Detailed changes (SSLTBS 2.0) PART *whatever*: To Boersgard
cnv_pop_junoarrives2.json.z
Remove from Line 131
Code:
{
"flagName": "num_varl+280"
},
{
"flagName": "supplies+315"
},
AND ADD IT to lines 91 and 111
Code:
{
"flagName": "num_varl+280"
},
{
"flagName": "supplies+315"
},
THEN
ADD to lines 11, 31, 51 and 71 the following
Code:
{
"flagName": "num_varl+280"
},
{
"flagName": "num_fighters+62"
},
{
"flagName": "supplies+315"
},
This way you get only Hakon's 280 varl if Ludin died in Ridgehorn and 280 varl plus 62 fighter (Ludin entourage) if the Prince survived and is going to Arberrang with Hakon (and all of his surviving forces, about 2/5 of the total he depart from RH, considering that also Hakon forces (600) are more than halved when arrive in Boersgard.
In saga1.json.z ADD near the bottom of the files these newly declare vars:
Code:
{
"name": "7 boerscaravan"
},
{
"name": "7 boerscaravan1"
},
{
"name": "7 boerscaravan2"
},
{
"name": "7 boerscaravan3"
},
{
"name": "7 boerscaravan4"
},
{
"name": "7 boerscaravanlost"
},
{
"name": "7_bellowercomes"
},
{
"name": "6_noleave"
},
The six in green are needed to fix the bug that prevents you saving the clansmen (looking for abandoned houses etc.) in Boersgard if you reaload a game. The vars simply werent global, so not saved in the savefile and, as you reload, the game consider them "zeroed" (caravan not saved) and behave accordingly.
The other two are new vars needed by other fixes and will be explained in the proper section each.
In the same file, REMOVE at lines 1843, 1859 and 1875
Code:
"battle_skip_finished": true,
that, together with the next edit in btl_boersgard_provinggrounds.json.z: ADD starting at line 2581
Code:
{
"type": "BATTLE_END"
},
{
"happening": "bellower_fight_completed",
"instant": true,
"restore_scene": false,
"scene": "saga1/scene/part5/vlg_boersgard/vlg_boersgard.json.z",
"type": "CAMP"
}
],
"id": "bellower_killed",
"triggers": [
{
"type": "BATTLE_ENEMY_KILLED",
"unit": "dredge_bellower_b1"
},
{
"type": "BATTLE_ENEMY_KILLED",
"unit": "dredge_bellower_b2"
},
{
"type": "BATTLE_ENEMY_KILLED",
"unit": "dredge_bellower_b3"
},
{
"type": "BATTLE_WIN"
}
Will let the ending battle screen to show so renown gained in that battle will be correctly awarded too.