Code:
{
"convoUrl": "https://writer.inklestudios.com/stories/25rn",
"options": {
"skipMarkrookMark": [
"{skip}"
],
"youThinkAboutWha": [
"I've never seen a shield like that before",
"Iver seems to think you're pretty good",
"You're protective of Alette, huh?",
"I'm heading back to camp. Stay strong."
]
},
"stitches": {
"egilBetweenYouAn": "[egil] Between you and Iver, we're going to be ok, I can tell.",
"egilButIfYouWant": "[egil] But if you want, just call me Gil.",
"egilButIveBeenPr": "[egil] But I've been practicing with it since I was a kid.",
"egilDidHeSayThat": "[egil] Did he say that?",
"egilIDontHaveMuc": "[egil] I don't have much else to do, and how many people get to train with a varl?",
"egilIUsedToSpend": "[egil] I used to spend a lot of time just getting used to lifting it.",
"egilIWantedToLet": "[egil] I wanted to let you know that I meant what I said before. About making sure nothing happens to Alette.",
"egilIWill": "[egil] I will.",
"egilImPrettyGood": "[egil] I'm pretty good with it now.",
"egilItsRookRight": "[egil] It's Rook, right? I know we haven't... talked much. Before now.",
"egilItsTheOnlyTh": "[egil] It's the only thing of my father's I have left. Then when my mother died... she gave it to me, before she died.",
"egilJustSeemsLik": "[egil] Just seems like... I could be a help to someone.",
"egilMyArmsFineIt": "[egil] My arm's fine. It's a strong shield.",
"egilOhAndIfYouNe": "[egil] Oh, and if you need something, let me know. I can do anything you need.",
"egilOhYeahImGrea": "[egil] Oh. Yeah, I'm great. Er, not great, considering everything that's... I'm fine.",
"egilRookIKnowIDi": "[egil rook] I know, I didn't mean...",
"egilThatsGoodImT": "[egil] That's good. I'm trying. Never had to fight anything like dredge before, but..",
"egilThatsWhatIWa": "[egil] That's what I want to be.",
"egilWellShesIDon": "[egil] Well, she's... I don't want her to get hurt.",
"egilYeahIDoubtTh": "[egil] Yeah, I doubt there's many. My father made this. It's solid metal, really heavy.",
"heRaisesItUpToSh": "/=He raises it up to show you.=/",
"rookDontWorryShe": "[rook] Don't worry, she can take care of herself, too.",
"rookEasyGilIKnow": "[rook] Easy, Gil. I know what you meant.",
"rookEgilOkGil": "[rook egil] Ok, Gil.",
"rookHowsTheArmEg": "[rook] How's the arm, Egil?",
"rookISawYouTakin": "[rook] I saw you taking some hard hits out there.",
"skipMarkrookMark": "{skip} mark1=rook mark2=egil",
"youCanSeeHisChee": "/=You can see his cheeks turn bright red.=/",
"youFindEgilJustO": "/=You find Egil just outside the camp, practicing his sword swings.=/",
"youThinkAboutWha": "/=You think about what to say.=/"
},
"urlKey": "25rn"
}
The format of the actual conversation files should not have changed at all. If you unzip your changes back on top of the conversation files, and set your in-game language to 'english', you should still see the translations. I don't think that the conversations load the 'en' string files, but I could be mistaken. I'll check on that now. If, not I have a tool in the Zeno editor that allows me to generate string files from the conversation files. We can use that to convert your translations into the loadable string files.