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Thread: Party Limitations...

  1. #1

    Party Limitations...

    Howdy Vikings!

    I'm all new to the Stoic forums, and maybe unlike some of you, I just discovered The banner Saga when the single player game went out...
    And I absolutely loved it!!!

    So after finishing my first playthrough, I extended my experience with Factions... which I also loved.

    But i was wondering a few things about how were built the game mechanics and the impact on in game strategy.

    1. I noticed that we cannot play a party with less than 6 members. And I wonder why this limitation?
    With a game that has a wonderful mechanic that allows undermanned parties to not be too outmatched... why not lett the possibility to take to battle for exemple a 6-power party, with two "2 power" units and two "1 power".
    Would'nt this allow some more epic challenges and deeper strategies?

    2. The other thing that frustrated me a bit was the unit type limitation...
    Is it really necessary, for the sake of game balance to reduce the number of varl we can bring to battle to 2, and the number of archers and of raiders to 3?
    Is the power matchmaking not sufficient to make balance exist without putting these limitations?
    I would have found nice to battle with an all archer party, of maybe 4 archers and 2 varls...

    Wouldn't we get deeper strategy by removing those caps?
    Would it throw the game off balance?

    Please keep in mind that all these are only interrogations (and humble suggestions) of a very very happy fan of the game for extending the pleasure

    Good game to you all!


  2. #2
    Senior Member loveboof's Avatar
    Join Date
    Mar 2013
    There was some pretty extensive trial & error based balancing for Factions and in regard to your point #2, it was determined that it is actually necessary to have limits on Varl party members and too many of one specific unit type.

    As for your point #1, I think it is better to encourage players to use a full & balanced team (especially newer players). However, once you know what you're doing, it probably wouldn't be too bad to allow further mis-matching for unranked matches...

  3. #3
    Superbacker netnazgul's Avatar
    Join Date
    May 2012
    Can't really say anything on #1 apart from it being not really wise to start with less than 6 characters, cause you'd immediately lose 1/6 of your health (being arm+str total) and turn advantage doesn't really give you anything significant here in return.

    As for #2 - varl limit was imposed cause of a) varls have more stats than humans, so if we up varl limit that will force you to just bring more varls; and b) varls take 4 times more tiles than humans, so even 3v3 varl fights are bulky and unagile
    If you don't know where to put it - put it in the pillage

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  4. #4
    Skald Aleonymous's Avatar
    Join Date
    Mar 2013
    Yes. Both those limitations (fixed number of party-members and limits to unit-types) were introduced to make the game balanced and fun, using whichever combination allowable. As it is, almost any legit build can play against any other, with the most underpowered being the no-varl and one-varl ones.
    Together we stand, divided we fall.

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