
Originally Posted by
KamikazeDurrrp
Look, if your suggestions came through, all I would use is a 3BB build, and I would render most archer completely useless. Also, 2 "tiles" is a lot when trying to reach an archer. Assuming an archer has five range, you could reach an archer within 6 tiles, and only need 1 wp to do not only 2 armor damage, but 5 str damage or more to any archer (assuming BB 12 str, archer max armor 9). And sure, it'd be easy to prevent 1 BB from reaching your archer, but 3? You do remember 4BB back in the day right? Plus, it's not just the fact that it would destroy archer, it would pretty outclass a lot of raider options too. 2 guaranteed armor damage WITH a strength hit is nothing to laugh at. Just the fact that I have guaranteed armor damage means like the thrasher, I can build the BB for max stats and it would be really hard to stop. Also, you keep calling it a 2-tile teleport, but the reality is it's not the "teleport" that makes the BB strong, but the ability to do a large amount of damage from such a large distance (think how strong BM is right now). Utility is worthless without damage (I'm tired of telling people that -____-) and with 12 str AND a 2 tile teleport, you're giving the BB more power than you ever could with the BB teleporting 4 tiles.
Look, I don't like the 10 str nerf either, but as long as the BB can continue to do str damage after the armor hit he will always be OP with the higher strength. The higher mobility combined with the guaranteed armor damage combined with increasing returns with higher str basically makes the BB RT a jack of all trades skill, something that would become even stronger with your suggested change. I just don't think it's right for one skill to do so much. Mobility, armor break, str damage, one of those aspects have to be removed before any return to 12 str for the BB should even be considered.