
Originally Posted by
bruther
Congrats on the successful release, Stoic!
I've got to admit, I'm right there with Aleonymous--- Eeek! No updates to Factions for two to three years until the single player series is totally finished? If indeed Factions just isn't bringing any money in, then business is business and y'all have got to do what allows you to keep making games *and* pay the bills; fair enough, and I respect your willingness to make a tough call. (I ran out and bought the eternal renown boost after I read this. Everyone! Go spend money in the Factions market and make it financially viable pls!!!)
A few thoughts: I think that Factions plays a role in community development that goes beyond the revenue stream it provides. It keeps people on your forums and playing your games during the year+ that a new single-player game is in development, and it keeps them around after the SP game is released and played out. I'm thinking of StarCraft: why are people still playing SC:Brood Wars twenty years after release? It's not because of the single-player campaign (which was quite good!). It's because the game's magnificent engine provides for a virtually unlimited amount of replayability when you introduce a human opponent. Single-player brings people in and teaches them the engine, multiplayer keeps them there for years (or decades). And, with Factions currently free-to-play, there's flow in the other direction, too: of course I don't have data to support this pattern in the aggregate, but I can say that I sold two additional copies of TBS (beyond my own) by pushing friends to play Factions with me.
How did/does Battle.net pay its bills? (I don't know, I'm wondering aloud.) Rather than setting Factions aside, I'd sure love to see y'all find a non-obnoxious way of monetizing it to a sufficient degree and making it into a flagship (flaglongship?) project for Stoic. I think it has that potential (I've played it more than any other online multiplayer game since HL:CounterStrike). I'm worried that if you really don't touch Factions until TBS:Chapter 3 is finished, you'll lose the community you've developed here; many of the strongest players already don't get on very often because they feel that they've pretty much learned what there is to learn and mastered the system.
I would really, really love to see Stoic take a month or three here just to pick the low-hanging fruit for Factions (up-to-date code-base and interface, any elements "that are totally done and need to get in") and, ideally, bring in just one more playable class (adding the Spearman would have a huge disruptive effect on the current metagame and give the power-gamers all sorts of new things to figure out and argue over) to keep the gameplay fresh.
But, again, you can only do what you can do, and you've done marvelously already. Looking forward to whatever Stoic does next!