gameplay

The Travel Trailer

By |November 21st, 2013|

The travel strategy in The Banner Saga is a unique game-play element not seen in many other games.

Highlights of the trailer include a focus on how managing morale, supplies and population can greatly affect the player’s personal experience, as well as how they can directly impact each other.  It also touches on how to best use “Camp,” which is where a player can rest their caravan, organize their party and where a lot of decision making with regards to upgrading characters is made. We are leaving lots of options up to the players and it’s up to them to [...]

The Last Part of The Banner Saga Let’s Play!

By |September 18th, 2013|

Greetings backers, we have for you the final installment of The Banner Saga demo. In this one we throw a fight to show off a feature we haven’t talked about much…

This playthrough represents a small fraction of the full game (it didn’t even include travel!). Hopefully it gave you a good idea of the kind of decisions and gameplay you’ll see at major locations along the way and just how varied your story can be.

Next time we’ll be back to more in-depth content updates as usual. Hope you’ve enjoyed the demo and see you next time!

—Alex

White Box

By |April 4th, 2013|

Hello, backers. We meet again in good spirits!

We’ve got quite a bit of development progress to get into, but before we jump into that, we’re going to do a quick repeating feature at the top of every update addressing some of the common questions we get. Usually we get these same questions several times a day, so hopefully this will help keep everyone up to date:

ESSENTIAL Q&A

Q: How/where do I upload my guild crest?
A: We’ll be including crest uploads as part of the actual game, so there’s never a deadline. It will only be accessible by backers.

Q: When [...]