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Thread: How To Manage Crippled Fighters

  1. #1
    Junior Member Anan's Avatar
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    How To Manage Crippled Fighters

    If one of my fighters is so low on health that he can't survive being attacked, should he flee or continue attacking?

  2. #2
    Skald Aleonymous's Avatar
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    Well, this depends on many things. For example, if it's a tanky-breaky unit, it must surely stand and fight. If it's a damage dealer, it might be worth using him as a meat-shield, so it's stand-and-fight. If it's a support unit (e.g. a Mender), it must surely escape to safety.
    Together we stand, divided we fall.

  3. #3
    Junior Member Anan's Avatar
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    I'd be interested in your reasoning. Factors I'm thinking about are:
    1. If he runs away when he has one HP left, he's going to eat up a turn that I could be using for one of my men that can still do some damage
    2. If I let him die fighting, he'll have to undergo a rest cure which will slow the group down.

  4. #4
    Skald Aleonymous's Avatar
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    Exactly. Thankfully, you're likely to have more units on your Party and your Roster, to mitigate both issues: cope with turn-disadvantage (if you keep the maimed unit alive) or with injuries (if you let him die fighting).

    In one of my "nightmare" Saga1 playthroughs, I was playing on Hard, taking all battles with a 6-unit Party and trying to win with zero KOs (and avoid save-scumming, of course). It was quite difficulty, actually. I think I had a couple of KOs in 2-3 fights, in overall.
    Together we stand, divided we fall.

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