit the first unit that is in one direction.
    As an active I could see knockback, stun or a very high arm attack (like 7 to 10 arm damage).

    I'm really uncertain about the range, and this is probably the one stat of this unit which could make it either OP or UP.

  4. #4
    Skald Aleonymous's Avatar
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    Quote Originally Posted by Sloul View Post
    I had a similar idea as for a Varl warrior.
    Using long range flails (since Varl are bigs)
    ...
    I'm really uncertain about the range, and this is probably the one stat of this unit which could make it either OP or UP.
    Interesting idea. I have suggestions/modifications for this, to balance it:
    (1) Flail attack-range being exactly equal to 2 tiles, i.e. you can't attack adjacent enemies without repositioning.
    (2) If the special ability is too OP, we could add a "negative" to it. For example, this attack also hits the next clock-wise unit(s), friend or foe.
    Together we stand, divided we fall.

  5. #5
    Superbacker netnazgul's Avatar
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    Quote Originally Posted by Sloul View Post
    On a Varl it could look like this:
    Or like this
    If you don't know where to put it - put it in the pillage

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